Talk:Pastamancer

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Revision as of 13:32, 20 January 2015 by imported>Greycat (Pasta MP gains: There are non-dry-noodle dishes that work.)
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Intro

In my last run as a Pastamancer (especially in levels 10-11), I've been trying to find out exact (or, at least, accurate) formulas for the different damage of Pastamancer spells. I've found out that they don't just depend on your level, but on your buffed Mysticality (though level may still be a factor in the formula, but that seems unlikely). I've failed to get a formula that makes sense from the data I've collected. To get a correct formula, I'd need more data, that is, all the casts you've done (the names that the spell is spawned with are not needed (hopefully) - the generic name of the spell will do), sorted by your buffed Mys (and level, just to be sure). Please, substract your Bonus Spell Damage from the data. Also, please keep the data from the combat with the Naughty Sorceress marked as that, as it's known that Weapon of the Pastalord works differently against her, but other spells may also work differently. --Pcentella 10:25, 9 Sep 2005 (Central Daylight Time)

I have added the data I kept (only the one that had exact buffed mys values - I had an important amount of data, especially of Cone of Whatever, that didn't have mys values, because I hadn't realized yet that it depended on your buffed mys. I realized that by getting beaten up and testing my spells, and noticing that the values were way lower than the range I was getting so far) to the table (by the way, thanks for setting up the table Shagie!). I suggest ordering the table (first by spell, of course, and then) by the "Buffed Mysticality" values. Probably the "Mysticality" column is irrelevant, though maybe it's too early to assume that. --Pcentella 10:35, 22 Sep 2005 (MDT)

I added the formulas for Pastamancer spells to their respective skill pages a while back, but didn't think to add them here. It seems like they were investigated pretty thoroughly here. Do we still need the Needs Confirm message? --cor nocae 19:58, 15 September 2006 (CDT)


  • As confirmed by Jick, elements for pasta spells have equal probabilities, despite the fact that some elements have more hit messages than others.

General Damage

Skill Damage Damage
Bonus
Base
Damage
Mysticality Buff
Mysticality
Level Damage
range
Mean
damage
Minor Ray of Something 9 7 11 8 0 7-11 64 10 4 9
Minor Ray of Something 8; 10; 12; 12; 13; 0 8-13 53 80 5 10.5
Minor Ray of Something 8; 9; 13; 0 8-13 54 81 5 10.5
Minor Ray of Something 9; 10; 11; 12; 13; 14; 0 9-14 55 87 5 11.5
eXtreme Ray of Something 17; 20; 0 17-20 64 10 3 18.5
eXtreme Ray of Something 22; 24; 27; 29 0 22-29 63 92 6 7 25.5
eXtreme Ray of Something 29 27 24 0 24-29 113 10 5 26.5
eXtreme Ray of Something 30 30 0 30 114 10 0 30
eXtreme Ray of Something 30 0 30 129 11 0 30
Cone of Whatever 35 0 35 31 10 0 35
Cone of Whatever 35 0 35 63 10 0 35
Cone of Whatever 39; 43; 50; 0 39-50 63 92 6 11 44.5
Cone of Whatever 60 52 0 52-60 112 10 8 56
Cone of Whatever 59 49 50 55 67 48 68 64 44 54 62 56 46 64 65 53 63 0 44-68 113 10 24 56
Cone of Whatever 64 48 46 61 46 51 52 57 45 63 62 49 48 68 61 49 61 45 55 67 49 61 68 0 45-68 114 10 23 56.5
Cone of Whatever 61 55 52 62 0 52-62 115 10 10 57
Cone of Whatever 53 59 56 53 54 67 0 53-67 116 10 14 60
Cone of Whatever 55 61 55 56 65 56 50 58 64 50 0 50-65 117 10 15 57.5
Cone of Whatever 51 58 50 62 46 63 62 64 55 52 50 65 52 50 54 61 0 50-65 118 11 15 57.5
Cone of Whatever 65 50 56 67 54 54 0 50-67 126 11 17 58.5
Cone of Whatever 69 0 69 129 11 0 69
Weapon of the Pastalord 70 57 0 57-70 63 10 13 63.5
Weapon of the Pastalord 97 94 73 81 72 96 85 0 72-97 99 10 25 84.5
Weapon of the Pastalord 73 67 68 85 0 67-85 100 10 18 76
Weapon of the Pastalord 85 72 95 0 72-95 102 10 23 83.5
Weapon of the Pastalord 82 0 82 103 10 0 82
Weapon of the Pastalord 95 68 77 0 77-95 104 10 18 86
Weapon of the Pastalord 89 70 81 77 0 70-89 105 10 19 79.5
Weapon of the Pastalord 86 0 86 108 10 0 86
Weapon of the Pastalord 99 0 99 109 10 0 99
Weapon of the Pastalord 95 83 0 83-95 111 10 12 89
Weapon of the Pastalord 73 83 0 73-83 113 10 10 78
Weapon of the Pastalord 101 0 101 114 10 0 101

