Talk:CSA scoutmaster's "water"

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Revision as of 12:18, 3 July 2012 by imported>Crawly2 (Drunk. For science.)
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You open the lid of the bottle and are immediately bowled over by the fumes. Those scoutmasters really don't screw around! You hold your nose and drink it. Adventures You gain 9 Adventures. You gain 25 Strongness. You gain 21 Wizardliness. You gain 28 Smarm. You gain 3 Drunkenness. --Crawly2 14:18, 3 July 2012 (CEST)