DemonStar/Mine

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Revision as of 15:20, 24 June 2010 by imported>Fig bucket (create page)
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You're fighting an asteroid.

You fly closer to the large gray planetoid. It rotates serenely, occasional outcroppings of white crystals glinting in the starlight. It's quite pretty, actually.

Time to blast the crap out of it with your photon cannons.


Attack
  • You zap the asteroid several times with your photon cannons, causing it to rumble and shake as fragments of gray rock explode from its surface.
  • The asteroid trembles and quakes under the onslaught of your mighty electron rays, creating deep crevasses and bursts of rocky fragments and dust.
  • Your laser beams drill across the surface of the asteroid, causing explosions and deep cracks across its surface.

    A large fragment of sparkling crystal breaks off of the asteroid and floats toward you. You fly a little closer to it, and use a tractor beam to pull it into the hold of the ship.

    "Blurstite crystal collected," says the ship's computer. "Converting to blurstium charge. ...Conversion complete. Blurstium charge acquired. Bomb bay capacity at X%."
  • You gain +5% Blurstium charge
  • PEW PEW PEW! goes your blaster cannon. KABOOM! goes the asteroid, exploding into smithereens. You back away from the blast and scan for crystals, but they seem to have been obliterated in the explosion. It looks like a more delicate touch is required.

    "How do I turn down the power on the main blasters?" you ask the computer.

    "Main blaster array power level is auto-determined based on pilot load data. Power level is not user-configurable after launch."

    "That... that sucks pretty hard." you tell the computer. "What's 'pilot load data'?" The computer doesn't reply.
  • Terminates mining.

Quit Mining