Jurassic Parka
From A KoL Wiki
This parka will make you look like a dinosaur. Not in the, "ok, boomer," kinda dinosaur way, but in the cool, "look, Ma, I'm a dinosaur!" way.
Type: shirt
Power: 100
Cannot be traded or discardedAll Attributes +10%
Slight Resistance to All Elements (+1)
Deters an opponent's first attack
Engage dinosaur modes for more bonuses
(In-game plural: Jurassic Parkas)
Obtained From
- Items
- packaged Jurassic Parka
Notes
- The parka has an [adjust] link in the inventory that leads to Adjust Your Parka.
- Adjusting the parka changes its image, adds a "(<mode> mode)" suffix to its name and replaces "Engage dinosaur modes for more bonuses" with the mode enchantments. Unlike the unbreakable umbrella it doesn't change the item description.
- Allows using Engage ultra-attractive parka mode during the Fall of the Dinosaurs path.
- Is automatically pulled for you at the beginning of your run, with the message:
- You think about your requests to the scientists in the afterlife. You didn't ask for reality, you asked for a warm coat.
You acquire an item: Jurassic Parka
- You think about your requests to the scientists in the afterlife. You didn't ask for reality, you asked for a warm coat.
- Automatically staggers on the first turn of combat:
- Your opponents seem to be thinking twice about attacking you, possibly because you are disguised as a monstrous thunder lizard!
- This will activate even against foes like the Shadow opponent.
- Like other staggers, this will fail with +151 extra Monster Level.
- If you win initiative, the parka will still trigger (to no effect).
Modes
Mode | Effects |
---|---|
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Maximum HP +100% +50% Meat from Monsters So-So Cold Resistance (+2) |
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+20 Sleaze Damage +20 Damage to Sleaze Spells So-So Stench Resistance (+2) Allows using Spit jurassic acid (yellow ray with a free kill, 99 turn cooldown) |
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+3 to Monster Level per Level (up to +33) So-So Sleaze Resistance (+2) Allows using Launch spikolodon spikes (force the next adventure to be a non-combat if possible, usable 5/day) |
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Damage Reduction: 10 Maximum MP +50 So-So Spooky Resistance (+2) |
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Monsters will be less attracted to you +50% Combat Initiative So-So Hot Resistance (+2) |