Talk:The Slime Tube
This needs a lot more stuff.--Poketape 06:51, 31 May 2009 (UTC)
I'm working on it! Spading new content isn't exactly an instant process. ;P - Mojotech
Misc has successfully Organized, Added, Sorted out alot of things.--Misc 10:35, 31 May 2009 (UTC)
Way the Covered In Slime effect seems to work the combat you get it: for every +??? ml, it takes a turn off and you take that damage you would have taken for that turn. So with no +ml you get ten turns, +?? you get 9 turns and damage for what the first turn would have given you, +?? 8 turns and the damage the second turn would have given you (but not the first!)
- 5 turns with +95ml: 9 turns, 140ish damage
- 5 turns with +115 ml: 9 turns, 140ish damage
- 5 turns with +120 ml: 9 turns, 140ish damage
- 5 turns with +121 ml: 8 turns, 370ish damage
- 5 turns with +124 ml: 8 turns, 370ish damage
- 5 turns with +125 ml: 8 turns, 370ish damage
- 5 turns with +135 ml: 8 turns, 370ish damage
- 5 turns with +149 ml: 8 turns, 370ish damage
- 5 turns with +150 ml: 8 turns, 370ish damage
Done with 4 bladders squeezed, none of the other one, those might have an effect on it dunno Fitsfadda 07:33, 31 May 2009 (UTC)
After another bladder was squeezed (5 total) the number seemed to drop to 100ml, 9 turns / 101ml, 8 turns Fitsfadda 07:43, 31 May 2009 (UTC)
- Just adding my two cents... at +10ml, it's 10 turns, and was doing 300ish damage to Lakal [Had about 4K max hp at the time, I do think max HP factors into this, cause one clannie was taking only 50]. The damage tripled each turn, to 900, then 2700 [clannie reported 58=>158=>384] I didn't run to the next, cause it was death. At +160 ML, it lasted 8 turns [Max HP dropped to ~3600 due to equipment changes], gave ~500 damage on the first round, and then doubled each turn, going from 500 to 1000, then 2000, then 4000. --Val
- The damage does seem to scale with HP. I don't know if its possible to survive all the damage. If you change your hp and slime resist the damage will also scale to be appropriate. Fitsfadda 09:23, 31 May 2009 (UTC)
- Just a light note.. I think I'm incredibly off about that 160 ML. 45 from accessories, +60 from song, +10 from machine, +35 from hands, +40 from pants. +5 from familiar. +10 from shirt. Yeah. Totally off. That's 205 or so. --Val
- The damage does seem to scale with HP. I don't know if its possible to survive all the damage. If you change your hp and slime resist the damage will also scale to be appropriate. Fitsfadda 09:23, 31 May 2009 (UTC)
- Did some calculations of my own for Slime Coating damage taken based on Max HP. Maybe these percentages match up with someone else's? This is doing it with 612 HP
- 9 Turns ~ 6.69% of Max HP in Damage (41/612)
- 8 Turns ~ 20.0980% of Max HP in Damage (123/612)
- 7 Turns ~ 43.9542% of Max HP in Damage (269/612)
- 6 Turns ~ 71.7320% of Max HP in Damage (439/612)
- 5 Turns ~ 132.5163% of Max HP in Damage (811/612)
- 4 Turns ~ 201.7974% of Max HP in Damage (1235/612)
- 3 Turns ~ 290.3595% of Max HP in Damage (1777/612)
- 2 Turns ~ 400.1634% of Max HP in Damage (2449/612)
- 1 Turn ~ 533.4967% of Max HP in Damage (3265/612) ---- Yeah, I don't know WHAT kind of progression that is. -- Chompie 07:06, 1 June 2009 (UTC)
- Did some calculations of my own for Slime Coating damage taken based on Max HP. Maybe these percentages match up with someone else's? This is doing it with 612 HP
Also mother slime seems to have around 3000 health, if you hit her multiple times in a row with the same element she becomes resistant to it. But if you switch back and forth between a couple elements it takes longer to happen (I did grease lightning -> physical -> snowclone -> physical and she reduced physical but not the other two before dying) Fitsfadda 08:17, 31 May 2009 (UTC)
I believe it would help to note on the article page (here and Hobopolis) that both Hobopolis and The Slime Tube may be open at the same time. --StorellaDeville 09:52, 31 May 2009 (UTC)
does resist all protect you from slime?
