Talk:A Radio on a Beach
I just got this message from the radio, but I don't know how to add it to the page properly. Hope this is the appropriate place to leave it: You turn the biggest knob on the radio until you find a signal:
"Attention Operative QZ-N-0. <garbled> Kurzweil at Jungle
<woman's voice: Foxtrot. Alpha.>
Camp 4 reports the theft of Project T. L. B. materials. <garbled> ...
<series of 12 beeps>
immediate... <static> <garbled> confident that it has ...
<series of 17 beeps>
yet been removed from the jungle. Message repeats."
Is this per player/ascension? I will be able to answer the second question shortly, but if another user can make this edit, I'd be obliged.--Tibor212 (talk) 15:39, 4 October 2014 (UTC)
By talking on the radio you get a GPS receiver for hunting the object in the jungle. Beeping or progress seems to be positively correlated with +INIT%
Getting 3-4 beeps at +80% init
Getting 5 beeps at +120%
Getting 6-8 beeps at +220%
Lost count of how many beeps already, but probably requires 60-100
Your GPS watch goes crazy as your draw nearer to a hollow tree stump.
You creep forward, peer inside, and see... A squirrel with what appears to be a bacon, lettuce and tomato sandwich.
You... take the sandwitch [sic].
Project T. L. B. You acquire an item: Project T. L. B.
You press the talk button and confidently shout "Sixer Negative!" into the microphone. The reply comes almost instantly:
"Acknowledged, Operative QZ-N-0. A drone has been deployed to <garbled> Project <garbled> ...
<series of 9 beeps>
T. and
<woman's voice: Tango. Bravo. Uniform. Tango.>
your... <static> Please stand by."
You stand by. The radio. And also by the ocean, I guess. After a moment, sure enough, a drone arrives, takes your nifty new watch and the sandwich, and drops a little bag of coins neatly into your hands.
Coinspiracy You acquire 30 Coins-spiracy
Data on additional quests from the radio on conspiracy island
I got two quests from the radio - first 10 packs of smokes from the smoke monster in the Deep Dark Jungle (usual bounty hunter type quest. Got 30 Coinspiracy when completed.
Now working on getting an ESP suppression device from the lab. Every 10 or so adventures you get access to a room with a scientist who tests you for ESP by asking you to pick one of 5 cards. Tried them all, so I think it's random each time. Nope, there's a hint in what the proctor does as he places each card, e.g. 'He waves a fly away' means pick the wave card. Etc. D'oh! ESP Suppression Collar, a quest item.
http://www.kingdomofloathing.com/desc_item.php?whichitem=887199815
ESP suppression collar This is a collar designed to prevent latent psychic abilities from manifesting. It doesn't actually stop the abilities from being usable, it just explodes if any psychic activity takes place within six inches of it. It is a very effective deterrent.
Type: accessory Cannot be traded or discarded Quest Item
Upon returning to the radio:
You press the talk button and confidently shout "Lima Whiskey!" into the microphone. The reply comes almost instantly: "Acknowledged, Operative EC-T-1. Client requests
<woman's voice: Romeo. November. Charlie. Hotel.>
ESP suppression collar ...
<series of 12 beeps>
thrown into <garbled> ocean.... <static> Claims they have agents there that will retrieve it."
Whatever you say, crazy radio. You toss the device into the ocean, and a few seconds later, a bag of coins erupts from beneath the water and lands right in front of you.
You acquire 30 Coins-spiracy
(I notice they have clarified it's not pronounced "co-inspiracy")
NEXT QUEST:
You turn the biggest knob on the radio until you find a signal:
"Attention Operative 21-B-M. Emergency deployment orders have been executed due <garbled> a shortage of experimental serum P-00.... <static> Zero. ...
<series of 6 beeps>
Lt. Weirdeaux <garbled> known to have P-00 manufacturing facilities inside the Site 15 mansion. Message repeats."
HIT THE TALK BUTTON AGAIN:
You press the button labeled "TALK" and spout out your best paramilitary-sounding radio lingo. "Over. Yankee Wilco. Break. Uniform Negative. Hammer Down Hammer Down Hammer Down."
