Talk:Rollover

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Revision as of 12:46, 10 August 2006 by imported>Darkness (Rollover HP/MP 15 extra MP)

The things rollover does, in order of execution, from information from the Jick show, October 6:

  • Kick off all of the players
  • Back up the php code
  • Mark all players who either have Mr. As or got the gifts, and no-delete them. It usually works.
  • Delete unactivated accounts that are a week old
  • Delete 60 day old accounts
  • Delete disabled accounts that haven't played in two weeks
  • Check if deleting players messed up clans: delete them (ie, no leader or empty clan is left)
  • Check if deleted players had mall stores: delete them
  • Add 40 adventures
  • Restore HP and MP based on what you have in your campsite
  • Add adventures based on equipment
  • Goofball withdrawal
  • Reset Pastamancery/Advanced Cocktailcrafting/Advanced Saucecrafting counters as well as PvP.
  • Reset clan attack, though Jick is unsure about what it does
  • Delete mall purchase records for store owners (is what I gathered)
  • Reset clan attack, again, I guess
  • Decide whether or not it's a clover day, by flipping a "coin"
  • Decide what Bounty Hunter Hunter wants
  • Decide Daily special at Brewery
  • Decide Daily special at restaraunt
  • Set Weird leaderboards
  • Add Clan calendar adventures
  • Max out adventures at 200
  • Update moons
  • Remove money from collection endowments
  • Decide cake-shaped arena house familiars
  • Grow mushrooms
  • Track items and economy
  • Archive the item and economy log
  • Set Daily Dungeon
  • Back up player table, for some reason
  • Generates text file for Jick to see how many players were created and how many played within the last day/week/month, and how many got deleted.
  • Give oatmeal for clan army
  • Delete info from store log, clan log, failed login attempts, # of logins
  • Delete fight records
  • Make a bunch of files for Xenophobe
  • Re-auto-increment chat, for dev people
  • Send unsent private messages
  • Let people log in!

--Barnaby36 16:26, 10 Oct 2005 (MDT)

Isn't beaten up taken off at rollover now? I remember reading this on the front page...--Kookoo275 19:29, 19 May 2006 (CDT)

Rollover HP/MP

I just checked, and for some reason I don't get extra HP/MP for my pagoda or my fung shui on rollover. It could be because I'm in hardcore/oxy, or else those don't actually matter. If so, rollover article text should be changed. Other people's experiences? Holler 02:46, 18 July 2006 (CDT)

  • Additional HP/MP from the Pagoda or Feng Shui only effect how much you get when you rest, not at rollover. --Shima 22:57, 20 July 2006 (CDT)

I keep getting more MP than expected at rollover. I have a barskin tent, a bartender-in-the-box, im in hc and pvp. I expected 20MP but I keep getting more than 20 MP.--Darkness 02:30, 9 August 2006 (CDT)

Okay today I had a house at rollover and got 55MP. It seems that there is an extra 15MP for I dont know what. Maybe its just a free 15MP. Other players in /hardcore have reported this extra 15MP too.--Darkness 07:46, 10 August 2006 (CDT)