Talk:A Little Bit Evil

From A KoL Wiki
Revision as of 05:05, 10 December 2015 by imported>Laa (Horribly out of date?)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Different effect descriptions for different classes. As a sauceror, I got:

"You know that old saying, "When one fights monsters, one must take care that one does not become a monster oneself"? Drinking evil potions made from evil reagents that you found in evil slime monsters... well, I just think it's a saying that applies here, you know?" --Jacky T 05:31, 19 August 2009 (UTC)

Seal clubber, having eaten a seal eyeball:

"You know that old saying, "When one fights monsters, one must take care that one does not become a monster oneself"? I'm pretty sure that also applies to fighting monsters and then eating bits of them in order to gain their dark powers." --Don Enrico 06:05, 19 August 2009 (UTC)

It seems to change based on class. As a Pastamancer I get this: "Eating pasta made from evil black noodles you found on the body of an evil cultist you murdered is probably just the sort of thing they were trying to warn you about. " --Terrabull 08:03, 19 August 2009 (UTC)

I notice that the page says that the description is based on what item gave it to you. Technically I'm pretty sure that isn't true. An effect isn't likely to remember what item gave it. It is much simpler to program and more likely that this effect is based on character class. Of course, since these items are all quest items it is impossible for a character to eat an item of a different class, so it is impossible to disjoin the two. I'm just saying that "technically" the explanation is probably wrong. Probably. Should it be changed? --Bale 10:06, 20 August 2009 (UTC)

  • I'm currently an accordion thief. I don't currently have the effect. When I visit the description id directly, I get the Turtle Tamer description. Though it is a strange way of doing things.--Ryo_Sangnoir 10:15, 20 August 2009 (UTC)
  • In fact, this appears to be six separate effects with identical names. I just got the effect as a Pastamancer and it's effect number 599, descid 244072381f75d26792bd945329b35b90. —Yendor 10:27, 20 August 2009 (UTC)
    • AT is effect number 602, descid 736bcf0d80c5fdc9bcd0624e00056922. Nice catch.--Ryo_Sangnoir 11:22, 20 August 2009 (UTC)
    • Sauceror is 600, descid 6450d9bde9246da079328b6344e6ea0c . I've updated the page and effects listing.--Toffile 12:49, 20 August 2009 (UTC)
      • Hmm. In principle, I like having everything together on one page for ease of use. Since they're six separate effects in-game though, with different effect IDs, effect descriptions and different sources, should they be split into their own pages here for data accuracy? --GalenKemensen 13:05, 20 August 2009 (UTC)
        • I'm already one step ahead of you. --Quietust (t|c) 13:05, 20 August 2009 (UTC)
          • As I saw when I clicked back from typing that into Recent Changes. ;) --GalenKemensen 13:06, 20 August 2009 (UTC)

Horribly out of date?

These all pre-date the revamp of the nemesis quest. Each one points to a location that doesn't exist anymore. Is it still possible to get 15 of the class specific evil item? I haven't been able to find more than one for any class, and for some classes not even that. I'd update the wiki myself, but the items I've found I've just stumbled into, and the fact that I can't always replicate it indicates that I'm not clear on the mechanic. Laa (talk) 05:05, 10 December 2015 (UTC)