Talk:Special Monsters

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Revision as of 12:47, 2 August 2014 by imported>Toffile (Stat Gains)
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never mind...--Foggy 05:49, 12 December 2006 (CST)

This page is really hard to read/understand. Could somebody please clean this up so that an average player can make some sense of it? --DestroyerBEACON 13:18, 14 December 2006 (CST)

  • If you're familiar with the explanation in Monster Level, it is a little easier to understand. The main difference is these monsters are using your stats to determine their attributes rather than having those attributes predefined. --Nifty Nobu 14:00, 14 December 2006 (CST)
  • So, uh, why not bring in elements from the Monster Level page? I reformatted the table so it's a bit more readable, but the page needs a bit more work. Perhaps it would just be best to scrap the "Notes on specific special monsters" and just make do with the links to the pages that I added.--DestroyerBEACON 00:49, 15 December 2006 (CST)
  • I apologize for the rough state of this page -- it's information I'd not seen collected elsewhere and I thought it would be good to disgorge it here even if it was a bit messy. I think we should preserve, in some form, the notes on specific monsters -- this page should collect all the ways in which Special Monsters vary from the default Game Mechanics of the other monsters in the kingdom, and identify the ways they are the same. The rest of your changes are excellent, thank you. --DirkDiggler 05:00, 15 December 2006 (CST)
  • Alright, then. I reformatted the notes and changed a few more things. I was just thinking that this information might be more useful on the monster pages themselves, but if that doesn't happen, then this should be good.--DestroyerBEACON 12:24, 15 December 2006 (CST)

Upper Cap on Scaling

Q from NotArgent (who, according to Jick, does not like to kill zombies in the plaguelands)
If a person were inclined to play to level 30 for... no particular reason, could they still defeat the Naughty Sorceress?
A: Jick: Yes. We made sure that while we were rolling out ascension that, since their were people who were like, level 90, she was defeatable at that level. Her stats cap out at about level 50. If you are level 100, you're probably going to be able to kill her in one hit for every form. She gets harder as you get harder, but there is a cap somewhere. We figured that someone who was level 200 would be able to beat her, it would just take 100 rounds and been really boring.
Xenophobe: Isn't that the higher level you are, the harder she gets?
Jick: Sort of. She's similar to you in power, but she's similar in HP as well, so you have to hit her for more to defeat her.

Page Update

Removed ridiculously out of date information for the NS. I realise that we still don't have hard stats spaded for the NS yet but we really can't still have this page saying that she scales to player's stats. The Mt Molehill scalers to the "needs content" header. --JohnDoe244 22:36, 28 October 2008 (UTC)


Info Request

Is it reasonable to say that, barring caps, you can fight about N of a particular scaling monster to gain a level independent of what level (L) you have to start with? Or is N linear with L? --Club (#66669) (Talk) 22:47, 23 December 2008 (UTC)

More info requests. There is a (rumor?) on the forums that scaling monsters are generically capped at attack = 10,000, so that if you get your buffed moxie to 10,000 or higher, you'll get a maximum 2500 substats, based on the monster's attack being equal to your moxie and the monster's XP being attack/4. (Not including a sombrero.) Is this true?

Also, the red queen's garden monsters are scaling monsters and should be included here, along with a note that they cap out at 220 attack. (Sorry, not familiar enough with style guidelines to do the edit myself.) As are the mini-hipster special monsters. --Rpxx 03:49, 11 August 2010 (UTC)

"Monster Level does not affect scaling monsters"

Errm, isn't this just false for the Baron? Or else, what's the point of the Boss Boss Trophy? --Mixie 06:53, 10 February 2009 (UTC)

  • As I understand it, the Baron is a very special scaling monster. He scales not just with your stats, but with other things, like number of ascensions. --Club (#66669) (Talk) 01:30, 11 February 2009 (UTC)

Special: Crimbo monsters

Do we need all the entries for the crimbo monsters over the years? Once crimbo ends, the monsters are never seen again so I don't see the value in having these, especially since there's basically no data filled in for them. --Lordebon 18:43, 22 December 2009 (UTC)

  • We like the history here. Nobody's likely to eat a It Came From Beyond Dessert again, but I have it in my consumption history. And quite possibly Jick & co have a log of how many of each people killed (at least for the last couple of years). Limited encounter monsters are necessarily difficult to gather good data on. --Club (#66669) (Talk) 19:36, 22 December 2009 (UTC)
    • I'm not arguing for removing the actual pages -- I agree 100% in keeping them. I'm just commenting on whether they need to be part of the table on the Special Monsters page. --Lordebon 20:02, 22 December 2009 (UTC)
      • And I've removed them. If anyone want's them, they're here in the history. --Lordebon 01:43, 24 December 2009 (UTC)
        • When this page is pleading for additional information to be added, what's the point of removing what IS there, just because one individual doesn't see the value in it??? I'd like to see this restored, please. Pleading that it's still "here in the history" seems silly. --Kareth 16:34, 4 January 2010 (UTC)

Crimbo 2010

I am adding in monster data for crimbo 2010 monsters that are fought while wearing a lanyard. I am working under the assumption that all of these monsters have the same scaling mechanic.

My data so far indicates that the monsters hit you about half the time. In 100 trials they hit 53 times. This would suggest an attack equal to a players moxie. NOTE: I counted their criticals as hits and their fumbles as misses.

In my data so far I attacked the monsters 94 times and hit them 59 of those times. This was done using a stainless steel shillelagh and I counted criticals as hits. I did not count fumbles as misses though. This would suggest a monster defense of muscle minus either zero or one.

Scaling caps

What are the caps of the scaling Crimbo monsters? Or the stat caps, whatever? --Raijinili 03:12, 15 April 2011 (UTC)

The Baron

I saw the link on this page regarding Baron Von Ratsworth scaling. It was made in 2006. It's 2011 now, does anyone have more information over these five years? --Boometh 06:11, 4 August 2011 (CEST)

Stat Gains

The notes section states "Your stat gains from most scaling monsters are calculated as if the monster's attack were equal to your character's buffed main stat (often subject to the same min/max caps as the monster's actual stats). " This links to the stat gains page, where there is no discussion at all of how the monster attack is used to calculate stat gains from combat. What's the point of that?--RogerMexico (talk) 12:36, 2 August 2014 (UTC)

  • I've changed the link to a better place. The Stat Gains page is a catchall for equipment/effects with a similar enchantment/buff, but the formula for relating ML to stats is elsewhere.-Toffile (talk) 12:47, 2 August 2014 (UTC)