Naughty Sorceress

Skill Damage Damage
Bonus
Base
Damage
Mysticality Buff
Mysticality
Level Damage
range
Mean
damage
Minor Ray of Something 16 14 12 12 14 14 13 12 15 11 0 11-16 120 11 5 13.5
eXtreme Ray of Something 28 27 31 31 26 27 33 0 26-33 116 11 7 29.5
Cone of Whatever 45 0 45 116 11 0 45
Cone of Whatever 58 0 58 120 11 0 58
Weapon of the Pastalord

Estimated functions

Cone of Whatever: Mean Damage = 5 + Myst * 0.5 (min damage 35)

  • I would guess that it would be Myst * 0.5 +/- 5 --Barnaby36 18:52, 23 Sep 2005 (MDT)

Extreme ray: Mean damage = Myst * 0.25 (min damage 10)

Minor ray: Mean damage = Myst * 0.125 (min damage 5)

skills

I'm currently a pastamancer almost level 13 and I can't get the last skill. out of this I deduce that it's only at level 13 to be trained?--Twopeak 15:36, 21 Oct 2005 (MDT)

Levels

Not sure if this is worth mentioning on the main page, but

  • The mysticality value required to reach level N is (N-1)^2 + 4
  • This formula is the same for all classes, for their respective main stats

Starter items?

I'll post it only here, because the same question doesn't have to be on all six class discussion pages, but would it be a good idea to list the items each class starts with on their class page? The information is available when looking at the specific items' information (pasta spoon, for instance), but as far as I can tell, there is no collective thing anywhere that says "Pastamancers start with a pasta spoon and a ravioli hat in their inventory." --Southwest 22:58, 27 May 2006 (CDT)

I'd like the idea of renaming the Epic Gear section to just Gear, then follow like like this for example:

Gear

The Starting Equipment page would be created and replace the mostly useless Category:Starting Equipment, which would be removed. Thoughts? --JRSiebz (|§|) 23:09, 27 May 2006 (CDT)

Level 15 Skill

I'll give all the info here about the level 15 skill, but I'm not very good at formatting, so someone else will have to do that, sorry. Transcendental Noodlecraft is the name of the skill, and when it is aquired, you get the following message:
Brie smiles. "The time has come, O Chef-Mage, for all of our tools to be revealed to you." She draws back a curtain you hadn't noticed before. "Behold. The Wok of Ages. Its secrets are now yours -- stir-fry will bend to your will."
The skill description is:
You have achieved the highest possible level of Pastamancy -- you are now capable of making meals that rival the Platonic ideal of the dish of noodles. Unlike the Level 15 DB skill, it is still only possible to summon 3 dry noodles a day. The Wok of Ages lets you use MSG, which is now avalible in the class store for 1000 meat. I don't know any recipies, though, or even how it works, so my work here is done for now.
user:Duty

NS-13 changes

The damage spells are now capped, displaying a message about being unable to control the ray or cone. As far as I can tell, the following applies:

  • Bonus spell damage from Mysticality is still capped, but not does produce the message. I've verified this with an ointment of the occult;
  • Weapon of the Pastalord has no +bonus spell damage limit;
  • Each spell has a different cap;
  • The item bonus cap, does not change with your or Monster's level;
  • There are not negative effects for going over the cap, other then the bonus spell damage that is over the cap being discarded;
  • Something that needs to be verified: +% bonus spell damage or Chefstaves do not count in calculating the limit.

