Land Ho!
You take the dinghy from The Revolting Sinner to Crab Island, which, true to its name, is absolutely crawling with crabs.
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You take the dinghy from The Revolting Sinner to Battle Island, the site of a terrible war between a bunch of plastic army men and some unidentified heat source.
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You take the dinghy from The Revolting Sinner to Skull Island, which appears to be a very old pirate-themed BRICKO set haphazardly assembled in the water.
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You take the dinghy from The Revolting Sinner to Key Key, the legendary island where all keys wind up when you lose them.
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You take the dinghy from The Revolting Sinner to Glass Island, which is more or less just a big pile of broken glass, covered in plastic monkeys, surrounded by a vast expanse of sea. Y'know -- a vacation destination.
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You take the dinghy from The Revolting Sinner to Dessert Island, which is either a floating cupcake, a cupcake that's way taller than it seems, or a normal-sized cupcake on a sandbar.
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You take the dinghy from The Revolting Sinner to Jungle Island, a jungle densely overgrown with plastic foliage. What ancient plastic threats must lurk beneath its canopy? Guess it's time to find out!
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You take the dinghy from The Revolting Sinner to Isla Blublar, the site of a revolutionary scientific effort to reconstruct plastic dinosaurs based on ancient blueprints.
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You take the dinghy from The Revolting Sinner to Trash Island, which is less of an island and more of an accidental accretion of garbage that finally got dense enough that it stopped blowing around.
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You take the dinghy from The Revolting Sinner to Cemetery Island, where BRICKO figures go when they get thrown away.
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You take the dinghy from The Revolting Sinner to Prison Island, a place where plastic pirates keep terrified human prisoners locked away. This seems very bad, and somebody should do something about it.
Hey, you're somebody!
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You take the dinghy from The Revolting Sinner to Signal Island, and before you even hit the beachhead, strange noises surround and suffuse you. Bursts of static, distant voices, beeps and boops. It's simultaneously annoying and mesmerizing.
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You take the dinghy from The Revolting Sinner to Tiki Island, which seems like it's gonna be a fun place to vacation until you remember that all of the tiki drinks are like forty feet tall.
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You take the dinghy from The Revolting Sinner to Temple Island, a monolithic slab of BRICKO jutting out of the water. What secrets does it hold? You're about to find out.
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You take the dinghy from The Revolting Sinner to Red Roger's Fortress. It's time to bring that bloody skeleton to justice.
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You take the dinghy from The Revolting Sinner to Glass Jack's Cay. It's time to confront that guy once and for all, and ask him what his deal is.
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You take the dinghy from The Revolting Sinner to Storm Island -- even offshore the wind is almost too much to deal with. You finally make it to the beach, where you collapse in a sweaty heap.
Head Inland |
Occurs at PirateRealm