Assembly Elemental
From A KoL Wiki
Assembly Elemental | |
---|---|
Monster ID | 1960 |
Locations | Adventure Way Back in Time |
Hit Points | 75% of Monster Defense |
Attack | Player's Moxie+5 |
Defense | Player's Muscle+5 |
Initiative | 0 |
Meat | None |
Phylum | elemental |
Elements | None |
Resistance | 80% physical, 25% elemental |
Monster Parts | arm, head, leg, register, torso |
Drops | compounded experience, time residue |
Manuel Entry | |
refreshedit data |
.data
msg: .asciiz "Hello World!"
.text
li $v0, SYSCALL_PRINT_STRING
la $a0, msg
syscall
Hit Message(s):
loop: beq plr, dead, done
hit plr
b loop
Ooh! Argh! Ow!
loop: beq plr, dead, done hit plr b loop (CRITICAL HIT!) Oof! Ugh! Oof!
MachineException$InvalidOpcode
MachineException$OutOfBounds
MachineException$UnalignedAccess
MachineException$InvalidOpcode (FUMBLE!)
![]() | You acquire an item: compounded experience (100% chance)* |
You gain ? <substat>. |
Occurs at Adventure Way Back in Time.
Notes
- The monster's intro text and attack messages are written in the MIPS assembly language.
- The intro text is a simple "Hello World!" program, traditionally used to demonstrate to students the basics of the language and how to use its compiler or interpreter.