Don't Be Arch
From A KoL Wiki
Choice adventure number: 1302
Inside the tower you see a man in a very tall hat, standing at a console covered with switches and buttons and levers.
"Beware, ye who enter's the wizard's domain," he quavers, "for I am the wizard, and a real wizard at that!"
"I had no reason to doubt that you're a real wizard until you said that," you reply.
"Silence!"
His hand slowly moves toward a big lever with a blue handle on it.
(with charged druidic orb equipped:)
Fight him |
(fight the Archwizard)
Fight him | [bad idea] |
You take a single step toward him, and he quickly pulls the lever. A blast of liquid nitrogen sprays from a grating on the wall, freezing you solid.
![]() | You lose all hit points. (cold damage) |
Leave for now |
Occurs at The Archwizard's Tower.
Notes
- Attempting to fight when it is a bad idea causes you to lose all your hp and get Beaten Up for 4 turns.
- Failing to initiate a fight or choosing to leave both do not take an adventure.
References
- The message when choosing to leave refers to the expression "If you can't stand the heat, get out of the kitchen."