Talk:A Sinister Dodecahedron

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Pretty obvious thought about this zone

A new encounter each day and one from all the preceeding days? Should take about 13 adventures to clear on the last day. Gront 01:00, 13 December 2007 (CST)

  • I wouldn't be surprised if that wasn't exactly the case - could easily be one adventure the first day, then two plus one the second, three plus two plus one the third, etc.; would take 78 adventures on day 12 (364 adventures total). Which is, of course, assuming (in either case) that it won't stop at 11. ;) --Id the Mildly Confused 03:09, 13 December 2007 (CST)
    • Agreed today was a pear tree, tomorrow must have something to do with turtledoves. also, with the item it gave us at the end? think if we collect them daily it will reward us with them making a new familiar or something?
      • I think it'll actually be two different new adventures, actually. Say, a turtle dove monster, and then a second turtle dove monster, instead of a turtle dove and then another laser in a pear tree.--Valter 15:41, 13 December 2007 (CST)
      • I think it'll be a 2-headed turtle dove cyborg or something, valter was right about the number, but I think its one new monster per day,one that could "count" as that many things (ex. multi-heads, multiple spoken of, but only counts (12 alpha rulers)ect...), plus the previous ones [edit] ya valtor was right, and its the 12 days of christmas(i still like my 12 alpha rulers one] .--diablo 2 20:32, 13 December 2007 (CST)

Nay. You fight 2 turtle mechs, and a laser in a pear tree. DAMN IT IT'S A COUNTDOWN.--Badgerman 22:05, 13 December 2007 (CST)

  • Nope, not a countdown, look at the names. Listen to this. On the second day of Crimbo, my game came at me, with two turtle mechs, and a death ray in a pear tree! It is indeed a "12 Days of Christmas" spoof. Maybe 3 french chefs tomorrow? :P --Jimfromtx 22:39, 13 December 2007 (CST)
    • Oh yeah, totally called it. ;D --Id the Mildly Confused 23:01, 13 December 2007 (CST)
    • The reward adventure consumes a turn too, so day one is 1+1=2 turns, day 2 is 2+1+1=4 turns, so days 12 would be 79 turns (not 78, including the reward)--JRSiebz (|§|) 23:12, 13 December 2007 (CST)
      • I made a chart to show the distribution of adventures from Dec 13 to Dec 24. It matches what JRSiebz has pointed out. http://jokermage.googlepages.com/crimborg12.html Jokermage 01:27, 14 December 2007 (CST)
      • Assuming the pattern does continue to its logical conclusion, I wouldn't much want to be in Oxy. Would have to save up over rollover to finish the last day (unless there are some non-food/booze adv++ goodies to come - would need to be beefier than the fancy chocs).--Feliks 02:19, 14 December 2007 (CST)
        • By fancy chocs, I of course mean vitachoconutriment capsule--Feliks 02:23, 14 December 2007 (CST)
      • I'm in hco right now, and by the time it gets to day 9 I'll only need a little over 130 or so adventures saved up (if I'm going to rest up at my camp, anyway; with drastic healing scrolls, I only need 128, I think) to get everything on the 24th of December without worrying about finding items early on to help. What I'm REALLY worried about is the chance that Jick and Skully decided to include their own original addition to the song, a 13th day of Crimborg that actually occurs on Crimbo day (christmas...) that includes everything + 13 of the new monster at the very beginning. Because of that chance, I'm gonna go ahead and not use a single adventure more than what I can get back to 200 from on rollover (adventure until 160 every day) until the Sinister Dodecahedron adventures force me to.--HikaruYami 18:13, 14 December 2007 (CST)
        • As far as HCO goes: Jick and Skully making people decide whether to enjoy a holiday fully or pursue their regular ascending? Never! Couldn't happen. The oxy player has three choices, as I see it: either start saving up turns (slowing down the run), or don't go through the Crimbo content, or drop the path. Any of these is a viable choice. As far as a thirteenth day, I sort of doubt it'll happen - Jick almost never uses the number 13, remember? I could, however, see the progression being shortened to eleven days. (Although it seems like we're probably building things, and eleven doesn't divide by anything.) --Id the Mildly Confused 23:20, 14 December 2007 (CST)
          • Well, it's a choice, for me, of whether to go through the full holiday content and postpone ascending (it would only be my second ascension anyway), or to just go on ahead and do all the long crap of Naughty Sorceress stuff and go ahead into a bad moon run; and believe me, once I've used all those adventures doing that, either Crimbo will be over or I won't be able to get enough food/drinks to do the rest of the adventures (I'll have just started a bad moon, after all...). Or, of course, I could drop the path after all this time of not using a 10-leaf clover, at level 13, for no good reason but to ascend faster and enjoy Crimbo at the same time. Seriously, your logic baffles me. Just face it, people going for a bad moon run from an HCO run just have it worst off in any situation. As I said before, it's very possible for me to complete this content in this run, it will just make me not ascend as soon.--HikaruYami 07:24, 17 December 2007 (CST)

