A Stupid Dummy. Also, a Straw Man.
As you work your way through Doubt Man's level, you find a hallway blocked by a straw dummy.
A big, intimidating straw dummy. You're probably going to have to turn back. Unless you think there's a chance you can beat it.
It's just a dummy. |
- With less than 100 damage:
You swat at the dummy ineffectually. You knew this would happen. You knew that if an obstacle had 100 hit points, that you'd only be able to deal X damage.
You always fail. Always.
- With over 100 damage (including Bonus Weapon Damage):
You just barely manage to swat the dummy out of your way and clear your path foward[sic]. If the dummy was capable of feeling surprise, he'd be as surprised as you are by your success.
- With at least 280 damage, including Bonus Weapon Damage:
Graaaaaaaaargh! |
You smash the dummy into next week. It comes back from next week with a gift from your future self!
![]() | You acquire an item: flickering pixel |
It's too big. I can't do it. |
No sense in embarrassing yourself with another failure.
Occurs in Doubt Man's Level.
Notes
- The flickering pixel can only be collected once per account. The option will disappear in subsequent encounters.
- Choosing the option "It's too big. I can't do it." does not consume an adventure.
- Only bonus physical damage counts. Elemental damage and Bonus Ranged Damage do not help.
- The X in the fail message reflects how much weapon damage you currently possess.