User:MindlessGames

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Revision as of 17:57, 28 October 2009 by imported>MindlessGames (Tuxedo Shirt: frosty's mug acts first!)

My main is RoyalTonberry

Tuxedo Shirt

I am keeping this here for the time being, until I have enough data to present on the tuxedo shirt page.

As far as spading this goes, the base assumption that it adds 1-3 randomly needs to be evaluated first, then the others can happen.

If it's random 1-3, then we expect the following to happen.

We have observed 10s with Ode, Tux, and Blender.

Note that Blender will not affect how Ode adds adventures. Observing any 10s at all with Ode active rules out the possibility of Tux acting before Ode.
So Ode acts first!
Martinis
Base Values Percentage Tux turns this into Percentage Observable Values Percentage
Only Tux
5
6
50%
50%
6, 7, 8
7, 8, 9
1/3 of 50%
1/3 of 50%
6
7
8
9
16.66%
33.33%
33.33%
16.66%
Tux + Ode
7
8
50%
50%
8, 9, 10
9, 10, 11
1/3 of 50%
1/3 of 50%
8
9
10
11
16.66%
33.33%
33.33%
16.66%
Tux + Frosty's frosty mug
7
8
50%
50%
7, 8, 9
8, 9, 10
1/3 of 50%
1/3 of 50%
7
8
9
10
16.66%
33.33%
33.33%
16.66%
Tux + Blender
5
6
7
20%
50%
30%
6, 7, 8
7, 8, 9
8, 9, 10
1/3 of 20%
1/3 of 50%
1/3 of 30%
6
7
8
9
10
6.66%
23.33%
33.33%
26.66%
10%
Tux + Blender + Ode
7
8
9
20%
50%
30%
8, 9, 10
9, 10, 11
10, 11, 12
1/3 of 20%
1/3 of 50%
1/3 of 30%
8
9
10
11
12
6.66%
23.33%
33.33%
26.66%
10%

Disgorging and Pickpocketing

for n items all with drop rate p:
integrate over x: p*(1-p*x)^(n-1)
gives: -((1-p*x)^n) / n
evaluate 0 to 1 gives: -((1-p)^n) / n + 1/n
simplifying: 1/n * (1 - (1 - p)^n)

Castle data

it looks like you can expect:

  • +0% combats --> (75+0)/((75+0) + (25-0)*2/3) = 81.82% combats
  • +5% combats --> (75+5)/((75+5) + (25-5)*2/3) = 85.71% combats
  • +10% combats --> (75+10)/((75+10) + (25-10)*2/3) = 89.47% combats
  • +15% combats --> (75+15)/((75+15) + (25-15)*2/3) = 93.10% combats
  • +20% combats --> (75+20)/((75+20) + (25-20)*2/3) = 96.61% combats
  • +25% combats --> (75+25)/((75+25) + (25-25)*2/3) = 100% combats