Club Foot

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Revision as of 19:11, 29 September 2013 by imported>Bovius (Added some info about defense reduction.)
There are some vague or non-exact figures and information on this page. Some spading is required.

More spading on defense reduction? Does fury influence the amount? How long can stun last? Equivalent to noodles?

Club Foot

Club Foot

Type: Combat
MP Cost: 8

Through some cruel accident of evolution, 99% of the nerve endings of every sentient creature in the universe are concentrated in their feet. You've learned to take advantage of this fact by reversing the natural order and bringing the stubber to the toe.

Weakens enemy defense
If you are Furious, it also stuns them

Source: Guild Trainer
Price: 3,250 Meat
Class: Seal Clubber
Level: 8
Effect: Lowers enemy defense. Also stuns the enemy for multiple rounds based on the amount of stored Fury you have. It does not consume any Fury.
When Used:
You draw back your club and mash your opponent's foot with all your might. It groans and winces.
Monster DefenseMonster defense reduced by 5-11


Notes

  • This skill can only be used once per fight.
  • While in effect, each round of combat (including the first) will display the message:
Your opponent continues to rub his foot and groan.
  • The round of combat before stun wears off will display the message:
Your opponent's foot finally stops hurting.

See Also