Crypt creeper
Crypt creeper | |
---|---|
Monster ID | 2076 |
Locations | The Labyrinthine Crypt |
Hit Points | 99999 |
Attack | 150 |
Defense | 150 |
Initiative | 1000 |
Meat | None |
Phylum | construct |
Elements | None |
Resistance | 100% physical, 100% elemental |
Monster Parts | arm, coffin, head, lef |
Drops | Rubee™, Rubee™ |
Manuel Entry | |
refreshedit data |
Deep within the "ancient" "crypt", amongst the empty plywood coffins, you discover one that isn't empty. A ghoulish, emaciated figure sits up with a mechanical whine, and its staring, bulbous eyes light up red. There's a crackle of static, and then it says "Welcome to my crypt! People are just DYING to get in here! ...Literally!"
"Yeah, I got it," you say.
"It's a crypt!"
"Yes."
"Eee-hee-hee-heee!"
or
You wander around the crypt tunnels for a while, and find yourself back at that mechanical crypt creeper. It sits back up, and makes a sneezing noise. "Sorry, I have a little bit of a cough," it says. "...Because I'm in a COFFIN! Eee-hee-hee-heee!"
or
You search the crypt tunnels for a while, and find another animatronic crypt creeper. Or maybe it's the same one, and they keep rebuilding it? That seems more likely.
"You've returned!" it says. "It's always nice to get some repeat BATSiness!"
"Huh," you say. "I guess that's like 'business', except with ba--"
"It's like BUSINESS except with BATS! Eee-hee-hee-heee!"
or
You get lost in the mazelike crypt tunnels, and find yourself back at that weird animatronic crypt creeper. "WELLcome back!" it says. "It's NICE to see you again!"
"That... wasn't a pun at all," you say.
"Eee-hee-hee-heee!"
or
"We're closed for today!" the crypt creeper screeches as you approach. "Come back tomb... MORROW! Eee-hee-hee-heee!"
Special Move(s):
He says "<pun> Eee-hee-hee-heee!"
You win the fight!
![]() | You acquire an item: Rubee™ (100% chance)* |
![]() | You acquire an item: Rubee™ (100% chance)* |
Occurs at The Labyrinthine Crypt.
Notes
- Cannot be killed, you instead have to survive 5 turns of damage. So the best strategy is to heal yourself or do whatever while he hits you.
- Always hits for 40-60% of your max HP per round (not affected by damage reduction/absorption). Lowering your HP (such as with the Cowrruption effect) should allow you to last 5 rounds using Doc Galaktik's Homeopathic Elixir to heal.
- Insta-kills give a success message but do nothing.
- At least some multi-round effects, such as Sauceror curses or combat items, also give success messages but do nothing in subsequent rounds.
- Turns that the monster is stunned do not count towards the 5 turns
- Puns:
- A bird in the hand is worth two in the... BOOsh!
- Be careful out there! Don't get caught unAWERE-wolfs!
- Be sure to tip your... EVISCERATOR!
- Don't stay up too LATE! Like referring to death!
- For breakfast I had some hot buttered... TROLLst!
- Glad you could make it! Hope you enjoy your SLEIGH!
- It's quite scary in here! Do you want to run home to your DADDY?
- It can get kind of overwhelming in here, so be sure to keep your head above... WALTER!
- Jet fuel can't melt steel... SCREAMS!
- Nighty-night! Don't let the DEATHbugs bite!
- Wandering around in here without protection from ghouls would be a real mis-STEAK!
- Why are ghosts lonely? Because they haven't got anyBLOODy!
- Why don't skeletons play football? Because their HEART isn't in it!
- You remind me of the encyclopedia salesman that came by yesterday! I wasn't buying what he was SKELLING! ...ton!
- HP loss:
- You claw one of your eardrums out in an effort to avoid future puns.
- You cringe so hard at the pun that one of your vertebrae snaps in half.
- The pun makes you frown so deeply that your jaw dislocates.
![]() | You lose some hit points. |
- This monster cannot be wished for.