At 5 squeezes I tried playing around with the ML needed to see tier-3 slimes. I lowered my ML to 224 and was still seeing level 3 slimes. I lowered to 200 and saw tier 2 slimes. 207 gave tier 3 slimes. In a fresh dungeon at 260 ML I got tier-2 slimes. So I think that squeezing increases ML by 20, and the tiers are separated by 100 ML.--Stupac2 19:16, 31 May 2009 (UTC)
Different Slimes
Slime Giant is the final class of slime, appearing at 1000ML or higher. I'll post more information as I find it. - Mojotech
- Darn you and posting things on the wiki before I have them completely figured out and ready to spoil. Already had this all many hours ago. Posted. --Flargen 04:53, 6 June 2009 (UTC)
It looks like around +100 ML is where the Slime images go to slime2_X, and monster descriptions and hit/miss text change. We probably need to sort out the Slime combat page by Slime type. --FoodSeeker 10:31, 31 May 2009 (UTC)
OK, I went and made a Slime Hand page for the slime2_X type. Looking at the hit/miss messages, "Slime-hand" might have been better, since the actual text refers to them that way. If we can sort out the other Slime types from the basic Slime page, it'll get a lot less overwhelming. --FoodSeeker 11:06, 31 May 2009 (UTC)
- Well, the problem is that, like hobos, these are most likely NOT distinct monsters. Since there's a special ML interaction, they sort of are, but that's more like a "if there's a certain amount of ML, only give these names" kind of thing. But if you olfact one "type" of slime, you won't see any change in the distribution of other types. The game calls them all "Slime Tube monster", including in the clan log and olfaction description. --Flargen 12:04, 31 May 2009 (UTC)
They have an entirely different set of images, monster descriptions, and hit/miss messages. If they don't get a separate page, they CERTAINLY need to be divided out into a separate section somehow. This was just the first solution that came to mind for sorting that out. (Clarification: When I started, all the combat messages and whatnot were in one unsorted jumble, and it scared me) --FoodSeeker 12:07, 31 May 2009 (UTC)
- Well, I think the game considers them to all be the exact same monster, and just gives you different descriptions/etc. depending on your ML. We'll probably have to separate them out by the tiers (of which there are 5; the "hands" are only tier 3) just to cut down on clutter and ridiculousness. --Flargen 12:30, 31 May 2009 (UTC)
Incidentally: my Spading of what ML caused the tier of Slime to change to Hands is only accurate to within 20 ML; I was swapping largish lumps of ML around with my equipment. (No gall bladders/uvulas touched when I tested, I think.) If anyone wants to fine-tune the spading closer than "100, +/- 20", please do. --FoodSeeker 12:23, 31 May 2009 (UTC)
Apparently +214 ML still isn't good enough to see the third tier of slimes (some sort of maws, going by the images). It must take way more +ML than I thought possible to see tier 5. --Flargen 13:05, 31 May 2009 (UTC)
A clannie just went in with +310ML and was getting 7 turns of Slime, and fighting mouths, maws and beaks. I've included an extra tier on the main page. We need to come up with a naming convention for these things :) EDIT: +225ML and he was getting mouths, and dropped a Small Slimy Cyst--Urutsini 14:40, 31 May 2009 (UTC)
Another thing to consider is that the numbers I just mention don't take into account the possible +/-ML effects of tickling/squeezing.--Urutsini 15:54, 31 May 2009 (UTC)
Tier 2 slimes (Slime Hands) at +112 ML are currently giving 9 turns of Coated in Slime, not 8...only possible issue is that a clannie Tickled the Uvula once. --BackslashEcho 16:53, 31 May 2009 (UTC)
- Edit: +50-60 more ML and one gallbladder squeezing later, and I am getting 8 turns. --BackslashEcho 18:02, 31 May 2009 (UTC)
- Inference: Coated in Slime duration is directly tied to ML, not which tier of slime is being fought. --FoodSeeker 19:05, 31 May 2009 (UTC)
Apparently someone's found an image of tier 5 slimes... http://images.kingdomofloathing.com/adventureimages/slime5_1.gif Also, I swear there are tier 0 slimes. I've fought slimes that have different messages than the 9-turn slimes, and that gave 10 rounds of slimed. Of course, we'd only tickled that run and I wasn't running any ML, so I think they only appear at lower-than-normal zone ML's. - Mojotech
