Wheel in the Pyramid, Keep on Turning (Initial)

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Revision as of 23:59, 23 August 2007 by imported>Bagatelle (standardise)
Wheel in the Pyramid, Keep on Turning
Wheel in the Pyramid, Keep on Turning
  • Initial visit:
You manage to avoid the monsters long enough to make it to the far side of the chamber. On the wall, you notice a curious diagram among the hieroglyphics, and beneath it, a wooden post that seems to be exactly the same size and shape as the hole in that wheel you found upstairs. How convenient!
You put the wheel on the post, and as you suspected, it fits perfectly. Now what?
  • Subsequent Visits:
You fight your way across the chamber, back to the place where you put that wooden wheel on that wooden post.
Now what?

Turn the wheel

You give the wheel a mighty turn. It clicks, and the floor of the chamber rumbles as though some great weight was shifting beneath you.


Leave the wheel alone

You ignore the wheel in favor of some unspecified non-wheel activity.

  • Does not expend an adventure.

Occurs at The Middle Chamber after the Carved wooden wheel was found. Part of the Quest for the Holy MacGuffin.

References