Talk:Chester's moustache

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Revision as of 09:41, 27 November 2008 by imported>Flargen (dang, look at that. 200% today)

Variable Bonus?

It looks like the +% weaken is variable (or Jick is screwing with the Wiki again). --BagatelleT/C 02:50, 26 November 2008 (UTC)

Real Date KoL Date Moons Observed Bonus %
2008-06-18 Bill 5
50%
2008-11-18 Jarlsuary 6
100%
2008-11-23 Frankuary 3
100%
2008-11-25 Frankuary 5
150%
2008-11-26 Frankuary 6
100%
2008-11-27 Fankuary 7
200%
  • What is this table referring to, and how were these results obtained?-QuantumNightmare 03:52, 26 November 2008 (UTC)
    • If you page through the article history, you'll see that the "Disco Bandit Combat Skills weaken enemies by an additional +X%" enchantment was bumped from 50% last week to 100%. I merely observed that it changed yet again when I posted the table, and now it's back to 100% after rollover. The percentages were lifted from the in-game pop-up. Since I'm not powerlevelling, the likely varying mechanism would be moonlight. The moon positions were linked back using Full Moon Table's history, using the dates of the edit history on this article. One shudders to think that other Hobo items might vary randomly... --BagatelleT/C 04:33, 26 November 2008 (UTC)

Well, I can establish the following at least: the formula is not multilinear in the number of light ronald segments, dark grimace segements, and dark minimoon. For, suppose light ronald segments give +n%, dark grimace segments give +m%, and a dark minimoon gives +p%. Then by the table we must have 2n+p+m=100, 4n+p+2m=150, and 4n+2m=50. Subtracting the first from the 2nd, we must also have 2n+m=50, which contradicts 4n+2m=50. But I'm going to return to my attempts at spading the cuddlefish/potato/whelp now. --Flargen 05:09, 26 November 2008 (UTC)