I was fighting tier 1 Slimes. I then encountered the tickle adventure and started fighting tier 0 slimes. I then put on one piece of brimstone gear and the ML from that put me back to tier 1 slimes. --Darkwolf 00:32, 1 June 2009 (UTC)
First off: We need some better formatting for this talk page; I'm a bit scatterbrained too much to do it at the moment, though. Categories like (Effects of Squeezing/Tickling)(ML required to find Slime Types)(Chamoix drop rates per ML)... Anyway, SQUEEZING/TICKLING! I agree that squeezing the gall bladder adds ML, or at least pseudo-ML, in that slimes appear as if the place were higher-level. In the current instance of my clan's dungeon, we have had 5 Gallbladder Squeezes and 2 Uvula Tickles. At 0 ML, I encounter blobby, pseudopoddy slimes. At 1 ML, I encounter claws, hands, etc. What this suggests to me is that the Gall Bladder adds 20 ML, but the Uvula does NOT remove ML. Assuming 101-200ML makes hand/claw slimes show up, I should NOT have been able to see Claws/Hands at just 1 Personal Monster Level. I'm thinking the Uvula does something more.. subtle. Maybe it increases drops. Maybe it decreases ML but that ML does not make lower-tier slimes spawn. I don't know, but this is info to keep track of here. --Chompie 05:28, 1 June 2009 (UTC)
- I was just thinking about this some more, noting discrepancies between what I've seen, what others have seen and all that.. So.. What if Tickling the Uvula ONLY lowers your personal ML? That would explain a lot of the "You should have Tier2 Slimes right now! And you shouldn't!" thoughts that have been floating around in my head. And then I thought of another thing- I spent a good 150 or so turns down there, and was wearing two Rusty items the entire time. Neither got Slime-Covered, despite getting hit one or two times every fight. So here's my current hypothesis on the choice adventure--
- Squeeze The Gallbladder - Increases the zone's inherent Monster Level by 20. You may no longer spend an adventure on this Choice Noncombat until the dungeon resets. This may only be chosen 5 times in one run of the dungeon.
- Tickle The Uvula - Decreases YOUR Monster Level inside the Slime Tube by (20? Unsure). During this run, ONE of your equipped Rusty items can become Slime-Covered. You may no longer spend an adventure on this Choice Noncombat until the dungeon resets.
- Squirm Out - Leave without using an adventure
- So.. what do yall think? Does this go along with what you have been seeing? Am I just crazy? Either one is possible. --Chompie 07:58, 1 June 2009 (UTC)
- I think that for once, I was RIGHT! Oh my goodness I am awesome. Just now went into the Slime Tube, tickled the uvula, and the very first time a slime actually hit me, (oops, kept killing them instantly for the first four turns) got my rusty old lantern converted to the slime-covered lantern. This points to the Uvula making it possible for the tickler to get a slime-covered item. The turn before my lantern I also got a wad of slimy rags, so.. that may also be connected? It'll need a lot of people alternating tickles and not-tickles and being very observant to see if that's really how it works, but this is a good sign to start with. Chompie, awaaaaay! --Chompie 18:52, 2 June 2009 (UTC)
Ok, I went in with +0ML and was getting 11 turns of Slime from Tier-1 monsters (Nodes, Pseudopods etc.), after a single squeeze of the gallbladder I was only getting 10 turns from Tier-1. After the clan squeezed 5 times, I was still getting 10 turns from Tier-1. I increased my MCD by +1ML and started getting 9 turns from Tier-2 monsters--Urutsini 06:57, 1 June 2009 (UTC)
I conclusively went in with exactly +0ML at the very beginning of the dungeon and before any tickles/squeezes were performed, I was gaining 11-Turns of Slime. This to me proves that you don't need -ML to fight the weaker monsters as the main page keeps saying. Unless there are 12-Turn slime and/or different pictures/names and if there are, could you please post here.--Urutsini 10:42, 1 June 2009 (UTC)
