Talk:Temporary Blindness

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Revision as of 03:48, 6 November 2006 by imported>Quietust

Does this effetc possibly have minus item drops? I've noticed a change... --Someone Else 03:03, 24 July 2006 (CDT)

  • I came here to post exactly what you said. :-P I've just spent 6 adventures in the 8-Bit Realm with Temporary Blindness, with a +37% Item Drop bonus (Mad Looting Skillz, Baron Von Ratsworth's monocle, lucky rabbit's foot) , and I just got 5 pixels (got two drops once, one thrice, and none twice). I know this sample has a really small size, but these drop rates are just ridiculously low. Also, it makes sense that you don't get as many drops, if you can't see them. --Pcentella 12:46, 5 November 2006 (CST)
    • A proper test would be to adventure in the Beanbat Chamber (which has only one monster, the beanbat) with exactly +100% item drops (to boost the enchanted bean drop to exactly 100%), then blind yourself and see if you ever fail to get an item drop. --Quietust (t|c) 14:02, 5 November 2006 (CST)
      • I would think something along the lines of adventuring at the knoll with jellyfish vision. 100% tires, and you can see the enemy name, according to this page.--Barstool 20:33, 5 November 2006 (CST)
      • The, uh, enchanted bean doesn't have 100% drop rate. As Barstool mentioned, the tires do, as do several other items, including the annoying pitchfork (one-time monster though), meat vortices, and rat whiskers. The tavern would probably be the best place to test, given that all the enemies are the same (prior to ignoring the rat faucet, naturally.--Beatrix kiddo 21:42, 5 November 2006 (CST)
        • It does if you have +100% item drops (since its base drop rate is 50%). Also, I'm fairly certain that items with a 100% drop rate cannot be reduced below 100%, simply because of the very significant problems that would be otherwise caused (e.g. bosses failing to drop quest items, ultra-rares not giving their rewards). --Quietust (t|c) 21:48, 5 November 2006 (CST)