Lights Out in the Storage Room

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Lights Out in the Storage Room
Lights Out in the Storage Room

An ancient grandfather clock wheezes to life somewhere in the Manor, and begins to strike the hour. The reverberations of each tremendous BONG shake loose dust from the rafters and send mice and bats scurrying and flying away. Not even the hippie camp has bongs this enormous and deafening.

You count twelve bells, and just as you're about to relax, there's a thirteenth BONG even more bone-rattling than the previous twelve. As if on cue, when the clock strikes 13 all the lights go out, leaving you stranded in the dark. After a few seconds, you can faintly make out the outlines of sheet-shrouded furniture and boxes full of moldering knick-knacks. The only faint light comes from the full moon shining outside the window. Which is weird, since there's only one moon and it's really, really big.


Feel Your Way to the Door

You run out of the Storage Room, somehow managing to not bark your shins on anything in the dark, or to get bitten by the thing that's barking at your shins in the dark.


Pull Away a Sheet

You whip the sheet off of a nearby statue. It looks like Lord Spookyraven, if Lord Spookyraven had a mass of tentacles where his mouth was supposed to be, and lobster claws instead of hands.

To your horror, the statue clicks its marble claws together and regards you with empty eyes. "Stay with us down here a while, why not?" it says. You turn and blindly flee the room, thoroughly creeped out.


Look Out the Window

You carefully tiptoe through the room to look out the window. The landscape out there doesn't look like anything you've seen in Loathing, and there are strange stars in the sky. You don't recognize any of the familiar constellations; nothing you see up there has a slightly naughty double entendre for a name.

You see a little courtyard with a clothesline stretched across it, and a stooped figure hanging white clothing with mysterious stains on it. The figure turns from its labor and looks at you. It's a woman, impossibly wizened and ancient. She addresses you in a querulous, wavering voice: "I don't know what her little ladyship has been playing in, but these stains just won't come out," she says, regarding you with rheumy, cataract-filled eyes. "I told his Lordship, I told him, 'if Old Agnes can't get a stain out, your Lordship, ain't no power on earth as can get it out,' but he just ordered me to go back to the Laundry Room and try again, he did."

Agnes's eyes suddenly fill with darkness until they're pupil-less, inky black. "BUT AIN'T NO ONE CAN GET A STAIN OUT LIKE OLD AGNES!" she screeches, and disappears, leaving the laundry flapping in the moonlight. Holy crap, that was weird.

Unlocks additional option in Lights Out in the Laundry Room.


Open a Chest

You try to open one of the many chests throughout the room, but they're locked as securely as though they were sunken to the bottom of the sea. Man, what's the point of having a chest you can't open? There has to be a way to open it, right?

Nope, there isn't.


Occurs in The Haunted Storage Room

Notes

  • Feeling your way to the door does not consume an adventure.

References

  • The "Open a chest" text is probably pointing at the sunken chest.
  • The statue under the sheet looks more like Dr. Zoidberg. Even sounds like him. Creepy.