Would it be necessary to include a reference for each specific monster? i.e. point out the the Turtle Mech references the turtle doves, and so on? It seems a bit redundant unless the reader is unfamiliar with the 12 days of Christmas song, which is a possibilty.--Treyski 10:27, 14 December 2007 (CST)

too tired, but someone check

Holographic Access Limiter abbreviates to HAL. Double check the 2001 reference.--Toffile 02:23, 13 December 2007 (CST)

incorrect data part

Shouldn't we take out the unlocks part because adventuring there doesn't unlock anything. We should just place tha

Really a "Rama" Reference?

I'm sorry but I'm just not getting the Rama reference. This whole thing is totally Borg from Star Trek (okay, except for the "HAL" reference) and besides, the Borg "regenerate" at night. Plus it's a convenient way to keep people from trying to adventure beyond their daily limit in the dodecahedron. Can we remove this reference from the page? What does everyone else think? --Henry t 19:16, 14 December 2007 (CST)

I think that Jick often alludes to two or more sources with one reference. I also think it looks horrible to have an argument about which reference is "correct" on the actual (non-discussion) page of the wiki. I've never read Rama, though, so can we get an answer from someone who has? --DuckAndCower 21:58, 14 December 2007 (CST)

I've read the four original Rama books many times. And I'd say that the mechs (turtle and swiss hen) sound similar to the biots working on Rama.--Sleet 23:30, 14 December 2007 (CST)

If you miss a day or two

I missed the first two days, and today I got the following adventures here :

*1 pear tree
*1 laser cannon reward
*2 turtle mechs
*1 pear tree
*1 reward
*3 swiss hens
*2 turtle mechs
*1 pear tree
*1 reward
*then the dodecahedron shut down for the night

So it looks like you can catch up at any time (although I hate to think how many advantures you'd need if you discovered the dodecahedron on christmas day). Squiffle 23:59, 14 December 2007 (CST)

  • I have recieved the same information. I missed day 3 and I got the day 3 and 4 adventures. --Blazingthunder 12:47, 16 December 2007 (CST)

If I have any mathematical prowess, the grand total of adventures needed to receive all 12 rewards would be 376. I'm pretty sure that is correct, but someone please check.--Treyski 03:34, 15 December 2007 (CST)

  • 376 looks ok to me. --Evilkolbot 12:03, 15 December 2007 (CST)

Carol

  • shouldn't the non-combat adventures be in the order they are sung in the carol? i.e. the pear tree comes last? --Evilkolbot 12:03, 15 December 2007 (CST)
    • Nope, because you're going through the days in order. So the first day is a death ray, then the laser cannon. Then two turtle mechs, a death ray, and the chin strap, etc. The first day of Crimbo comes before the second, after all! --Jimfromtx 14:29, 15 December 2007 (CST)
      • but it's the order you fight them in, no? --Evilkolbot 15:02, 15 December 2007 (CST)

"On the first day of Christmas, my true love sent to me A partridge in a pear tree." "On the second day of Christmas, my true love sent to me Two turtle doves, And a partridge in a pear tree." Etc.

Get it? --Duff 17:38, 16 December 2007 (CST)

Swiss Aleins

Ok this is a bit of a stretch... "(unless they're making furniture in Sweden).", "Swiss Hen"... Ok, Its a lot of a stretch --Co678 13:46, 15 December 2007 (CST)

  • Probably more a reference to a Swiss Army Knife, with everything from blades to the aforementioned useless tweezers. Heck, mine has a corkscrew, and how often do you need *that* in combat or camping? --Jimfromtx 14:31, 15 December 2007 (CST)
    • Err, I think the stretch was the fact that it says "Sweden" and not "Switzerland". Things from Sweden are Swedish, after all.--HikaruYami 07:32, 17 December 2007 (CST)
      • Actually, I'd say that the reference to Sweden and furniture is a pretty obvious nod-o-the-hat to Ikea. --Pnut617 22:30, 23 December 2007 (CST)

Ambiguous Non-combat triggers

Instead of

Only appears after you defeat two turtle mechs and the death ray in a pear tree.

and

Only appears after you defeat three swiss hens, two turtle mechs, and the death ray in a pear tree.

It would be less ambiguous to say

Only appears after you defeat the second death ray in a pear tree.

and

Only appears after you defeat the third death ray in a pear tree.