I've tried enchanted toothpick, 2 baconstone pendant, kickback cookbook, silver shrimp fork for the Weapon of the Pastalord and still no limiting message. --MoreCurious 04:34, 3 July 2007 (CDT)

Definitely no limit to Weapon of the Pastalord. I've done over 1000 damage with the spell using a chefstaff, and didn't get a backfire message. --Chillydragon 20:03, 1 July 2007 (CST)


Hints and Tips

Is there any chance of putting a Hints and Tips section on the main page? I've been having difficulty with PM ascensions, and I doubt I'm the only one. Even if we can't have one on the main page, could anyone post their tips here? If not, please put them in my talk page. Thanks --DaemonStryker 00:33, 11 August 2007 (CDT)

Damage Caps

Does anyone have information about the new damage caps, and their effects? The Sauceror spells all give certain effects when they exceed the damage cap; good ones if you're a Sauceror or bad ones otherwise. Do we know if this is also true for Pastamancers? I am a level 15 Pastamancer and I have not noticed any effects, or at least none that show up in the effects list. --Rincewind 22:49, 31 October 2007 (CDT)

Pastamancer Appreciation Day Changes

Spading time. Also, do we move the old spell pages to the new name and redirect from the old name (Like how the Minor Ray of Something/Ravioli Shurikens is currently) or do we keep the old spell pages and just create a new separate page for the new spells (Like eXtreme Ray of Something/Cannelloni Cannon). My vote is for the latter because it is good to keep the pages for historical purposes. --Urutsini 05:09, 11 April 2008 (CDT)

Well, as of this writing, we were clearly undecided. Ravioli Shurikens was a move of Minor Ray, Canneloni Cannon was a whole new page of its own, and Stuffed Mortar Shell didn't exist yet. I think we're going to want to keep the old spell pages and create new ones- or, as is now the case with Ravioli Shurikens/Minor Ray, move the original and put a copy of the pre-change page at the original. (That way the history of the skill is kept with the current page.) I'm looking into doing this with Cone -> Mortar, but Pastalord will just have to have the previous information shunted down the page. Yes, keep a link to the old content. --Unnatural20 06:42, 11 April 2008 (CDT)

Aah, very good idea. Keeping the skill history with the new skills seems wise. On another note does anyone have any idea how the new mechanic works? ottomanemperor from the KoL forums posted: "I found a noodly looking item with an item number higher than the delicious salad. It doesn't do anything on its own - but the text I got when I used it sure sounds like the makings of a miniquest." Thanks ottomanemperor, what else have we got, peoples? ;) --Urutsini 09:29, 11 April 2008 (CDT)

Ok, well, we have Quasi-ethereal macaroni fragments, Shimmering tendrils and Scintillating powder. Each of them allows you to summon a themed spirit in combat. What is the Summon spell called? If there is no common name, we need to discuss a naming convention for this mechanic. Yay for Pastamancers. By the way, the correct skill pages are in the right locations. --Urutsini 22:46, 11 April 2008 (CDT)

It seems to work just like pickpocket: if you get the jump on a monster, you get a button which says "Summon <name>". Using the action bar, it's represented by dodecagram.gif .

There are two ways to document this, I guess:

  1. One page for the lot of them, called Summon Spirit (or something similar)
  2. Individual pages, such as Summon Spice Ghost.

