Talk:CSA fire-starting kit
Are we supposed to point out when the game ends a sentence with a preposition, such as "to try to find somebody to take your aggression out on." --AtGNAT 13:51, 3 July 2012 (CEST)
Selecting "Use the Lighter" results in the following after combat: After the fight, you head over to your campsite and relax by your delightful campfire. You gain 3-5 hit points. You gain 3-5 Mojo Points. 100% of the time post-combat, 70+ turn sample. Probably lasts until the end of the day. --Crawly2 14:24, 3 July 2012 (CEST)
Fire! I... have made... fire! is choice adventure #595. I'll try to remember to update the page later. --Johnny Treehugger 17:44, 3 July 2012 (CEST)
The campfire seems to give a few stats as well as the HP and MP. Noticed this while using the stomping boots. When stomping a monster, the HP and MP are received as well as approx. 5 substats (total) of all 3 types. --AlbinoRhino 14:32, 9 July 2012 (CEST)
Doesn't seem to give stats, at least in Zombie Slayer. Killed a fluffy bunny with no +ML, and got just 1 Cheek.
That said, this does seem to have a difference in ZS; you don' tget MP, since you don't have MP, but it appears you get Meat instead. I was going to say something like 30-60 from my other battles, but with the bunny I only got 9, so maybe it's based on ML or +ML, or monster HP or something. Will take more data to know. --Terion 07:09, 25 September 2012 (CEST)
- Yeah, nevermind; that's just the meat drop of the monster. I was just thrown off by the way it's listed immediately after the HP gain from the fire. A nice little fire at your campsite merely gives you the HP regen without the MP. --Terion 08:37, 25 September 2012 (CEST)
Strategy note: this item is the fourth drop of the day from the backpack, and thus pretty late on day 1 of an ascension. Ignoring it on the first day and then using the backpack at the start of each additional day works nicely for me. --Club (#66669) (Talk) 23:11, 22 January 2013 (CET)