Weapon Damage
From A KoL Wiki
The second step toward rifling through a dead monster's pockets, after hitting them, is dealing damage. There are two damage formulas that are used by players, depending on what type of weapon is being used. Monsters have a separate formula.
A Moxie class's Moxious Maneuver uses Moxie for damage calculations instead of Muscle.
Weapon Damage Formula
Total Damage = |
|
Where
- rangeadj is 1 for melee attack, 2 for ranged attack, and 4 for barehanded (no weapon equipped).
- crit is 1 for a normal hit, 2 for a critical hit; and
- tsfactor is 1 for a normal attack, 2 for Thrust-Smack, 3 for Lunging Thrust-Smack. (You must have a melee weapon equipped for TS or LTS)
- Against monsters with high enough defense or physically resistant monsters (or if you really like fake hands), damage is reduced to its minimum: 1 + Elemental Damage.
- Until the KoL dev team alleviates some semantics problems, Bonus Melee Damage always applies even when using a ranged weapon.
- When using Thrust-Smack, Lunging Thrust-Smack, or Lunge-Smack, only the mainhand Weapon Damage and Melee Damage are doubled/tripled, not the Total Damage.
Monster Damage Formula
Raw monster damage is given by
Total Damage = (Diff + 20 to 25% of Monster Level - Damage Reduction) * AbsorbFrac * ElementalFrac
where
Diff = (Monster Attack - Player Moxie), minimum zero
except for Heroes of the Half-Shell who are wielding a shield and have more Muscle than Moxie:
Diff = (Monster Attack - Player Muscle), minimum zero.
and
if Damage Absorption < 10, AbsorbFrac = 1 if 10 < Damage Absorption < 1000, AbsorbFrac = 1 - (√(Damage Absorption/10) - 1)/10 if 1000 < Damage Absorption, AbsorbFrac = 0.1
and
ElementalFrac = 1 - (Elemental Resistance)/10
where Elemental Resistance is a number 0 to 8 depending on the element of the monster's attack and your appropriate resistance rating
Notes
- Your damage will be followed by n Sound Effects, where n is equal to the square root of melee damage (not counting enchantments) rounded up to a maximum of 10.
- The monster's damage will be followed by n Sound Effects, where n is equal to the square root of the monster's damage rounded up to a maximum of 10.