Myst Island

From A KoL Wiki

The lookout on the pirate ship spots a small pine tree-covered island in the distance, and you set out in a rowboat to investigate. You land at a convenient dock and have a look around -- oddly, the place seems to be uninhabited, despite having a number of interesting buildings -- a large clock tower, a planetarium, even a broken-down rocket ship of some sort.

Eventually you come upon a small library. Two books -- a red one and a blue one -- are separated from the rest of the volumes. Upon opening them, though, you discover that neither one contains any words, but instead a small window full of static and a mysterious voice begging you to find some missing red or blue pages.

Not wanting to get involved in what is undoubtedly a long and drawn-out adventure full of obscure puzzles and probably at least one really annoying maze, you put the books back on the shelf, pointedly ignore the obvious secret panel in the fireplace, and instead spend an hour in the planetarium improving your knowledge of the cosmos before heading back to the pirate ship. As far as you're concerned, the ending to this one can remain unwritten.

You gain 250-350 Wizardliness.

Coordinates

(3,35); (13,86); (44,45); (52,50); (81,5)

References

  • This island is a reference to the graphic adventure game Myst. The game's main "Myst island" contained, amongst other things, a clock tower, a planetarium, a broken-down rocket ship (which links to another area containing the "really annoying maze" mentioned in the adventure text), and a library with red and blue books containing the imprisoned sons of Atrus. The sons would beg the player to locate additional pages for their books, eventually pointing out a secret panel in the library's fireplace. The mention of being "unwritten" refers to Atrus's monologue during the opening sequence, where as he falls into the fissure he suggests "that perhaps the ending has not yet been written".

See Also