Sea *dent: Summon a Wave

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Sea *dent: Summon a Wave

Sea *dent: Summon a Wave

Type: Noncombat
MP Cost: N/A
usable 1 time per day (X left)

You have the power to control the waves!

Summon a wave and flood your current zone

Source: Monodent of the Sea
Price: N/A
Class: N/A
Level: N/A
When Used:
takes you to Summon a Wave


Notes

  • The Monodent of the Sea must be equipped to cast this skill.
  • The wave will flood whatever your Last Adventure zone is, even if you didn't use the Monodent while adventuring there. The flooding will last until rollover.
  • The flooded zone will cost 2 adventures if you don't have Fishy, but you don't need a way to breathe underwater. (The flooding isn't total submersion.)
  • At the start of each fight in the flooded zone, if the Monodent is equipped, you will get 1 turn of Fishy, which will typically be consumed at the end of the fight.
This area is still suffering the effects of the giant wave you summoned. You spot a fish in the floodwater, spear it and take a nibble.
You acquire an effect: Fishy
(duration: 1 Adventure)
  • If you don't equip the Monodent, you won't get any free Fishy turns.
  • If you conclude the combat without spending a turn, you keep the Fishy.
  • Monster images in the flooded zone will be overlaid with water, similar to Heavy Rains. The hover text for the water overlay is "Giant Wave Flooding".

See Also