Either way we need to come up with a naming convention for them.--Starwed 03:06, 12 April 2008 (CDT)

Might I suggest we name the Haunted Pantry ghost the "Ethereal macaroni"; the Misspelled Cemetary ghost the "Iniquitous Lihc" and the Haunted Kitchen ghost "Spice Ghost". The name for the macaroni comes from the name of the remains, the name for the lihc comes from his interactions with the character and the spice ghost comes from the rather obvious reference.

The only one I'm not sure of is the lich, but there's no real way to come up with a name from the use text of the tendrils. --Occasionaljd 08:09, 12 April 2008 (CDT)

We could always ask J&S if the critters have official names. Or just have pages for Shimmering tendrils(item) and Shimmering tendrils(spirit). Thoughts? --Unnatural20 08:57, 12 April 2008 (CDT)

The issue we have here is that anyone who has drifted to the Wiki from KoL, especially those that haven't used the Wiki much, needs to be able to find these pages as easily as possible. For practically everything else in the game it is simply a case of copying and pasting into the search bar. While this is impossible in this circumstance, whatever naming convention we use must be almost as easy. I like the suggestion about asking TPTB for a standardised name. Maybe it's also time we had a Summon disambiguation page as there are plenty of Summoning devices in the game now. --Urutsini 09:18, 12 April 2008 (CDT)

I don't see why we don't just call it Pastamancy (you're summoning noodles, as a Necromancer would use Necromancy to summon corpses). Moreover, I don't see why it doesn't get a skill page of its own. Pickpocketing has its own page. Why not this? Granted, it's not the same thing as Pickpocketing, a bit more complicated, but surely that only further justifies it getting its own page?

Also, it would seem that the summons are in a particular alignment (good, evil, neutral). It looks like this might have the makings of a new quest/skill. Just a thought. --Antoids 19:44, 12 April 2008 (CDT)

Do the new summons act every round? And can they act the same round as a familiar? And just to make sure I'm reading the comments right - when you use the summon item, it lasts for about 8 rounds, at which point the summon goes away, but if you summon it again, it's the same name with the elongated vowels representing "level?" Or does it reset after each "exhaustion" unsummon? (Also, I figured this was a better place than the item pages to discuss the overall mechanic, at least until we get a solid name for it. Might be a question for the J&S show, I suppose...) --The KoW 22:04, 12 April 2008 (CDT)

Macaroni ghost acts every round after the one in which it was summoned. Not sure if they can act alongside familiars, but they can attack with the fish scaler message. When you use the summoning item, "Summon <name>" becomes a permanent skill, that you can use only after winning initiative. After 8 rounds where the ghost has been summoned, you get a message about your brain being tired. After ten, you get a message about your brain being exhausted and the summon spell is not usable until rollover. And to my knowledge, there are no elongated vowel sounds representing level. Just the words "<name> looks stronger" after certain adventures. That said, I've only been using the Ethereal Macaroni. So it seems there's no way to judge the level of anything but the lihc. --Occasionaljd 00:43, 13 April 2008 (CDT)

Could you upload (or at least describe) the image used for that spirit? That might suggest a canonical name for it.--Starwed 03:55, 13 April 2008 (CDT)
The image is EXACTLY the same as that of the Undead Elbow Macaroni.--Occasionaljd 09:22, 13 April 2008 (CDT)

I've started Macaroni ghost and am about to start Shimmering tendril ghost, Spice ghost and Pasta Guardians. When you've reached a consensus on a name, we can rename those page. In the mean time, let's get some content up. — SvdB 06:12, 13 April 2008 (CDT)

I dont think it should be called the macaroni ghost. It looks and seems to act just like an undead elbow macaroni would. "You focus your thoughts and call out to Foggerhogan. He claws his way up from beneath the ground at your feet." Sounds more like a zombie than a spirit to me.--Rutherfoo 08:50, 13 April 2008 (CDT)


Summon disambiguation created. --Urutsini 04:19, 14 April 2008 (CDT)

