Mer-kin trainer
Mer-kin trainer | |
---|---|
Monster ID | 841 |
Locations | Mer-kin Gymnasium |
Hit Points | 800 |
Attack | 750 |
Defense | 700 |
Initiative | 75 |
Meat | unknown |
Phylum | mer-kin |
Elements | None |
Resistance | ? |
Monster Parts | arm, head, tail, torso |
Drops | Mer-kin strongjuice, Mer-kin stopwatch |
Manuel Entry | |
refreshedit data |
This Mer-kin is responsible for training the mighty gladiators who fight for the glory of Gol-Eejee, the Ancient God of Violence. Like any good coach, he's proficient in all the weapons he trains, even though he's kind of doughy and out-of-shape and spends more time yelling at referees than anything else.
Every good coach does that, right? Right?
Hit Message(s):
He beans you in the ankle with the dodgeball. What part of 'dodgeball' didn't you understand? Oh, yeah, the 'dodge' part. Argh! Oof! Ugh!
He rolls up a towel and snaps you on the<groin>[sic]. Now that was just uncalled for. Ow! Ouch! Ooh!
He drags a net over you and beats the stuffing out of you. And the tar. And the crap. Eek! Ow! Oof!
He stabs your <groin> with a switchblade. Man, I hate it when people get all stabby. Ow! Ugh! Eek!
He beans you with a dodgeball, tangles you in a dragnet, and slashes you with a switchblade. Then he tells you to go hit the showers, but you decline. Ouch! Ooh! Argh!
He throws the dodgeball at you, but misses by a country league.
He tries to whip you with a wet towel, but gets confused why people need towels deep under the sea.
He tries to drag a net over you, but gets winded and has to stop.
He tries to stab you with a switchblade, but he's moving slow enough that you can dodge.
He stops attacking to make sure all of his gladiators are using enough soap in the showers. (FUMBLE!)
![]() | You acquire an item: Mer-kin stopwatch (5% chance)* |
![]() | You acquire an item: Mer-kin strongjuice (25% chance)* |
Occurs at Mer-kin Gymnasium.
Notes
- This monster has a soft damage cap that kicks in if your attack would do more than 600 damage. The actual damage done in that case is (X-600)^.75 + 600, where X is the damage your attack would have done without the cap.