A Speakeasy

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Revision as of 22:25, 7 July 2014 by imported>Quietust (Notes: make this a bit more clear)
There are some vague or non-exact figures and information on this page. Some spading is required.

Confirm if the red letter stays in the same spot across clans, and changes on ascension. Find the 2 missing drinks. Is there some pattern for the yellow password, or do you have to bruteforce it?
A Speakeasy
A Speakeasy

A Speakeasy is located in the Clan VIP Lounge after a Clan speakeasy has been used.

When "Used"

You step into the phone booth. The phone rings, and you answer it. "Welcome, Sir/Madam," says the voice on the other end, the voice of a posh respectable gentleman. "Please consult the phone book and tell me what you'd like."

You open the book, and sure enough, it's a cocktail menu.

(You can have X more drinks from the speakeasy today.)

glass of "milk" 250 Meat
cup of "tea" 250 Meat
thermos of "whiskey" 250 Meat
Lucky Lindy 500 Meat
Bee's Knees 500 Meat
Sockdollager 500 Meat
Hot Socks 5,000 Meat
Flivver 20,000 Meat
Sloppy Jalopy 100,000 Meat
Tell the bartender a drink password:
Speak, Easily!

  • Giving a correct password:
"Very good, Sir/Madam, very good." says the voice on the other end of the phone. A panel opens and an updated "phone book" is deposited in the booth.

  • Giving an incorrect password:
"I'm quite sorry, but I'm sure I don't know what you mean." says the fancy voice, unable to conceal its fancy disappointment.

  • Attempting to unlock a drink already unlocked:
Your clan has already unlocked that drink.

  • Attempting to purchase a drink when already overdrunk:
You've clearly had enough already.

You don't drink, don't drink.

  • Attempting to purchase a drink when in KOLHS:
We don't serve minors here, kid. Get lost.

  • Attempting to purchase a drink without enough meat on hand:
You can't afford that.

  • Attempting to purchase an invalid drink or a drink that does not exist:
Huh?

Passwords

  • Giving a correct password unlocks the associated drink for your entire clan. Locked drinks will not appear in the menu until their password has been given.
  • Giving an incorrect password disables the password entry box for several minutes. There is also clan-wide limit of about 100 guesses/day (needs spading).
  • All passwords, except "swordfish", are specific to a particular clan.
  • The password "swordfish" unlocks the Lucky Lindy.
  • The password to unlock the Bee's Knees can be found by doing the following:
  • The password to unlock the Sockdollager can be found by equipping a detective skull. The password consists of four words, which the skull will randomly state during combat. These seem to be in a random order.
  • The password to unlock the Hot Socks can be found by Resting:
    • The password is 11 characters long, all uppercase, with no repeating characters
    • Each person in the clan can rarely find a single letter (shown in red) by using non-free rests
    • All letters found will be in the password
    • A list of all the words that qualify can be found here. A tool that will tell you all possible words based on the letters found and what specific locations of those letters are known here.
    • The position of the red letters (e.g. 4 or 7) seems to also be consistent across clans (and probably not across ascension).
  • The password to unlock the Flivver spoken by Hodgman, The Hoboverlord.
  • The clan-specific 55-character password to unlock the Sloppy Jalopy can be found by piecing together many 5-character purple strings from 64735 scrolls.
    • By entering a clan with a fully known password, a player's string index (e.g. 1–5 or 13–17) can be found. This index is the same across clans (but not necessarily across ascension). This can reduce the number of codes needed to identify the full 55-character string.

Notes

  • Drinks bought from a Speakeasy don't show up in your consumption history.
  • You cannot consume more than 3 Speakeasy drinks in a single day.