User:MindlessGames
From A KoL Wiki
My main is RoyalTonberry
Tuxedo Shirt
I am keeping this here for the time being, until I have enough data to present on the tuxedo shirt page.
As far as spading this goes, the base assumption that it adds 1-3 randomly needs to be evaluated first, then the others can happen.
If it's random 1-3, then we expect the following to happen.
We have observed 10s with Ode, Tux, and Blender.
- Note that Blender will not affect how Ode adds adventures. Observing any 10s at all with Ode active rules out the possibility of Tux acting before Ode.
- So Ode acts first!
Base Values | Percentage | Tux turns this into | Percentage | Observable Values | Percentage |
---|---|---|---|---|---|
Only Tux | |||||
5 6 |
50% 50% |
6, 7, 8 7, 8, 9 |
1/3 of 50% 1/3 of 50% |
6 7 8 9 |
16.66% 33.33% 33.33% 16.66% |
Tux + Ode | |||||
7 8 |
50% 50% |
8, 9, 10 9, 10, 11 |
1/3 of 50% 1/3 of 50% |
8 9 10 11 |
16.66% 33.33% 33.33% 16.66% |
Tux + Frosty's frosty mug | |||||
7 8 |
50% 50% |
7, 8, 9 8, 9, 10 |
1/3 of 50% 1/3 of 50% |
7 8 9 10 |
16.66% 33.33% 33.33% 16.66% |
Tux + Blender | |||||
5 6 7 |
20% 50% 30% |
6, 7, 8 7, 8, 9 8, 9, 10 |
1/3 of 20% 1/3 of 50% 1/3 of 30% |
6 7 8 9 10 |
6.66% 23.33% 33.33% 26.66% 10% |
Tux + Blender + Ode | |||||
7 8 9 |
20% 50% 30% |
8, 9, 10 9, 10, 11 10, 11, 12 |
1/3 of 20% 1/3 of 50% 1/3 of 30% |
8 9 10 11 12 |
6.66% 23.33% 33.33% 26.66% 10% |
Disgorging and Pickpocketing
for n items all with drop rate p:
integrate over x: p*(1-p*x)^(n-1)
gives: -((1-p*x)^n) / n
evaluate 0 to 1 gives: -((1-p)^n) / n + 1/n
simplifying: 1/n * (1 - (1 - p)^n)
Castle data
it looks like you can expect:
- +0% combats --> (75+0)/((75+0) + (25-0)*2/3) = 81.82% combats
- +5% combats --> (75+5)/((75+5) + (25-5)*2/3) = 85.71% combats
- +10% combats --> (75+10)/((75+10) + (25-10)*2/3) = 89.47% combats
- +15% combats --> (75+15)/((75+15) + (25-15)*2/3) = 93.10% combats
- +20% combats --> (75+20)/((75+20) + (25-20)*2/3) = 96.61% combats
- +25% combats --> (75+25)/((75+25) + (25-25)*2/3) = 100% combats