I moved the shimmering tendril ghost to angel wisp, since that's what the image is called. --Starwed 08:59, 14 April 2008 (CDT) OK, I got an official answer about the summon names from the radio show. It's in the last few minutes of Monday's show. According to Jick, it's undead elbow macaroni, angel hair wisp, and spice ghost. I'll be moving the articles soon. --Prestige 03:11, 15 April 2008 (CDT)

Pasta MP gains

Food Adventures MP
spicy noodles 10 20
spicy noodles 10 20
spicy noodles 7 21
spicy noodles 7 20
sleazy hi mein 22 24
spicy noodles 10 12
spicy noodles 12 19
spicy noodles 12 19
boring spaghetti 9 13
boring spaghetti 9 15
boring spaghetti 7 10
boring spaghetti 8 10
boring spaghetti 4 18
boring spaghetti 7 18
boring spaghetti 5 14
boring spaghetti 7 16
boring spaghetti 8 20
boring spaghetti 8 13
boring spaghetti (CheddarBeer) 10 10
boring spaghetti (MoM) 9 9
boring spaghetti 10 19
boring spaghetti 8 14
boring spaghetti 7 16
boring spaghetti 6 16
boring spaghetti 6 14
boring spaghetti 10 15
boring spaghetti 11 20
boring spaghetti 6 14
boring spaghetti 8 11
boring spaghetti 11 17
boring spaghetti 7 19
boring spaghetti 11 12
boring spaghetti 10 11
boring spaghetti 20
boring spaghetti 8 17
boring spaghetti 7 18
boring spaghetti 6 16
boring spaghetti 6 14
boring spaghetti 10 19
boring spaghetti 9 15
boring spaghetti 7 18
boring spaghetti 8 16
boring spaghetti 7 9
boring spaghetti 5 21
boring spaghetti 10 9
boring spaghetti 8 20
boring spaghetti 5 15
boring spaghetti 9 12
boring spaghetti 8 19
boring spaghetti 8 19
boring spaghetti 7 13
boring spaghetti 7 21
boring spaghetti 4 18
boring spaghetti 11 17
boring spaghetti 8 18
pr0n m4nic0tti 13 23
asparagus lo mein 15 19
spooky lo mein 18 22
fishy fish lasagna 18 19
fishy fish lasagna 14 17
Fettucini Inconnu (MoM) 28 26
Fettucini Inconnu (MoM) 29 37
Hell Ramen 25 39
Hell Ramen 26 40
Hell Ramen 26 24
Hell Ramen (MoM) 26 36
Hell Ramen (MoM) 27 18
Hell Ramen (MoM) 27 31
Hell Ramen (MoM) 26 19
Spaghetti with Skullheads 28 38
Spaghetti with Skullheads 23 38
Gnocchetti di Nietzsche 28 34
stinky hi mein (MoM) 27 30
stinky hi mein (MoM) 32 30
stinky hi mein (MoM) 29 19
stinky hi mein (MoM) 30 33
stinky hi mein (MoM) 32 27
stinky hi mein 26 19
stinky hi mein 27 34
stinky hi mein 24 24
stinky hi mein 30 20
stinky hi mein 26 15
stinky hi mein 29 32
spooky hi mein 28 32
spooky hi mein 27 32
spooky hi mein 26 30
spooky hi mein 25 34
Knoll lo mein 20 14
Knoll lo mein 18 16
Knoll lo mein 15 20
asparagus lo mein 11 18
Knob lo mein 15 16
Knob lo mein 17 14
Knob lo mein 19 13
olive lo mein 11 15
Knoll lo mein 16 23
Knoll lo mein 16 17
Knob lo mein 17 16
delicious spicy noodles 15 19
3vi1 pr0n m4nic0tti 15 21
3vi1 pr0n m4nic0tti 13 26
evil delicious noodles 7 14
evil delicious noodles 11 12
3vi1 pr0n m4nic0tti 15 28
pr0n m4nic0tti 9 14
pr0n m4nic0tti 12 28
pr0n m4nic0tti 11 12
pr0n m4nic0tti 9 28
pr0n m4nic0tti 8 23
evil delicious noodles 8 18
3vi1 pr0n m4nic0tti 10 14
3vi1 pr0n m4nic0tti 11 22
3vi1 pr0n m4nic0tti 11 19
evil boring spaghetti 11 19

