Talk:Player Hit Messages

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Revision as of 05:52, 13 September 2006 by imported>Gymnosophist (Move 5-Alarm Saucepan data from article page)

The old, boring "You hit for X damage" messages in monster fights have been augmented with more specific messages based on your weapon and the monster you're fighting.

Discuss!!  :)


Based on limited research so far, it looks like the player hit messages change with the weapon you use but not by location/monster (except for some gender terms). I tested with the star boomerang at four locations: the Icy Peak, the Lair of the Ninja Snowmen, the Goatlet, and the Menagerie Level 3 and eventually got the same seven (Australian themed) messages at each location. I briefly tested with the chrome crossbow at the Icy Peak and got a completely different set of messages. Are others experiencing similar results? --Gymnosophist 00:31, 13 Septembe--Homsar 00:50, 13 September 2006 (CDT)r 2006 (CDT)

  • I concur. I predict that this will be handled by adding a "Hit Messages" section to each weapon page. --Jonrock 00:35, 13 September 2006 (CDT)
  • There are some monsters (such as the 1335 Haxx00r) that can generate monster-specific hit messages (You hit the Haxx00r in the baxx00r).


Crossbow Data

  • Collected by Terrabull and moved from now deleted page (don't know which crossbow was tested).

When you attack with a crossbow you will get one of the following messages:

  • You shoot him in the gut for X damage. Harvey Keitel wanders by, and says "Along with the kneecap, the gut is a most painful area a guy can get shot in." Your opponent nods in agreement.
  • You aim and fire. You miss, but the bolt ricochets off a nearby wall (or tree, if you're outdoors,) and hits him for X damage.
  • You let loose a bolt (not to be confused with loosening a nut) and hit him for X damage.
  • Oh no, you shot Marvin in the face! Provided that this monster's name is Marvin. In any case, it did X damage.
  • You shoot him in the shoulder, dealing X damage. Man, that's gotta hurt.

vorpal blade/balloon sword/bamboo bokuto

  • You clobber him/her/it in the forehead with the hilt of your sword.
  • You slice him/her/it across the <face> for X damage.
  • You slap him/her/it on the <face> with the flat of your blade, dealing X damage (and producing a satisfying thwap sound.)
  • You hamstring him/her/it for X damage. Mmm, ham. And... mmm, string
  • You slice, dice, and then re-slice him/her/it for X damage.
  • You whirl around and cut him/her/it right across his midsection, doing X damage.

(These messages may be applicable to all swords)--Foggy 00:45, 13 September 2006 (CDT)

gnollish flyswatter

  • You pull a Tonya Harding, hiring a random passerby to hit [it] in the knee with your club for X damage.
  • You deliver a Pesci-esque blow to the back of [its] head. X points worth of blood ooze out of [its] ears.
  • You give your opponent a nasty case of club elbow. By which I mean you club [its] elbow for X damage.
  • You viciously bludgeon [it], dealing X damage.
  • You club [it] like there's no tomorrow, doing X damage.

--Jonrock 00:45, 13 September 2006 (CDT)

Basic meat spork

  • You swat him on the <face>, doing X damage.
  • You cook up some pain for your opponent. X damage worth, to be exact.
  • You kick your opponent up X notches. BAM!
  • You slap him upside the head with the business end of your basic meat spork, doing X damage

--Foggy 00:49, 13 September 2006 (CDT)

Knob goblin elite polearm

  • You use your Knob Goblin elite polearm to hit [it] in the armpole. Er, arm. It does X damage.
  • You spin your Knob Goblin elite polearm over your head all kung-fu style, then whack [it] with both ends, consecutively, doing X damage.
  • Ho! Ha-ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust! You do X damage.
  • You grab the end of your Knob Goblin elite polearm, hold it out in front of you, and spin around in a circle, hitting [it] twice for X damage (total). You feel vaguely like a martial-arts-adept turtle.
  • You step close to [it] and spin your Knob Goblin elite polearm, whacking [it] six or seven times for X damage.

--Jonrock 00:27, 13 September 2006 (CDT)

Ninja Mop

  • You step close to it and spin your ninja mop, whacking it six or seven times for X damage.
  • You plant your ninja mop firmly at your feet, then use it to brace yourself for a flying kick! You do X damage.
  • You spin your ninja mop over your head all kung-fu style, then whack her with both ends, consecutively, doing X damage.
  • Ho! Ha-ha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust! You do X damage.
  • You grab the end of your ninja mop, hold it out in front of you, and spin around in a circle, hitting him twice for X damage (total). You feel vaguely like a martial-arts-adept turtle. --Homsar 00:51, 13 September 2006 (CDT)

5-Alarm Saucepan

  • You pour the scalding-hot contents of your 5-Alarm Saucepan over your enemy's head, doing X damage. The saucepan automagically fills back up again. Handy!
  • You tip your 5-Alarm Saucepan over and pour out the PAIN. Even though it's a saucepan, not a little teapot, it tips and pours just fine. He suffers X damage.
  • You tip your 5-Alarm Saucepan over and pour out a saucepan-full of PAIN. Specifically, X damage's worth.


Weapon Message Typing Method?

It's probably obvious by now, but I expect that the attack messages are based on what a weapon's type is, not what specific weapon you're using.

i.e. A staff has different messages than an instrument, which has different messages than a sword, which has different messages than a sword...

Only items with unique or rare weapon types should really need to be investigated in depth (i.e. Automatic Catapult, Rediculously Overelaborate Ninja Weapon, Asparagus Knife...). There may be exceptions, but it'll probably be based on different weapon 'types' for that specific weapon that override the more general one. We'll see.

I'm using a Cerebral Crossbow right now, and I'm getting all of the regular Crossbow messages, without anything new or special about them. Nothing monster-specific as of yet. -Fatmus 00:50, 13 September 2006 (CDT)