Accordion Bash

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Revision as of 15:29, 15 June 2014 by imported>Foggy (link to Stunnin)
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What happens when non-AT's use this skill?

Accordion Bash

Accordion Bash

Type: Combat
MP Cost: 5
usable once per fight

The best defense is a good offense, and the best offense is a heavy accordion.

Stun an opponent by hitting them with your accordion

Source: Guild Trainer
Price: 750 Meat
Class: Accordion Thief
Level: 4
Effect: Stuns opponent for 3 rounds.
When Used:
You bash your foe in the head with your <accordion>, knocking him silly.

or

You play an ominous "Dum Dum DUUUUUUM" on your <accordion>, then bash him with it, almost knocking him out.

or

You have a ball playing your <accordion>, then bash him with the ball, knocking him silly.

or

You play the Beer Barrel Polka on your <accordion>, then bash him with the barrel, knocking him silly.

or

You play the Impromptu Concussion Polka on your <accordion>, then bash him with it to give him one.

or

You play the Licorice Whip Polka with your <accordion>, then whip him with the licorice stick, spinning him silly.

or

You play the Knock You Silly Polka on your <accordion>. Then you smack it with the heavy instrument, knocking it silly.

or

You play "shave and a haircut" on your Cajun accordion, then bash it twice for the "two bits" part, knocking it for a loop.

or

You play a clashing, off-key melody on your <accordion>, then bash it with it, knocking it goofy.

or

You bash the keys of your <accordion>, then bash him with the <accordion>, knocking him.[sic] dizzy


Notes

  • This skill is only available if you have an accordion equipped.
  • Stuns opponent for 3 combat rounds, including casting round.
  • While in effect, each round of combat (including the first) will display the message:
Your opponent is still reeling from that accordion injury.
  • The round of combat after stun wears off will display the message:
Your opponent recovers from his accordion-related injury.