Zombie Master
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The Zombie Master is the class associated with the Zombie Slayer special challenge path.
Skills
You begin with two skills:
Infectious Bite - Give your opponent a little bit of what ails you
Recruit Zombie – Spend some time looking for a new friend
You can gain additional skills while contemplating in An Open Grave at Your Campsite. You may learn from three trees: Hunger of the Zombie, Anger of the Zombie, or Master of the Zombie. Each skill you learn costs one zombie point, regardless of rank.
You cannot skip ranks within a skill tree. In order to learn a 3rd-rank skill, you must first learn the 1st-rank and 2nd-rank skills from that same tree.
You begin with one zombie point on your first Zombie Slayer run. You get bonus zombie points for past Zombie Slayer runs (1 point for Normal, 2 points for Hardcore). You gain an additional zombie point for each hunter brain eaten.
You do not have MP of any kind. Skills instead use zombies from your horde.
Rank | Hunger of the Zombie | Anger of the Zombie | Master of the Zombie | ||||||
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Name | Type | Effect | Name | Type | Effect | Name | Type | Effect | |
1 | ![]() |
Noncombat 1 Zombie |
Restore 10% of max HP | ![]() |
Combat 1 Zombie |
Sacrifice a zombie for a regular attack that always hits | ![]() |
Noncombat | Lets you summon zombies for 100 Meat each |
2 | ![]() |
Noncombat | Lets you trade brains for zombies | ![]() |
Combat | Weakens your opponent and increase the strength of his or her Infection | ![]() |
Noncombat 1 Zombie |
Chow Downed +5 Familiar Weight (10 Adventures) |
3 | ![]() |
Passive | +25% Meat from Monsters | ![]() |
Combat 3 Zombies |
Unleash your horde to damage your foes | ![]() |
Combat 2 Zombies |
Attempt to steal an item from your opponent |
4 | ![]() |
Passive | +100% Combat Initiative | ![]() |
Passive | So-So Resistance to All Elements | ![]() |
Noncombat 2 Zombies |
Scavengers Scavenging +20% Items from Monsters (10 Adventures) |
5 | ![]() |
Passive | +5 Stomach Capacity | ![]() |
Passive | Muscle +30% | ![]() |
Combat 1 Zombie |
Hide behind your zombies, making you harder to attack |
6 | ![]() |
Combat/Noncombat 4 Zombies |
Restore 50% of max HP Upgrades Bite Minion to cure negative effects |
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Passive | +10% chance of Critical Hit Critical Hits Improve Infectious Bite |
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Noncombat | Lets you summon 11-14 zombies for 1,000 Meat Upgrades Summon Minion to increase combat chance |
7 | ![]() |
Passive | Regenerate 16-20 HP per Adventure | ![]() |
Combat 5 Zombies |
Explode some zombies, dealing Spooky and Stench damage | ![]() |
Passive | +5 to Familiar Weight |
8 | ![]() |
Passive | +100% Brain Drops from Monsters Critical hits occasionally stun opponents |
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Passive | Damage Absorption +100 Damage Reduction: 5 |
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Noncombat 3 Zombies |
Zomg WTF (Monster Level +30) (10 Adventures) |
9 | ![]() |
Passive | +1 Adventure per Brain Eaten | ![]() |
Combat 3 Zombies |
Pile zombies on your foe, preventing him/her/it from moving for a while, and dealing damage | ![]() |
Noncombat 5 Zombies |
Disquiet Riot (Decreases Combat Frequency) (10 Adventures) |
10 | ![]() |
Combat 2 Zombies |
An attack that deals more damage the hungrier you are and always hits +5 Stomach Capacity |
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Combat 9 Zombies |
Scare your enemy away for a while Deals major damage to unscarable enemies |
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Combat 9 Zombies |
Order your horde to attack an enemy en masse Also reduces the Cost of Zombie Skills by 1 |
Restrictions
- Your familiars are all deceased, but for those of them who were already deceased, this is not a problem. See this table for a list of usable familiars. Trying to switch to any other familiar (such as by using the /fam chat command) yields the message "That familiar seems to be dead."
- When you look under the nightstand (with Lord Spookyraven's spectacles) you find nothing so there is no Zombie Master Spookyraven skill.
- A bottle of used blood does not give any stats.
- You cannot enter The Sea (the Old Man doesn't appear).