Category talk:Content Unlockers

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There is and it was recently created. Category:Location Unlocks. Discordance 21:54, 6 January 2013 (CET)

I think this category still has the problems talked about in the previous version, also DRINK ME is missing. We also need a category for zone unlockers. And this category is focused on the mall category of items when the actual unlock is often coming from another item (the antique maps), an effect (transponder etc). Discordance 23:00, 6 January 2013 (CET)

Well, I don't know whether to put effects in here etc., but I think we should use this category since it's the mall one. And so what if untradeables/effects/etc. are in here, this is the official game description. — Cool12309 (talk) 23:25, 6 January 2013 (CET)
I don't think this one category is good enough to just dump everything in. I'll post some ideas for a group of categories once i've had more of a think about it. Discordance 00:44, 7 January 2013 (CET)
At the same time I thought, maybe we should just copy the category that exists in KoL here and collect every item that can eventually unlock zones, resulting quest items as well as effects in a completely different page. Not necessarily a Category-page, but rather a regular one. With one or more nice big tables and lots of explaining text and links to guides. (And maybe we should abandon the old Category:Location Unlocks, since it seems rather unused...) --Yatsufusa 00:51, 7 January 2013 (CET)
I think a page called Content Unlockers works best for collecting everything in one place. The categories should be split down to things like, Content Familiars, Content Items (with a subcat for items that indirectly unlock something, and those that do directly), Content Effects, etc. And then a category elsewhere for zone unlockers, that unlock zones like the palindrome, or the site key in SLGs jar that unlocks a zone within there. content unlockers also fall into zone unlockers as a sub cat. Discordance 01:04, 7 January 2013 (CET)