And my poor multi is now stuffed full of carbs. And MP! --TechSmurf 00:54, 19 November 2008 (UTC)

I ate two stinky hi meins with MoM, and got 24 and 19 MP. --Brion thenotgiant 06:17, 19 November 2008 (UTC)

I just remembered I have a PM spading multi too. Results added to table above. --Prestige 22:12, 19 November 2008 (UTC)

Some more. --Prestige 12:45, 21 November 2008 (UTC)

Added my results from my current ascension.--Jcowley 18:10, 12 February 2009 (UTC)

Just discovered the MP gain effect. Will be adding my results through the rest of this ascension. --Cheddarbeer 03:38, 26 March 2009 (UTC)

Adv. Gains Occurrence MP Range
4 3 18-20
5 3 14-21
6 5 14-18
7 13 9-21
8 11 10-20
9 5 9-15
10 9 9-20
11 7 12-20
12 2 19
13 2 23-26
14 1 17
15 5 16-21
16 2 17-23
17 2 14-16
18 3 16-22
19 1 13
20 1 14
22 1 24
23 1 38
24 1 24
25 2 34-39
26 7 15-40
27 5 18-34
28 4 26-34
29 3 19-37
30 2 20-33
32 2 27

Same ol' data, brand new format! This should be easier to track how adventure gains affect MP gains. The occurrences tracks how many instances of each adventure gain there are. It doesn't really deserve its own column, but putting it in with the adventure column broke the sorting. --TechSmurf 01:08, 3 October 2009 (UTC)

Looking at the data, it appears you are getting 9-21 MP for a 3 fullness pasta, 15-34 for a 5 fullness pasta, and 18-40 for a 6 fullness pasta. You would need more data, and note its fullness, but it looks like 3-7 Mp per fullness.-Foggy 01:15, 12 October 2009 (UTC)

Fullness Occurrence MP range
3 62 9-21 (avg 16)
4 13 13-26 (avg 18.53846)
5 16 15-34 (avg 27.1875)
6 12 18-40 (avg 31.6667)

Adding in a chart for gain by fullness. What we really need are more observations of 4, 5, and 6 fullness foods.--Foggy 14:38, 15 October 2009 (UTC)

  • Don't want to mess with your table above given I don't have the exact distribution, so here's some old data separately (some are with MoM, some without) --BagatelleT/C 23:06, 15 October 2009 (UTC)
Fullness Occurrence MP range
3 1 9
5 21 15-35 (avg 24.3801)
6 17 18-42 (avg 28.8824)
  • Making my own table, because I don't have either of your distribution data. This page is getting silly with tables. Compiling the two above tables into this one (and omitting averages). A few more 4-fullness foods to hammer out the range; estimated low should be 12. --TechSmurf 02:46, 16 October 2009 (UTC)

My distribution data is just the list of results above, so I think they can be incorporated together. Judging from the 9/9 result above for boring spaghetti with MoM, MoM should have no effect. I'll continue to focus on 4-fullness pastas.--Foggy 06:38, 16 October 2009 (UTC)

Fullness Occurrence MP range
3 63 9-21
4 28 12-28
5 37 15-35
6 29 18-42

I think this should be all set, now. --TechSmurf 01:54, 20 October 2009 (UTC)

Very minor, but this also works for carob chunk noodles. --Bonkbonk 06:11, 28 March 2010 (UTC)

And spaghetti breakfast too. The article links to dry noodle, but that's clearly not adequate. Do we need a new category? --Greycat (talk) 13:32, 20 January 2015 (UTC)

MP from Pasta

Brain Food Pastaco counts as pasta, so I'd guess everything cooked from a Pastaco shell counts as pasta as well. --Yatsufusa (talk) 23:52, 25 December 2014 (UTC)