Don't Be Arch

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Don't Be Arch
Don't Be Arch

Inside the tower you see a man in a very tall hat, standing at a console covered with switches and buttons and levers.

"Beware, ye who enter's the wizard's domain," he quavers, "for I am the wizard, and a real wizard at that!"

"I had no reason to doubt that you're a real wizard until you said that," you reply.

"Silence!"

His hand slowly moves toward a big lever with a blue handle on it.


(with charged druidic orb equipped:)

Fight him

(fight the Archwizard)


Fight him  [bad idea]

You take a single step toward him, and he quickly pulls the lever. A blast of liquid nitrogen sprays from a grating on the wall, freezing you solid.

HPYou lose all hit points. (cold damage)

Leave for now
You can't stand the cold, so you're going to get out of this whatever-the-opposite-of-a-kitchen-is.

Occurs at The Archwizard's Tower.

Notes

  • Attempting to fight when it is a bad idea causes you to lose all your hp and get Beaten Up for 4 turns.
  • Failing to initiate a fight or choosing to leave both do not take an adventure.

References

  • The message when choosing to leave refers to the expression "If you can't stand the heat, get out of the kitchen."