Your best is not very good. Thankfully, the voice on the other end of the line doesn't seem to mind, and responds:
"Acknowledged, Operative 21-B-M. Collect 5 vials and return to staging area. Repeat. 5 vials. Five. F.
<woman's voice: Romeo. Tango. Bravo.>
I.... <static> <garbled> <garbled> V. I.
<woman's voice: Uniform. Tango. Tango.>
A. L. S. "
Huh. I wonder how many vials they want.
[NOTE: I already have 2 vials, so this at least is not like the bounty hunter quests where the items only drop when the quest is 'live'. The smoke monster no longer drops smokes so I think that one was more like your normal bounty hunter quest.]
UPON COMPLETION:
You press the talk button and confidently shout "Zulu Wilco!" into the microphone. The reply comes almost instantly: "Acknowledged, Operative 21-B-M. Please return vials via the postal receptacle adjacent to your
<woman's voice: Echo. Romeo. Charlie.>
<garbled>"
Sure enough, there's a mailbox next to the radio. How did you not notice that before? You drop the vials into it, and in doing so find your payment taped to the underside of the handle.
You acquire 30 Coins-spiracy
QUESTS ARE ONE PER AREA OR LIMITED OR ARE THERE MORE? I finished the ESP Collar today and started and finished the vials today, already did the jungle one and now the radio says this:
You randomly twiddle the knobs on the radio, but all you hear is static.
Oh well. Maybe try again tomorrow.
Aliendial (talk) 19:11, 5 October 2014 (UTC)aliendial
fingernail collection, environmental gore cleanup
- So hey here's all the relevant text I could find for today's quest. --billybobfred (talk) 18:31, 5 October 2014 (UTC)
- The Big Clipper
- Your mysterious contact wants you to gather fingernail clippings from the Mansion of Dr. Weirdeaux. (0 / 23 collected so far)
- "Attention any available operative. Attention any available operative.A reward has been posted for DNA evidence gathered from Lt. Weirdeaux's subjects inside Site 15. The DNA is to be gathered via keratin extraction. Message repeats."
(This is the un-garbled mission text, deciphered by the arcane method of pressing "keep listening" a lot. :v Sadly that doesn't work with the other garbled mission text.)
- You press the button labeled "TALK" and spout out your best paramilitary-sounding radio lingo.
- "10-4. Good Buddy. I... er... Sixer? I... er... Sierra?"
- Your best is not very good. Thankfully, the voice on the other end of the line doesn't seem to mind, and responds:
- "Acknowledged, unidentified operative. Keratin-extraction tools can be found point one seven clicks west-northwest of your location, underneath dead drop rock Orange 17.... <static> have been collected. "
- You walk up the beach a ways (a ways being approximately 17% of one kilometer, it turns out) until you find a rock with the number 17 on it in bright orange paint. You pick it up, and sure enough there is a pair of fingernail clippers underneath it.
military-grade fingernail clippers
- "Awaiting mission status update from activated operative. Message repeats."
- You press the talk button and confidently shout "Papa Negative!" into the microphone. The reply comes almost instantly:
- "Negative, negative operative. Insufficient DNA gathered. 23 units are required."
- You pull out your clippers and manage to get a little sliver of something fingernail-like from the monstrosity. It bellows with rage.
(Increases ML?)
- You probably shouldn't risk another clip -- this thing just keeps getting angrier.
(after 3 uses in the same battle)
- The Big Clipper
- Return to the radio to find out what to do with all of these fingernail clippings.
- You press the talk button and confidently shout "Roger Xray!" into the microphone. The reply comes almost instantly:
- "Acknowledged, operative. Return DNA ...
- <series of 10 beeps>
- dead drop Orange 17 for payment."
- You head back up the beach to return the fingernails and the clippers, and when you pick up good old Orange 17, there's a pile of money waiting for you!
