A KoL Wiki:Requested articles
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Stealability
This is more of a project request, I guess. It would be nice to have line on each item page listing whether or not that item can be stolen in pvp. --Volante 11:14, 28 August 2006 (CDT)
- Wouldn't this be the same as the already-existing field "Cannot be traded"? Or are there tradeable items that cannot be stolen and/or untradeable items that can be stolen? --Quietust 11:24, 28 August 2006 (CDT)
- Aren't Mr. A's steal-immune? I remember reading something about that in one of the pvp guides. I'll try to find the reference.--Volante 12:14, 28 August 2006 (CDT)
- From Strangerer's pvp guide in What's a Wang
- "A note from Obfusjake (#174449): As a side note, here's a list of rares that I have personally confirmed stealable or not:
- Unstealable: Crimbo stockings, small crimbo pressies, bows and bow gear, imitation nice watch, dredls, Tiny Plastic Sword, skewered fruits, and its resultant drinks, Radio gear, radio button candies, Mafia raffle items, Mr. Accessories and all Mr. Store items, N.O. Beer
- Stealable: spectral pickles, ghost pickles on a stick, gasmask, demonskin trousers, pail, gnollish nunchaku, red minotaur, children's meals of the damned, hemp and newbiesport backpacks, one million meat pancakes, any recurring holiday items (oyster eggs, halloween candy)"
--Volante 12:21, 28 August 2006 (CDT)
A simple guide for starting off
You know, for those poor people who have not ever played KOl before, or are just starting off.
- A short, succinct, clearly-written beginner's guide is something the wiki probably should have. Unless it already exists and I just can't find it. I think such a guide would be useful for players in their first few days with the game to explain some of KoL's important but less obvious features. --Prestige 19:51, 25 January 2008 (CST)
- I could've sworn there was such a guide on the Wiki... The Help Forum FAQ happens to be orphaned and could probably be revamped to add relevant information. --Bagatelle 11:40, 26 January 2008 (CST)
Locations by Average Meat Drops
A list of locations by average meat drops from both combat and non-combat(listed in different collums on the same page) would be useful to the average player.Sith Lord 13 21:01, 25 January 2008 (CST)
Lag
Everyone needs a page on lag.--Gigighost 21:11, 4 February 2008 (CST)
Sortable Pages
It would be very useful to take much of the information on the wiki, place it in differnet databases, and allow it to be sorted/searchable. For instance a page on Monsters with fields 'Monster' 'Hp' 'High Meat Drop' 'Low Meat Drop' 'Average Meat Drop' 'Percent Item Drop' 'Special Skills'. I guess this would be similar to pages such as "Equipment (by power)" except that it would be sortable rather than a static table. --DeviousDave 3:35, 14 February 2008 (PST)
Common metaphors
A page on the common metaphores for effect. i.e. dancing = more items. Thinking of water equals MP regen. And so on.
Up to date ascension video
A new video of a reasonably quick ascension would be nice. I've watched the one on ColdFront (I think it was on there) and it was very, very interesting so an up to date one would be awesome. If this is not feasible, a written version would be brilliant. The one on here was also really interesting, but again, is quite out of date, both are from before NS-13. --Mr Boombastic 12:10, 31 May 2008 (CDT)
Sauceror spell sauces
So, it has come to my attention that all damaging sauceror combat spells all randomly select from the same list of sauces. Could we create a tag and template, a la {{part}} and {{muscle}}, that would encompass these? Then we could have the skill pages just invoke this template, which links them back to Sauceror#Spell Sauces, which contains the master list. This'd cut out a lot of duplicated information across pages. --Flargen 09:10, 15 December 2008 (UTC)
- You can use {{preposition}} as a guide to accomplish much the same thing. That template is also a good example of why I hate trying to program wiki templates. --BagatelleT
/C 03:34, 16 December 2008 (UTC)
- Looks pretty straightforward. I'll see what I can do with it when I get the time. --Flargen 04:38, 16 December 2008 (UTC)
Maximizing: Familiar Experience Gain
One thing I found missing from the wiki is a page like the ones for maximizing item or meat drops, or moxie, that shows how to maximize familiar experience gain per combat. Maybe one could be created, listing all the effects and items that raise familiar experience quickly? —Preceding unsigned comment added by Rayne Summers (talk • contribs) on 05:36, 26 January 2009
- There's a very limited number of things that boost familiar experience gains, and almost all of them come from items of the month or their derivaties: white candy heart, flaming familiar doppelgänger, mayflower bouquet, little box of fireworks, and Brother Corsican's Blessing. Not enough to warrant an all new page. --Flargen 15:09, 26 January 2009 (UTC)
Aftercore
I'd like to see an "Aftercore" general page, which would mostly be a directory of things generally oriented toward the post level 13-15 adventuring (I'm considering starting it myself, as a stub if nothing else). It would include links to information on the current "Aftercore" locations, including The Sea, Hobopolis, the Slime Tube, El Vibrato, and Fernswarthy's Basement, and perhaps a short introduction to the idea of "Aftercore" as it appears in discussion forums. Worthwhile idea?--Maklodes 00:46, 2 June 2009 (UTC)
Meat from Monsters by Location
I think that, much as monster levels are organized in "Safe Adventuring" and related pages, a "meat from monsters" page along similar lines would be good. Perhaps three categories -- meat by individual monsters (i.e., how much from guy with a pitchfork and his wife, how much from a cubist bull, etc), average meat by location without "on the trail" available (i.e., how much from adventuring in the gallery in general), and average meat by location with on the trail on (i.e., how much from adventuring in the gallery when on the trail for cubist bulls).--Maklodes 00:46, 2 June 2009 (UTC)
NS15
Currently there is no article about NS15. In the NS13 article, it is mentioned that this is to be the ultimate realization of the game. However, they said on the radio show that NS15 is not going to happen (unless they change their mind maybe ;-), so I think either we should have an article covering NS15, the original plan and how it got changed, or at least fix the NS13 article to reflect that NS15 is currently not going to be implemented. --Mr Crac 11:36, 23 September 2009 (UTC)
- i'd say the NS13 article should be changed, since a page about something that's not going to happen seems perverse. --Evilkolbot 11:39, 23 September 2009 (UTC)
- i agree. besides, i say that when NS15 does happen, we should just make a seperate page for it. --Forsak3n1 12:03, 11 October 2009 (UTC)