Talk:Hit Chance

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Revision as of 11:12, 26 December 2006 by imported>DirkDiggler (Linking to previous spading work)

Some experience fighting tough monsters tells me that the hit and critical rolls are both the same roll, i.e. the algorithm is, in pseudocode:

roll for fumble
if no fumble:
{
  generate random double
  if roll > hit% then miss
  else if roll < critical% then critical hit
  else "normal" hit
}

Basically, critical hits are a fixed percentage of all non-fumble attack attempts, not a percentage of hits. I'll edit this into the article, please correct me if I'm proven wrong. --Poochy 05:03, 26 December 2006 (CST)

  • pcentella has done a lot of work on this as well -- can you post your results in the simulator of loathing thread? I think I see what you and he are saying now, but it would be nice to get confirmation. --DirkDiggler 05:11, 26 December 2006 (CST)