Working on the assumption that each gallbladder squeeze is +20 to ML, I have come to the conclusion that you get the mouths/maws at ML 301 precisely, and that 300 and less is the hands. Thank goodness for the MCD for testing these one-by-ones! --Lillith 19:14, 1 June 2009 (UTC)
Yep, I concur, I just spaded my +ML, upping my +ML by about 20 each combat and chamoix'ing each time and came up with precisely:
+0ML = 11-Turns of Slime = Tier-1
+1-+100 = 10-Turns = Tier-1
+101-+300 = 9-Turns = Tier-2
+301 -> = 8-Turns = Tier-3
Beyond that I don't know. The front page needs to be updated to reflect this.--Urutsini 05:50, 5 June 2009 (UTC)
By the way, in this experiment, I was still getting 9-turns of Slime in the 200s and didn't get 8-turns until I got to Tier-3--Urutsini 00:22, 6 June 2009 (UTC)
Formatting
Did some basic formatting work, shamelessly stolen from the Hobopolis page. Let's try to get the discussion style comments over here on the talk page, and leave the front for spading. Inoko 07:13, 31 May 2009 (UTC)
No semirares in the Slime Tube. Not sure how to make the usual pane for that show up on The Slime Tube page, though. --FoodSeeker 11:29, 31 May 2009 (UTC) Nor is there a clover adventure.--Jcowley 18:18, 31 May 2009 (UTC) I suggest organizing the encounters into tiers, based on +ML, and them listing individual encounters under those sub-headings. --Itsatrap 17:33, 31 May 2009 (UTC)
Rusty to Slimy
So it seems most rusty items can turn into slime-covered items during combat with slimes.--Yungera 19:49, 31 May 2009 (UTC) Ive gone in with rusty items, do they turn slimey immediately? or is it after you attack and it survives?--Coolness 22:03, 31 May 2009 (UTC)
While wearing several rusty items, I had a tier 0 slime absorb my off hand item when he hit me during that round. I got it back after killing the slime. --Darkwolf 00:34, 1 June 2009 (UTC)
Turtle Taming?
The question must be asked.--Brion thenotgiant 06:00, 1 June 2009 (UTC)
Just spent 10 turns there with the Pheromones, Turtling Rod, and a Grinning Turtle all equipped. No turtle adventure. -- Chompie 06:33, 1 June 2009 (UTC)
Confirmed - I also did that, with no turtle adventure. --RavenBlack 18:00, 14 June 2009 (UTC)
Spookyraven Demons?
200+ Adventures in the Tube with so far with no demon name yet.
Rate of Advancement
How much is advancement through the tube affected by monster level?
I discovered that while fighting slime hands at a monster level of 110, the tube's image changed after 87 kills. If other people would mind spading other Slime tiers, we could all use that information. -- Angry Leprechaun 19:12, 2 June 2009 (UTC)
While fighting slime, another clannie and I were going without ML bonus. The image changed from #1 to #2 after about 115 slimes. The uvula was tickled twice in that time.
The image changed from #2 to #3 after about 105 slimes.
I missed the transfer from #3 to #4.
The gall bladder was squeezed once, but we're still running low ML. It was after (about) 407 total adventures that the image changed from #4 to #5. Moynusaxon 19:34, 5 June 2009 (UTC)
Teir Representation
We should add teir 4+ to the list. Rapmasta G 06:25, 2 June 2009 (UTC)
Is the number of turns of covered in slime granted by each tier correct? The one for 0-99 ML is listed as "grants 9 turns" for instance, but since it does this at the beginning of combat, it actually gives you 10 turns, which then ticks down to 9 at the end. --Mixie 10:29, 2 June 2009 (UTC)
- As far as I can tell, the number of turns of slime inflicted is directly tied to ML, and not tier of slime. Observed: Tier 1 Slimes can give anywhere from 11 to 9 turns, Tier 2 can give 9 or 8. The comment about "a lower tier of slime" on the main page is probably mistaken, too. --FoodSeeker 23:16, 3 June 2009 (UTC)
- Mixie, it is important to note what level of slime it starts with because you still take damage based on that number. FoodSeeker, the comment on the main page about slime turns changing after every +100ML is also incorrect. It is +0ML = +11 turns, +1-+100 = 10 turns, +101-+300 = 9 turns, +301-? = 8 turns etc.--Urutsini 05:04, 8 June 2009 (UTC)
Problems with adventuring??
