Clans

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Revision as of 14:58, 18 February 2014 by imported>Greycat (Creating a Clan)

Clans are groups of players working together for a common goal. Players must be at least level 3 to join a clan, and level 7 to create one. (Players who have ascended at least once do not suffer these level restrictions.) Each clan has its own chat channel, and clan members may end up forming friendships. Many clans pool resources to perform random acts of philanthropy, and some clans form PvP alliances.

Benefits

Being a member of a clan can have several benefits. Each clan has its own rumpus room. It can buy numerous items that benefit its members and put them in there. There are items that bequeath meat or extra adventures to each of a clan's members every day. There is also gym equipment so that clan members can train. The clan leader can even fill the room with fun items and stat-giving equipment. However, no clan can have everything; all of the stuff just wouldn't fit. On April 30th, 2009, a VIP Lounge was added for clan members with the appropriate privileges.

Each clan also has a stash, a communal storage spot where clan members can add and borrow useful items. As if that weren't enough, higher-ranked members of the clan can spend meat from the clan coffer to buy temporary and permanent stat bonuses for the clan's members.

As of June 16th, 2008, clans may also purchase a basement for 10,000,000 meat. Once a basement has been purchased, clan members may pay 1,000,000 meat to unflood the sewer and enter Hobopolis, a multiplayer dungeon that only clan members may adventure in.

On May 30th, 2009, another clan dungeon, The Slime Tube, was added; it requires just 250,000 meat to be reset.

On July 27, 2013, a third clan dungeon, Dreadsylvania, was added, with a fee of 1,000,000 meat to open.

Besides the direct benefits within KoL, several clans have created independent forums and collaborative projects.

Clan Warfare

Clan warfare involves spending meat from the clan coffer to buy Bags of Goodies, which other clans will try to take, and defense mechanisms, such as Cinder Blocks to build a wall and Grrrrrlgoyles to fly over opponents' walls. These can be purchased via a clan's War Room. The only things that clan warfare really accomplishes are lowering the supply of liquid meat in the kingdom and potentially earning the clan a temporary spot in The Museum. Many clans do not use this system of battling.

Creating a Clan

To create a clan, you must satisfy the level requirement (be level 7 or higher, or have ascended at least once). You must not currently be a member of any clan; you can depart from your current clan at the bottom of the Membership Roster in the Clan Hall.

Clans must be given a unique name, and a non-empty credo. Clan names and credos are not allowed to contain "profanity". (What exactly does the game consider profanity in this case?) Attempting to create a clan with a nonconformant names yields this message:

No profanity allowed in clan names or credos.

The account which creates the clan becomes the clan's leader. Leadership may be transferred to another member. Many clans create a Multi specifically to hold the leadership role, which allows the clan's players (including the founder) to switch clans freely. However, this is not required, and many other clans retain the leadership role under the control of a human player's primary account.

See Also

Clans With In-Game Items

History

  • The level restrictions on joining/creating a clan were removed for ascended accounts on June 6th, 2006.