User:Silent Knight/ProTips

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Revision as of 12:07, 23 October 2010 by imported>Silent Knight (New page: Here is where I keep some tips for optimal ascending ==Sewer Leveling== From RoyalTonberry: Flavour + Jackasses' = +22 spell damage Intrinsic Spiciness at level 3 = +3 for Sauce spells S...)
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Here is where I keep some tips for optimal ascending

Sewer Leveling

From RoyalTonberry:

Flavour + Jackasses' = +22 spell damage Intrinsic Spiciness at level 3 = +3 for Sauce spells Springy Fusilli as a support skill for +40% init Jabanero Saucesphere for MP returns. Bandersnatch for awesomeness. Sugar Chapeau and Mental A-cue-ity for +100% spell damage.

Assume you've got something like 30 buffed Myst.

Saucegeyser will do (at 20 myst, +25 spell damage, +100% spell damage): non-crit: [140, 142, 144, 146, 148, 150, 152, 154, 156, 158, 160] crit: [230, 234, 238, 242, 246, 250, 254, 258, 262, 266, 270]

or 150 average on a non-crit.

With a bandersnatch, geyser will cost 28 MP to cast, but Jabanero returns average of 8, and bandersnatch returns 14, making the net only 6 MP used. Bander-Geyser dominates other spells for Damage/MP. That chart is with Elemental tuning, but just divide all values by 2, then multiply all of them by 2, since that's not at +100% spell damage. It's a wash, and you get what's happening here.

So you're doing 150 average damage for 6 net MP, or 25 Damage/MP.

Enter combat with a Slimetube monster (or sewer monster, it's similar).

Slimetube monsters (with 5 squeezes) have 350 HP, so Entangling Noodles + 3 geysers will take them down, at a cost of 21 MP for that fight. However, A-cue-ity and chapeau give back an average of 14 MP, so that fight cost you 7 MP in total, for 3 Saucegeysers. Clearly the buffs also cost you something as well, but yeah.

This same method is what I use to kill the Sewer Monsters as a non-Sauceror. As a Sauceror, it's just silly, and you end up getting +25 MP per fight or something while going through the hobo sewers.

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the rabbit hole might also be an option for fast substats (+50 per foodstuff), and scaling monsters with a lower barrier to entry