For some reason, I can't go anywhere after adventuring in the Slime Tube. Not even the Slime Tube. Is anyone else having this problem?--MeTorterra 00:40, 3 June 2009 (UTC)
- 1 the game is currently bugging out on some servers. It's not specific to this zone. Try changing servers or logging off and coming back later in the hope it's been fixed. --Melon 00:54, 3 June 2009 (UTC)
Slime tube image
I've noticed that as you go, the image of the tube "empties" and shows you how much is left. Would someone like to animate an icon for that? I would but I don't have the software to do that.Sean12349999 07:27, 7 June 2009 (UTC)
The big slimes
Do the slime construct and slime colossus coat you in slime? There is nothing saying they do (and how many turns) or don't on the page. Also, if you were to get coated in 11-turn slime and then fight high-end slime mouths, does the 10-turn slime protect you from getting 5-turn coated? --RavenBlack 19:29, 14 June 2009 (UTC)
- Yes and yes. Slime coating duration basically decreases by 1 turn for every extra +100 ML you're running, minimum 1. --Flargen 19:32, 14 June 2009 (UTC)
"Maximising Monster Level"
I'm struggling to comprehend how this works - looking at the Maximising Monster Level page, the most I can see is about 150 from outfit, 150 from effects (some of which are hard to have on at the same time), and 100 from squeezing bile bladders, which brings you to 400, maybe 450 with really cramming effects, up to 500 with a big heavily buffed purse rat. The formula given for required ML at the end of the page (400000/turns)-400 suggests that an ML+ of at least 564 would be required to get any "Slime Hates It" items (requiring finishing in under 420 turns - 415 with the 5 squeezes), which are the only way I see to get the ML higher. What am I missing? --RavenBlack 06:39, 17 June 2009 (UTC)
You'll need to spend a lot of effort and meat, but technically you can get there without slime gear: MCD +10, El Vibrato outfit: +100, hipposkin poncho +5, stainless steel scarf +20, C.A.R.N.I.V.O.R.E. button +15 x 2, Slimebreath +50, Digitally Converted +30, Unpopular +30, Bilious +25, Grimace +25, Contemptible Emanations +20, grulched +20, The Great Tit's Blessing +20, The Cupcake of Wrath +10, Extremely Poor Taste +10, Mysteriously Handsome (female) +6, Eau D'enmity +5, Gelded +5, Strung-Up Quartet +5, Ur-Kel's Aria of Annoyance +60, Bitterskin +45 vs slime, 60lb purse rat +30 = +566 vs slime. That's not including the gall bladders, so if you can find a couple other people, level 30 with purse rats willing to buff up like that, and manage to squeeze enough and early enough you could drop the grulched, or bitterskin, or do it sub level 30, etc. --Fig bucket 09:33, 17 June 2009 (UTC)
Ha ha, bitter pill, only 25 million meat per 100 turns at the moment! But okay, the rest of that's not so bad, I must have been missing slimebreath, bilious and grimace or forgot to carry a 100 or something. Should be able to do all 5 squeezes in the first 5 turns with a little clan cooperation, assuming cleesh works to cancel a turn as it does in Hobopolis, which means you can do without the bitter pill! Funny that it gets a lot easier each time you get a slimed item. --RavenBlack 13:22, 17 June 2009 (UTC)
It's work in progress, but this is a ML calculator I've put together inspired by the maximizing page(s). --Fig bucket 20:10, 17 June 2009 (UTC)
- nice. bludgeons don't stack, though. --Evilkolbot 20:12, 17 June 2009 (UTC)
- Thanks; fixed. :) --Fig bucket 20:20, 17 June 2009 (UTC)
- wow, quick response! awesome!! also:
- slimebreath requires spleen
- grimacite returns are variable
- i'm still ~90 ML away from a 420, though the good news is that if i buy three hockey sticks and a grimacite shirt i'll only be ten or so away... --Evilkolbot 20:27, 17 June 2009 (UTC)
- one more thing, i believe it's been proved that the mcd et al don't affect ml in the tube. --Evilkolbot 20:28, 17 June 2009 (UTC)