Live. Ascend. Repeat. (adventure)

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Live. Ascend. Repeat.
Live. Ascend. Repeat.

You shoot awake with a gasp. 6:00 AM again, but something is different.

Actually, wait. Nothing is different.

You've been here before. You've lived this. Exactly this life.

Or... you will, at some point live exactly this life.


Let's get to living it then.

You get up and head into town. Hey, maybe you'll run into that Ryerson creep today.

(Can you break the 4th wall and tell me what this is?)

Banishing, olfacting and other similar effects don't do anything.

All item drop rolls are going to be 50 (out of 100), so either you have enough item drop to make things drop... or you don't.

Food, booze, spleen and such will always give average results.

The RNG is seeded the same for each player on each turn #, so barring conditional adventures, everyone will get the same encounters and monsters on the same turn # if they go to the same zone.

+ and - combat doesn't do anything.

Wandering monsters and fights from familiars and such won't happen.

Neat.

You get up and head into town. Hey, maybe you'll run into that Ryerson creep today.


Occurs on starting a new Live. Ascend. Repeat. ascension.

References

The line about running into "that Ryerson creep today." refers to the character Ned Ryerson in the movie Groundhog Day.