Deep Inside Ronald, Baby (Armory)

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Deep Inside Ronald, Baby
Deep Inside Ronald, Baby

You run down the hallway to the armory. The opulence of the lobby vanishes once you get through the door, and you're in a basic concrete corridor with light bulbs in cages and inexplicable dripping water puddling everywhere. Something skitters across the hallway just out of the range of the light you're under, making goosebumps skitter up your neck and back down again. You find the armory door and duck inside before whatever's out there gets in you.

"H-h-help me . . ." a weak voice wheezes. It seems to be coming from a pile of weaponry near one of the two doors at the back of the room.

"Hold on," you say, approaching the heap of bows, arrows, maces, spears, swords, and javelins, "I'll get you out. Did all this fall on you?"

"No!" the voice says. "I need all of this stuff! Who would explore some mysterious abandoned bunker without an entire army's worth of weapons? I'll be fine. Just hang that morningstar on that mini-trebuchet -- maybe use the carabiner on the flamethrower -- and then I think I can stand up."

"Okay, that should do it," you say. "Okay, down there? Hello? Okay?"

A hand emerges from the pile and gives you a thumbs-up. You wonder why this guy hasn't heard of a simple trans-dimensional Bag of Holding like yours. Anyway, where do we go from here?

Back to the Lobby
My Left Door
The Right Stuff, er, Door

References

  • The Bag of Holding is a popular magic item in many tabletop games, such as Dungeons & Dragons, as well as video games, such as NetHack. It allows the user to carry around a large amount of items, like the adventurer's backpack does in Kingdom of Loathing.