User:MindlessGames

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Revision as of 18:14, 6 February 2010 by imported>MindlessGames (Bricko Summoning: /me dies a little inside)

My main is RoyalTonberry

Bricko Summoning

Level 200 Mysticality class, with +2500% Myst and Wisdom.

1.5*1.5*39605*24 = ~2138670 MP

15 lucifers and 1 pyec gives 16*2138670 = 34218720 MP per day (this'll be a bit higher)
590 casts, 173753 MP for the 590th cast, and 34228560 MP for all 590 casts.

that gives 589*3 = 1767 bricko bricks per day
40,700 bricks would be 23.03 days of just summoning in order to get 11 cathedrals for the 11 guilded bricks. 788,399,769 total MP to do that. The better part of a billion!
I might come back and figure out how many summons, MP, and days it'd take to get all of the content on this theoretical character acting alone.

Ingredient Quality Table

Quality Values
Ingredient Quality Notes
jabanero pepper 1.4 (almost certainly)
wad of tofu 1.2 (probably)
pile of jumping beans 1.5 (probably)
stalk of asparagus 1.4 (maybe?)
single-serving herbal stuffing 6 (probably)
bat wing 1.3 (probably) [1.1-1.3 inclusive, bat wing stir-fry]
rat appendix 1.3 (probably)
displaced fish 1.5 (probably)
McMillicancuddy's special lager 4 (maybe?)
brine 2.5 (almost certainly)
banana 3 (almost certainly, but this is weird...)
hill of beans 1.3 (probably)
Wok 2.9 (probably)
guano coffee cup 2 (probably) [between 1.8 and 2.7 inclusive, hippy herbal tea]
lihc eye 1.2 (probably)
fricaseed brains 1.5 (probably) [between 1.4 and 1.6 inclusive]
Casserole dish 1.4 or 1.5 (looking good for 1.4, based on brains casserole)
papaya 1.5 (probably, papaya sling gives 1.4-1.6 inclusive)
taco shell 1 (probably)
carob chunks 1.5 (probably)
Known
seaode 1
basic sea slugs 1
sea fruit 3
enchanted bean 2
knoll mushroom 1.4
warm mushroom 1.5
cool mushroom 1.5
pointy mushroom 1.5
flaming mushroom 3
frozen mushroom 3
stinky mushroom 3
gloomy black mushroom 4.4
oily golden mushroom 4.4
mushroom fermenting solution 4
catsup 1
ketchup 1
dough 1
pie tin 1
Beer 1
Flower 1
Ghuol Egg 1
Basic Fruits 1
Basic Booze 1
Skewer 1.1
Brownie Mix 1.2
Herbs 1.3
goat cheese 1.3
knob mushroom 1.3
knob sausage 1.3
Hellion cube 1.4
Spooky Shroom 1.4
Pr0n Legs 1.5
Spices 2
Fermenting Powder 2
Keys 2
Reagent 3
Dry noodles 3
Garnishes 3
TPS fruit 3
Superbooze 3
Grue Egg 9.6

Disgorging and Pickpocketing

for n items all with drop rate p:
integrate over x: p*(1-p*x)^(n-1)
gives: -((1-p*x)^n) / n
evaluate 0 to 1 gives: -((1-p)^n) / n + 1/n
simplifying: 1/n * (1 - (1 - p)^n)

Castle data

it looks like you can expect:

  • +0% combats --> (75+0)/((75+0) + (25-0)*2/3) = 81.82% combats
  • +5% combats --> (75+5)/((75+5) + (25-5)*2/3) = 85.71% combats
  • +10% combats --> (75+10)/((75+10) + (25-10)*2/3) = 89.47% combats
  • +15% combats --> (75+15)/((75+15) + (25-15)*2/3) = 93.10% combats
  • +20% combats --> (75+20)/((75+20) + (25-20)*2/3) = 96.61% combats
  • +25% combats --> (75+25)/((75+25) + (25-25)*2/3) = 100% combats