Talk:Hit Chance
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Some experience fighting tough monsters tells me that the hit and critical rolls are both the same roll, i.e. the algorithm is, in pseudocode:
roll for fumble if no fumble: { generate random double if roll > hit% then miss else if roll < critical% then critical hit else "normal" hit }
Basically, critical hits are a fixed percentage of all non-fumble attack attempts, not a percentage of hits. I'll edit this into the article, please correct me if I'm proven wrong. --Poochy 05:03, 26 December 2006 (CST)
- pcentella has done a lot of work on this as well -- can you post your results in the simulator of loathing thread? I think I see what you and he are saying now, but it would be nice to get confirmation. --DirkDiggler 05:11, 26 December 2006 (CST)
- Err, I kinda don't have my exact numbers anymore. I originally came up with this hypothesis because I got bored while plinking away at some topiary golems (before the update that caused some monster stat variance), so I started counting my critical hits versus normal hits. Eventually, I formed the above hypothesis out of a couple more tests done by varying my Muscle a bit. Unfortunately, I didn't think the raw data itself was going to be of much importance, and didn't bother saving it. D'oh! --Poochy 06:26, 26 December 2006 (CST)
- If fumble is a normal miss and crit a normal hit and they're equal for a monster hit chance, I don't see how they're relevant, since they cancel each other out. Either way, base * (1-(fumb+crit)) assumes crit is a miss, since it decreases the base chance and that's wrong imo. If you factor them in, they should be base * (1+crit) * (1-fumb). --MoreCurious 14:59, 30 March 2007 (CDT)