A KoL Wiki:Established Standards/Skill Pages

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Revision as of 02:32, 29 June 2006 by imported>JRSiebz (added nav)

Skill pages should contain the following elements in the order shown here.

Follow the link for information on coding and contents for each element.

Use the following template:

{{skill
    |name=Limetasticality
    |source=Lime Trainer
    |class=[[lime|Limeface]]
    |level=42|description=Your deoxygenated blood ... alert than usually.
    |effect=[[Combat Initiative]] +100%
    |type=Buff
    |mpcost=19
    |price=83 Meat}}
  • Name: What the skill is called.
  • Source: Guild trainer? Gnomes? Starting skill?
  • Class: Characer class (if applicable).
  • Level: Level at which skill can be acquired (if applicable).
  • Description: The official description of the skill, as found in the Kingdom.
  • Effect: The actual effect, in terms of game mechanics, the player experiences. For consistency, effects listed in this section should be written in the form that item enchantments are written in-game. Those listed should also link an apprpriate Game Mechanics page. For example:
  • Type: Buff? Passive? Combat?
  • MPCost: How many MP the skill uses (if applicable).
  • Price: How much the skill costs to learn (if applicable).

The above example yields:

undefined skill name

undefined skill name

Type: Buff
MP Cost: 19

Your deoxygenated blood has been replaced with lime juice. You're way more alert than usually.

Combat Initiative +100%

Source: Lime Trainer
Price: 83 Meat
Class: Limeface
Level: 42

This skill needs its in-game message specified via the "usemsg" parameter; see {{Skill}} for more details.


Try to wiki-link anything you can.

Other Information

Notes, See Also, or References sections (in that order) should be bulleted and formatted as overdescribed in the past billion lines or so of this page.

The See Also should include a link to all relevant Game Mechanics pages (alphabetized, of course). For example:

Category

[[Category:Skills]]
Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data