Talk:Teddy Bear

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Revision as of 07:49, 2 April 2013 by imported>TechSmurf (More data.)
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This, as the hatchling item it came from, is a rather straightforward reference to the Super Nintendo RPG game Earthbound. The main character could purchase a Teddy Bear who would take damage for him in battle, eventually being whipped into a pile of fluff. --Tenebrys 23:22, 24 December 2005 (Central Standard Time)

When I used the Teddy Bear I noticed when it intercepted the attack it lost a pound of it's weight... or it appeared to. Can anyone confirm or disprove this? -Nate Pyrokai

I think that it loses a certain amount of EXP...possibly based on the amount of damage it received? We need to look at this.--digitrev 00:31, 28 December 2005 (Central Standard Time)

Just noticed the Crimbo familiars had haikus, and updated their pages with them.--Hogulus 19:19, 3 January 2006 (Central Standard Time)

The equipment adds pounds? I have a 2 pound teddy bear, and leash of linguini active, a TPF and the equipment, but the display read 8 pounds. Is it hidden? if not, the page needs an edit.--FireyFlame 14:36, 14 January 2006 (Central Standard Time)

The Notes I posted where what I experienced when I posted them. I just ascended and cannot retest my experience yet, but I will when I get the chance. Do any of ya'll the Teddy Bear and Sewing Kit? If so, post your weights for each of the 3 (no buffs, lead necklace and sewing kit) and we can look at some data! MrFurry 04:33, 29 January 2006 (Central Standard Time)

My familiar is 7lbs (51 kills) unbuffed. With the lead necklace the weight is 10lbs and with the sewing kit the weight remains 7lbs. I don't think the kit adds any weight. Still trying to figure out how effective the kit is in reducing the amount of stuffing that is knocked out. --Beardedrobot 08:37, 31 January 2006 (Central Standard Time)

OK, out of Ronin. My Teddy Bear is 1lb unbuffed. Currently 6lbs due to Empathy. 9lbs with lead necklace, and 6lbs with sewing kit. VERY weird. It did not work that way before. Or else I am losing faster than I thought! I did email Jick about my findings when I put up the Notes section, perhaps it was a bug with a new item, and he fixed it.

Formula

Any ideas to spade the exp loss formula?

Spading

Damage Weight
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
1 -1 -1
16/17 -14
33/34 -15

Some very, very basic spading for now. But hey, it's a start! --TechSmurf 02:57, 8 November 2009 (UTC)


Let's take another crack at this. Adjusting my outfit so that I'm taking the same amount of damage each turn.

Damage Weight
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
5 -3 -3 -2 -2
6 -4 -3 -2
7 -4
8 -5 -5
9 -5 -5 -5 -5 -4
10 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4
11 -6 -5
12 -7 -6 -5
13 -7

At 3 lbs:

10 damage, 6 exp lost: 330->324->318

At 4 lbs:

8 damage, 5 exp lost: 374->369->364
9 damage, 5 exp lost: 389->384->379
10 damage, 6 exp lost: 394->388

At 5 lbs:

5 damage, 3 exp lost: 442->439->436
6 damage, 4 exp lost: 436->332->428
7 damage, 4 exp lost: 428->424->420
8 damage, 5 exp lost: 420->415->410
9 damage, 5 exp lost: 410->405->400
10 damage, 6 exp lost: 400->394
11 damage, 6 exp lost: 865->859->853
12 damage, 7 exp lost: 839->832
13 damage, 7 exp lost: 853->846->839

At 7 lbs:

10 damage, 6 exp lost: 308->302->296

At 8 lbs:

10 damage, 6 exp lost: 356->350->344

At 11 lbs:

9 damage, 5 exp lost: 832->827->822
10 damage, 6 exp lost: 357->351->345

At 12 lbs:

9 damage, 5 exp lost: 822->817->812
10 damage, 5 exp lost: 318->313->308

At 15 lbs:

5 damage, 3 exp lost: 448->445->442

At 19 lbs:

9 damage, 4 exp lost: 812->808->804

At 22 lbs:

5 damage, 2 exp lost: 322->320->318->316->314->312->310

6 damage, 3 exp lost: 310->307->304->301->298

11 damage, 5 exp lost: 353->348->343->338->333

12 damage, 6 exp lost: 321->315->309->303

At 23 lbs:

10 damage, 5 exp lost: 358->353

12 damage, 6 exp lost: 333->327

At 24 lbs:

10 damage, 5 exp lost: 373->368->363

At 25 lbs:

5 damage, 2 exp lost: 452->450->448

At 26 lbs:

10 damage, 5 exp lost: 345->340->335

At 27 lbs:

10 damage, 4 exp lost: 303->299->295

At 28 lbs:

10 damage, 4 exp lost: 359->355->351

At 32 lbs:

10 damage, 4 exp lost: 312->308->304

12 damage, 5 exp lost: 303->298->293

At 37 lbs:

6 damage, 2 exp lost: 315->313->311

--TechSmurf (talk) 19:14, 30 March 2013 (UTC)

Very nice. How did you receive consistent damage? — Cool12309 (talk) 19:27, 30 March 2013 (UTC)
I've been fighting bunnies and manipulating ML to shift my damage around. Outfit consists of the furry suit, snailmail hauberk, right bear arm, and brimstone brooch. I've got Skin of the Leatherback, Tao, and Hide of the Otter/Walrus. I've gone through the monster damage formula listed a few times and I can't seem to get the numbers to match up, but I've run dozens if not hundreds of turns at this point and the damage I'm taking is remaining entirely consistent. Also odd: Unequipping my weapon is reducing the damage I take while keeping it consistent. The monster damage formula may need to be revisited after this, but the situation is handy in the meantime. --TechSmurf (talk) 07:49, 2 April 2013 (UTC)