Clara
Clara | |
---|---|
Monster ID | 1924 |
Locations | Investigating a Plaintive Telegram |
Hit Points | 5000 |
Attack | Player's Buffed Moxie + 60 |
Defense | Player's Buffed Muscle + 60 |
Initiative | 300 |
Meat | None |
Phylum | demon |
Elements | None |
Resistance | ? |
Monster Parts | head, leg, torso, tail |
Drops | Clara's bell,red-hot knucklebone |
Manuel Entry | |
refreshedit data |
The darkness solidifies, and takes shape. A cow shape, specifically. An image appears in your mind, unbidden. The name CLARA, in black flames.
Hit Message(s):
Clara lows. Your <leg> begins to bleed. Eek! Ugh! Eek!
Clara's horn pierces your <leg>. Your <leg>-blood boils. Eek! Oof! Oof! (hot damage)
Clara's hoof crushes your <leg>. A rime of <leg>-frost forms on it. Brrrrrrrrrrr. (cold damage)
Clara produces a mixture of darkness and methane. Eek! Argh! Ow! (stench damage)
Clara's horn pierces your thigh. Your <leg>-blood boils. (CRITICAL HIT!) Ugh! Ooh! Oof!
Clara dissapears[sic] and reappears behind you.
Clara snorts. Puffs of darkness come out of her nostrils.
Clara only blinks.
Clara chews her cud for a minute. Her... darkness cud.
Clara dissapears[sic] and reappears behind you (FUMBLE!)
![]() | You acquire 3 buffalo dimes |
As Clara finally fades away to nothing, the light returns. You blink, and are surprised to find yourself back in the seaside village from earlier, surrounded by way less fog and way more children than the last time you were here. You spend about forty minutes being thanked by various parents, but then you get bored and wander back to Seaside Town for a drink.
![]() | You acquire an item: Clara's bell |
![]() | You acquire an item: red-hot knucklebone |
Occurs at The Investigation Thrillingly Concludes! while Investigating a Plaintive Telegram (Many Missing Children).
Notes
- Damage dealt to Clara is softcapped at 500.
- Cannot be staggered.
- Blocks combat items:
- You can't see Clara well enough to aim that item at her.
- In addition to her regular attack, Clara deals two random types of elemental damage each turn.
- A wave of darkness bursts outward from Clara.
![]() | You lose 20−40% of max HP hit points. (hot damage) |
- Another wave of darkness follows the first.
![]() | You lose 20−40% of max HP hit points. (spooky damage) |
- The best way to deal with Clara is to increase your Elemental Resistance to survive her attacks and using spells with lots of individual hits in order to burst her down quickly.