Clara

From A KoL Wiki
Clara
Monster ID 1924
Locations Investigating a Plaintive Telegram
Hit Points 5000
Attack Player's Buffed Moxie + 60
Defense Player's Buffed Muscle + 60
Initiative 300
Meat None
Phylum demon
Elements None
Resistance ?
Monster Parts head, leg, torso, tail
Drops Clara's bell‎,red-hot knucklebone‎
Manuel Entry
refreshedit data
Clara You're fighting Clara

The darkness solidifies, and takes shape. A cow shape, specifically. An image appears in your mind, unbidden. The name CLARA, in black flames.

Hit Message(s):

Clara lows. Your <leg> begins to bleed. Eek! Ugh! Eek!

Clara's horn pierces your <leg>. Your <leg>-blood boils. Eek! Oof! Oof! (hot damage)

Clara's hoof crushes your <leg>. A rime of <leg>-frost forms on it. Brrrrrrrrrrr. (cold damage)

Clara produces a mixture of darkness and methane. Eek! Argh! Ow! (stench damage)

Critical Hit Message:

Clara's horn pierces your thigh. Your <leg>-blood boils. (CRITICAL HIT!) Ugh! Ooh! Oof!

Miss Message(s):

Clara dissapears[sic] and reappears behind you.

Clara snorts. Puffs of darkness come out of her nostrils.

Clara only blinks.

Clara chews her cud for a minute. Her... darkness cud.

Fumble Message:

Clara dissapears[sic] and reappears behind you (FUMBLE!)


After Combat
You acquire 3 buffalo dimes

As Clara finally fades away to nothing, the light returns. You blink, and are surprised to find yourself back in the seaside village from earlier, surrounded by way less fog and way more children than the last time you were here. You spend about forty minutes being thanked by various parents, but then you get bored and wander back to Seaside Town for a drink.

You acquire an item: Clara's bell
You acquire an item: red-hot knucklebone

Occurs at The Investigation Thrillingly Concludes! while Investigating a Plaintive Telegram (Many Missing Children).

Notes

  • Damage dealt to Clara is softcapped at 500.
  • Cannot be staggered.
  • Blocks combat items:
You can't see Clara well enough to aim that item at her.
  • In addition to her regular attack, Clara deals two random types of elemental damage each turn.
A wave of darkness bursts outward from Clara.
HPYou lose 20−40% of max HP hit points. (hot damage)
Another wave of darkness follows the first.
HPYou lose 20−40% of max HP hit points. (spooky damage)
  • The best way to deal with Clara is to increase your Elemental Resistance to survive her attacks and using spells with lots of individual hits in order to burst her down quickly.