Talk:The Haunted Library

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Revision as of 12:02, 20 September 2006 by imported>Mordengaard (Cleaned this section up)

Before Unlocking

You try to enter the Haunted Library, but the door is locked. I guess this particular information doesn't want to be free.

Insufficient Main Stat

As you get near the library, you start thinking about all of the times you've been hurt because of libraries. Like the time that librarian broke your knees because you couldn't pay your overdue book fines, and the time that you tripped over a drawer that had been left open in the card catalog and got a black eye.

Maybe you should come back when you're a little tougher, so that you don't get hurt again.

(You must have at least 40 *Main stat* to adventure here.)


Using a Disintergrating Quill with an Inkwell and Tattered Scrap of Paper in your inventory will produce Scroll of Ancient Forbidden Unspeakable Evil

- Scroll of Ancient Forbidden Unspeakable Evil

  Combat Item - Dealt 52 fire damage to monster and 5 spooky damage to me.

~Seram

Books To Read

Book: The Rise of the House of Spookyraven Chapter 1: The Arrival

This chapter tells the story of young Lord Spookyraven's arrival, by boat, in Seaside Town. Some sources say he came from Distant Lands, while others claim he hailed from Parts Unknown.

All of the sources agree on one thing, however: He was really, really creepy, and his creepiness was eclipsed only by his eccentricity.

He spent the first few years of his time in Seaside Town living in a series of squalid apartments, attempting (unsuccessfully) to make his fortune.

He eventually discovered that he had a knack both for dealing in rare books and for grooming animals, and he consequently opened Spookyraven's Hard-to-Find Bookstore and Hard-to-Wash Pet Salon on the Right Side of the Tracks.

Chapter 2: The Manor

Elevated by the success of his bookstore and pet salon, Lord Spookyraven became a pillar of the Seaside Town community. A pillar that was composed mostly of huge piles of Meat. Having achieved both popularity and wealth, he began to cast about for the one thing missing from his life -- love.

In a nightclub on the Wrong Side of the Tracks, he met Lady Spookyraven. They took the astonishing coincidence of their names to be an unmistakable sign that they should marry, which they did almost immediately.

Lord Spookyraven then leveraged his considerable fortunes to build the finest mansion Seaside Town had ever seen, a sprawling 8-room edifice he named "Spookyraven Manor."

The pitter-patter of little feet was soon to follow, as Lord Spookyraven sired twin children, Stephen and Elizabeth.

Chapter 3: Things Get Weird

As the earnings from Lord Spookyraven's bookstore and pet salon increased, so did the size and depth of his personal collection of books. Historians believe that Lord Spookyraven stumbled upon his first text of Ancient Forbidden Unspeakable Evil by accident, but are all agreed that once he got a taste for it, it fit him like a glove. Historians then apologized for mixing food and clothing metaphors.

By the time Stephen and Elizabeth were five years old, Lord Spookyraven had become more and more reclusive and distant from his family, spending nearly all of his time in his library, poring over ancient tomes.

Book: The Fall of the House of Spookyraven

Chapter 1: Things Get Weirder (provided by Shaventalz)

As Lord Spookyraven retreated further and further into his study of Ancient Forbidden Unspeakable Evil, his business fell into disrepair and soon closed down. Having completely alienated himself from his wife, he is at this time reported to have taken several hundred mistresses.

Some scholars believe this infidelity was the result of the Ancient Forbidden Unspeakable Evil slowly corrupting his sanity, others believe he was simply left directionless and bored after the dissolution of his business. Most of them just want to know how he managed to pull it off, because most scholars are actually really tired of hanging out alone in libraries.

His wife's response to his transgressions was unexpected. She didn't confront him, spiral into depression, or move back in with her mother -- instead she began to collect nightstands. Her collection grew so large that it was said to have displaced every bit of furniture in the Manor's enormous bedroom, including the bed.

