Talk:Chalky Hand

From A KoL Wiki
Revision as of 03:21, 22 April 2008 by imported>Flargen (I fumbled with this effect on)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

I believe Chalky Hand also increases the chances of the "Minnesota Incorporeals" - pseudoinsanity.

  • I'm not so sure. It took me 4 uses of the chalk before I could get the adventure with it on my first char. On the second I tried I got the pool cue as my very first Billiards adventure, then "Minnesota Incorporeals" 4 times in a row. After that I popped a series of chalky wraiths and did not get "Minnesota Incorporeals" again for at least 7 turns. So in my (admittedly limited) experience it doesn't seem to have much of an effect. --- rholliday 00:30, 22 September 2006 (CDT)


Another Affect From This?

The description suggests +item drops. Could we test for this? --Someone Else 02:06, 23 September 2006 (CDT)

  • Seems to me like it would be a "never fumble" effect, if anything. --MaxVance 15:34, 23 September 2006 (CDT)
  • I think MaxVance is onto something--I just spent 90 turns with chalky hands and didn't get a single fumble. Just before that, I got one, so I know I wasn't wearing anything that prevents fumbles, nor were there any other effects active on me. --Boba Feta 18:44, 26 September 2006 (CDT)
  • Yes, I can confirm it to be a never fumble effect. I spent 200+ adventures with Chalky Hand and didn't fumble once. Then I promptly fumbled after it ran out. --MaxVance 11:30, 30 September 2006 (CDT)

I fumbled with this effect on

Just once. Unfortunately, I wasn't tracking the other effects on me, but I think once is enough to consider the 'Never Fumble' in dispute.

--Lxndr 23:21, 23 April 2007 (CDT)

  • Same here. I was fighting Dr Awkward at the time, but I think its worth mentioning. Perhaps its just a reduced fumble chance? --Eugene 16:34, 9 August 2007 (CDT)
    • Since it is known that you can fumble against Dr. Awkward even with "never fumble" equipment on, the above counterexamples are probably ignorable. --Hellion 18:21, 21 April 2008 (CDT)
      • Lxndr's data point was prior to NS13, so "never fumble" is still a little questionable, given there is at least one mechanice--EoS--purported to reduce fumbles. (Or is there another monster that forces fumbles?) It'd be nice if someone without Eye would run a couple hundred rounds to confirm. Although at this point it might be just some weird conditionals evaluated out-of-order in the fight code. --Bagatelle 19:33, 21 April 2008 (CDT)
        • Do fumble increasers stack? If so, then the best thing would be to equip 2 cyborg knives and a humorous t-shirt. And not have eye-of-the-stoat. Best I could do with one of my characters is 2 knives without eye of the stoat, but since I'm about to complete my fastest run ever (which still isn't all that impressive; should get on a class-specific board for it, but not an overall board), I'm disinclined to try it out once I free the king. In other news, your fumble chance would have to be 1/88 or less to have about a 50% chance or better of observing no fumbles in 140 rounds. According to Fumble Chance, the base chance is 1/22, or 1/44 with eye. --Flargen 19:53, 21 April 2008 (CDT)
          • Starwed ran some data tentatively concluding that +fumbles didn't stack. Then again, there was a recent update on combat crits, so that could've changed things up as well... --Bagatelle 21:44, 21 April 2008 (CDT)
            • Huh. How'd I miss that in the talk page? --Flargen 22:21, 21 April 2008 (CDT)
    • 140 total rounds with Eye of the Stoat + this effect + a vibrating cyborg knife (3x fumble) in the stone-aged hippies. No fumbles observed at all. Took 14 rounds with the effect off to observe a fumble. --Bagatelle 17:46, 21 April 2008 (CDT)

Seems to also increase unarmed damage.

I've just spent some time attacking without a weapon with Chalky Hand on and each attack did 4 damage instead of usual 1. I'll test it out more later, but the difference looked pretty obvious. (Damage returned to 1 when the effect wore off.) EDIT: This was confirmed by several more people, so I am adding it to main article. --Zeviz 00:34, 28 May 2007 (CDT)

I'm not really a fan of posting information without any spading, so... In the beanbat chamber, no equipment, no relevant effects, ignoring critical hits. Then, same method, but with a pasta spoon.

Chalk-free
barehanded
Chalky
barehanded
Chalk-free
pasta spoon
Chalky
pasta spoon
13 17 119 120
13 17 119 121
13 16 118 121
13 16 118 119
15 18 118 121
13 16 119 119
13 16 120 121
13 16 119 120
13 16 117 122
13 16 118 122
13 16 119 122
14 18 119 122
14 17 120 122
14 17 119 122
13 17 120 122
13 17 118 123
13 16 119 122
13.29 16.58 118.76 121.23

16.58-13.29~=3.29
121.23-118.76~=2.47

I did them in the order of chalk-free/unarmed, chalky/unarmed, chalky/armed, chalk-free/armed. I gained a muscle point at the end of chalky/armed, which would account for chalk-free/armed being slightly higher than expected.

So, +3 melee. --TechSmurf 13:35, 28 May 2007 (CDT)