Duel Nature
From A KoL Wiki
As you climb a hill in the path through Whitey's Grove, you finally see it: the white whale! The whiiiite whaaaale! It's right on the path in front of you! You pick up speed and flat-out run towards your iconic, deeply symbolic nemesis.
Then you trip over a dueling turtle that was slowly making its way across the path in front of you. When you look up, the whale's gone again. Curses! Oh, well, at least you found a turtle!
Duel the turtle |
You challenge the turtle to a duel. It's a blazingly fast dueler, as turtles go, which means you're only moving three or four times faster than it is. You handily defeat it, and it is honor-bound to come along with you.
![]() | You acquire an item: dueling turtle |
Occurs at Whitey's Grove as a Turtle Tamer.
Notes
- This encounter does not consume an adventure.
History
- Prior to the Turtle Taming revamp, Eau de Tortue was required to encounter this adventure and a turtling rod was required in order to tame the turtle.
- With a turtling rod equipped, you received this message:
- You hold your turtling rod at the ready and challenge the turtle. It's a blazingly fast dueler, as turtles go, which means you're only moving three or four times faster than it is. You handily defeat it, and it is honor-bound to come along with you.
You acquire an item: dueling turtle
- You hold your turtling rod at the ready and challenge the turtle. It's a blazingly fast dueler, as turtles go, which means you're only moving three or four times faster than it is. You handily defeat it, and it is honor-bound to come along with you.
- Without a turtling rod equipped, you received this message:
- You try to duel the turtle, but he turns his nose up at your choice of weapon. Then he turns his nose around, and walks away.
- With a turtling rod equipped, you received this message:
References
- The white whale is a reference to Moby Dick.
- Adventure title is a play on phrase dual nature.