Coinspiracy You acquire 20 Coins-spiracy _______________________________________________________________
NEXT QUEST- ENVIRONMENTAL GORE CLEANUP AT LAB
You turn the biggest knob on the radio until you find a signal:
"Attention any available operative. Attention any available operative. Laboratory overseer General Sitterson reports unacceptable levels of... <static> Several elevator shafts are already fully clogged, limiting staff mobility, and several surveillance camera <garbled> have been rendered opaque,... <static> the <garbled> of experimental data at risk. Immediate janitorial assistance is
<woman's voice: Charlie. Hotel.>Message repeats."
CONTINUE LISTENING:
"Attention any available operative. Attention <garbled> available operative. Laboratory overseer General Sitterson reports unacceptable levels of environmental gore.... <static> elevator shafts are already fully clogged, limiting staff ...
<series of 9 beeps>
and several surveillance camera lenses have been rendered opaque, placing the validity... <static> at risk. Immediate janitorial assistance is <garbled> Message repeats."
[AFTER SEVERAL TRIES THE VALIDITY OF EXPERIMENTAL ____ NEVER COMES IN CLEAR]
UPON ACCEPTING QUEST:
You press the button labeled "TALK" and spout out your best paramilitary-sounding radio lingo. "Mayday Alligator Papa? Febtober Febtober Febtober. Oscar Out Goldthwait?"
Your best is not very good. Thankfully, the voice on the other end of the line doesn't seem to mind, and responds:
"Acknowledged, unidentified operative. Deploying <garbled> cleaning supplies now. "
A bucket falls from the sky, hitting you on the head.
You acquire an item: gore bucket You lose 15 hit points.
gore bucket
This is a bucket designed for carrying disgusting filth from place to place. That is what all buckets are for.
Type: off-hand item Cannot be traded or discarded Quest Item
THE GORE BUCKET GETS FILLED A BIT (4-7 lb. each time) WITH EACH MONSTER BEATEN, e.g.
After the fight, you manage to scrape about 4 pounds of gore off of the floor, walls, ceiling(?) and various pieces of laboratory equipment.
You place your bucket on a laboratory table and wait for the lights to go out. When they come back on, there's an additional 6 pounds of gore in the bucket. Spooky!
UPON COMPLETION:
You press the talk button and confidently shout "Affirmative Negative!" into the microphone. The reply comes almost instantly: "Acknowledged, operative. Lab <garbled> equipment reports that environmental gore ...
<series of 17 beeps>
are now within... <static> tolerances."
A pile of coins falls from the sky, presumably from the same place the bucket came from.
You acquire 20 Coins-spiracy
Aliendial (talk) 12:23, 6 October 2014 (UTC)aliendial
Quest spading
Gore Tipper
Increasing meat drop appears to accelerate the rate of gore acquisition.
With approx. +685% (235% equipment, 305% buffs, 142.9-145.2% familiar), I received 13-15 pounds of gore per fight. (15 twice from scientists, 13 and 15 from monkey, 13 from soldier, 15 from girl, and 14 from a scientist to end the quest at 100 - so I don't know if the last data point might have been more.)--Ailuro Dragon (talk) 17:12, 8 October 2014 (UTC)
There seems to be something other than meat drop that affects how much gore you get. I also adventured here with +685% meat drop, and got 8-10 pounds of gore per fight. (FWIW, I also had +200% item.) --MogamboRanger (talk) 14:14, 14 October 2014 (UTC)
Pungle in the Jungle
Looks like it's based on Myst. Took me 28 turns to find 11 puns with between 750 and 850 buffed myst. --glebs (talk) 16:43, 15 October 2014 (UTC)
myst : 13393 (551) (+2400%) tt, l29. 14 turns. --Evilkolbot (talk) 20:29, 17 October 2014 (UTC)
Occasionally seems to increment in the middle of combat, in addition to at the end (6/11 at start of combat, 7/11 second round, 8/11 last round). No message appeared to correspond to the increase. 275/166 mys Five35 (talk) 18:08, 28 October 2014 (UTC)
At 51,000 Myst it took 13 turns. If there is a cap it's more than that. --Taker of Things (talk) 12:26, 30 June 2016 (UTC)