Chapter 2: Stephen And Elizabeth (provided by Practitioner of Saucy Arts)

Lord Spookyraven's children Stephen and Elizabeth, like their mother, had some difficulty dealing with their father's descent into madness and philandering. Stephen had inherited his father's love of rare animals, and began to collect pets compulsively.

Though a handful of historians believe he was unusually cruel to them, it is more commonly believed that he simply had a knack for adopting incredibly unlucky animals. Whatever the reason, Spookyraven Manor soon had one of the finest pet cemeteries Seaside Town had ever seen.

Elizabeth cared for neither animals nor books, and instead focused her obsession on the collection of works of fine art. She built up an impressive collection in the Manor's gallery, but that collection was lost to her when one of Stephen's pet alligators swallowed the gallery's key.

Chapter 3: Last Days

Little is known about the last days of the Spookyraven family. The folk of Seaside Town noticed that Lord Spookyraven hadn't been seen in public for several years, which led them to realize that they hadn't seen the rest of the family lately, either, for that matter.

No sign of any of the family members was ever seen again, and Spookyraven Manor gradually became completely dilapidated.

Rumors that the family was sucked into some sort of otherdimensional portal accidentally opened by Lord Spookyraven are usually dismissed as either poppycock or balderdash, though some more modern scholars have begun to believe that they might, in fact, be either hogwash or tommyrot.

Book: The Better Haunted Homes and Conservatories Cookbook

No chapters in this book, instead it gives you recipes such as the following...

You flip through the cookbook. Interesting....

It says here that if you cook

skewer

with

rat appendix

that you'll get

rat appendix-kabob

Huh. You'll have to try that one sometime.

Heh, no idea how to put the right images in

Book: To Serve Man... Delicious Cocktails

You flip through the bartending guide. Interesting....

It says here that if you mix

spices

with

bloody mary

that you'll get

extra-spicy bloody mary

Huh. You'll have to try that one sometime.

Book: Ancient Forbidden Unspeakable Evil, a Love Story

Chapter 1: Tuesdays with Abhorrent Fiends

Apparently the author of this book used to spend his Tuesday afternoons talking to retired nether fiends. Turns out he was onto something -- if you want to know forbidden secrets of the dark and sinister nature of the Universe, those guys are the guys you want to talk to.

You gain 75 Magicalness.

Need confirmation of amount and stat gained

Chapter 2: The Nether Planes on 350 Meat a Day

Chapter 3: Twisted, Curdled, Corrupt Energy and You

Book: Ancient Forbidden Unspeakable Yoga, a Beginner's Guide

You read the book of Ancient Forbidden Unspeakable Yoga, and try out a few of the positions. They provide a surprisingly good workout, but a few of them put your head places man was not meant to see.

You gain 75 Muscleboundness.

You lose 13 hit points. (spooky damage)

Need confirmation on amount and stat gained, and damage

--Mordengaard 06:43, 20 September 2006 (CDT)

Clover Adventure

Adventure Results: Dust to Dust


As you're wandering through the Haunted Library, you sneeze. The sneeze dislodges a huge cloud of dust from the bookshelf next to you, which gets in your nose, causing you to sneeze again. A chain reaction involving about twenty sneezes, the details of which I won't bore you with, ensues. However, the dust must've absorbed some of the mystical properties of the books it had collected on, because you feel much smarter and more Mystical for having inhaled it.

Your ten-leaf clover disappears in a puff of smoke.


You gain 93 Wizardliness.

ps. I'm a lvl 14 Sauceror, 188 base myst. I'm assuming that will be useful info later when people formulate the gains. Either way I'm done wasting clovers there.--Practitioner of Saucy Arts 02:29, 20 September 2006 (CDT)

Unlocking

How is this area unlocked? --rkMerafel 04:38, 20 September 2006 (CDT)

Adventure in the Haunted Billards Room until you aquire a pool cue and a handful of chalk dust. Equip the pool cue and use the dust and continue adventuring in the Billards Room. When you have the choice of playing pool against the ghost, chose the following

-Allow the ghost to break - Solids - 8 ball

~Seram