Sea *dent: Summon a Wave
From A KoL Wiki
Sea *dent: Summon a Wave
Type: NoncombatMP Cost: N/A
usable 1 time per day (X left)
You have the power to control the waves!
Summon a wave and flood your current zone
Source: | Monodent of the Sea |
Price: | N/A |
Class: | N/A |
Level: | N/A |
When Used: |
takes you to Summon a Wave |
Notes
- The Monodent of the Sea must be equipped to cast this skill.
- The wave will flood whatever your Last Adventure zone is, even if you didn't use the Monodent while adventuring there. The flooding will last until rollover.
- The flooded zone will cost 2 adventures if you don't have Fishy, but you don't need a way to breathe underwater. (The flooding isn't total submersion.)
- At the start of each fight in the flooded zone, if the Monodent is equipped, you will get 1 turn of Fishy, which will typically be consumed at the end of the fight.
- This area is still suffering the effects of the giant wave you summoned. You spot a fish in the floodwater, spear it and take a nibble.
![]() | You acquire an effect: Fishy (duration: 1 Adventure) |
- If you don't equip the Monodent, you won't get any free Fishy turns.
- If you conclude the combat without spending a turn, you keep the Fishy.
- Monster images in the flooded zone will be overlaid with water, similar to Heavy Rains. The hover text for the water overlay is "Giant Wave Flooding".