Juggle Fireballs

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Juggle Fireballs

Juggle Fireballs

Type: Combat
MP Cost: N/A

Level 1: Briefly stun enemy and increase your stats by 100%

Level 2: Stat gain raised to 200%

Level 3: Also recover some HP

Source: Juggle Fireballs and equipping fire flower or bonfire flower
Price: N/A
Class: N/A
Level: N/A
When Used:
At level 1: You conjure up some fireballs and deftly juggle them.
You acquire an effect: Warmed Up
(duration: 1 Adventure)

At level 2:

You conjure up some fireballs and deftly juggle them.
You acquire an effect: Heated Up
(duration: 1 Adventure)

Additionally, at level 3:

HPYou gain X hit points.


Notes

  • At level 3, this also heals you for 50% your buffed Myst (before Warmed Up/Heated Up), rounded down.
    • This skill can only be cast multiple times per fight at level 3.
  • Warmed Up or Heated Up will only be gained if you don't already have the effect -- casting multiple times per fight won't allow you to gain additional turns of the effect. However, it can persist beyond the end of a fight if you finish the fight without using a turn.
    • When not at level 3, casting this skill when you already have Warmed Up or Heated Up staggers the monster but doesn't do anything else.