For the subsequent Non-Combat adventures. DRiaPT is the triggering combat after all. --Jokermage 15:02, 15 December 2007 (CST)

  • Also it would take up much less room when we get to the later adventures. --Jokermage 15:06, 15 December 2007 (CST)

Note on the four killing birds

Okay, I was fighting the four of them and I pickpocketed one feather and still recieved another after it was defeated. So these drop multiple killing feathers.--PsychoBoy 23:31, 15 December 2007 (CST)

  • Most I've gotten with a ton of +item is two from one bird.--Unsure 23:38, 15 December 2007 (CST)
    • I've gotten three from one bird. Yoinked two, and got one after the fight. --Shima 11:32, 16 December 2007 (CST)
      • I'm fairly certain it's impossible to yoink more than one item. I take it you're running Picklish's use item script? --Bagatelle 11:42, 16 December 2007 (CST)
        • If by "yoink" you mean steal using the V for Vivala mask, then yes it's possible to get more than 1 from a fight. Also from my experience the killing bird drops 2 feathers.--Alphie 05:33, 23 December 2007 (CST)

CLEESH

Looks to me like if you cast CLEESH on a monster, it doesn't count. I've fought 8 killing birds so far. Obvious explanation would be that you must kill 2 turtle mechs, or 3 swiss hens, or whatever, not frogs and newts.--Jimmyfisher 01:11, 16 December 2007 (CST)

Heh, that's the case with everything that requires you to kill a specific monster (that can be CLEESHed, at least), so it was kinda expected from most of us. It's the default mechanism, after all.--HikaruYami 07:35, 17 December 2007 (CST)

Again, great for moxie classes to grab all those items, CLEESH and fight more. He He. Misstrain 09:05, 18 December 2007 (CST)

SCALED COMBAT

Thought someone should mention that the monsters stats seem to scale to your own. Not sure in what way.--Xclockwatcher 05:54, 16 December 2007 (CST)

  • Every entry in the article belonging to this very talk page mentions that they scale, probably similarly to what came in Crimbos past. --Bagatelle 09:23, 16 December 2007 (CST)
  • How does the ML scale with stats? I don't think my Hovering Sombrero is giving any bonus to my stat gains. I did notice that the potion of temporary gr8tness works wonders, though. --Seiterman 19:24, 17 December 2007 (CST)

Incomplete sequences

I haven't actually done any testing, but yesterday I killed every enemy required for the daily requirement in the dodecahedron, but I did not have enough adventures for the final, non-combat adventure. Today, when I adventured in the dodecahedron, my first adventure resulted in me receiving the non-combat adventure I should have received the night before (had I had the requisite adventures). I'm not sure, but this leads me to believe that if you don't have enough adventures to finish the daily installment, when you gain more adventures after rollover, you should pick up where you left off. (This should become more important in a few days, when the daily requirement is more than than the number of adventures one receives at rollover).--Knobula 22:30, 17 December 2007 (CST)

  • Yep, completely already discussed in the "If You Miss a Day or Two" section. --Ashallond 22:40, 17 December 2007 (CST)
    • No, this was not discussed at all in the "If You Miss a Day or Two" section. That section is about missing full days. This section is about missing partial dodecahedron sequences. I just tested it on one of my accounts. It was a day behind, but I had used the leftover adventures to kill as many of the next day as I could (in an attempt to catch up with the day I had missed).

I did the day's worth, (starting from the swarm a-swarming) got the item for the day that I missed; and then continued adventuring in the dodecahedron until I ran out of adventures, starting with the first adventure of the next cycle (the saw); however, I did not have enough adventures to finish that cycle and completely catch-up. Instead, I only made it to the killing birds. The next day, when I went back to the dodecahedron, my first adventure was the killing bird that I had not killed the day before.

Anyway, long story short, if you do not complete a full cycle (e.g. you only kill 2 of the 5 golden rings) before rollover, you will be returned to wherever you stopped in the previous cycle.--Knobula 04:02, 21 December 2007 (CST)

Goose a-laying number of item drops

Hey I just got done fighting a goose a-laying and got two robotronic eggs. I updated the page to reflect that. If someone could try pickpocketing to make sure that would be great.--Kingbowzer 22:37, 17 December 2007 (CST)

  • If you pickpocket one, the only 1 can drop after the fight is over. --Ashallond 22:40, 17 December 2007 (CST)

Might just be me

Has anyone noticed that as the number of monsters increase, their hp decreases?

  • Nope.. I havent... Although it could be to do with your firework effect wearing off, as the mosters stats scale...--Froggybuster 02:45, 18 December 2007 (CST)

Outfit?

The things from the one-time adventures seem to be made for an outfit. Certain things are going to obviously be part of a pair of pants. Does anybody know anything about this?--Poketape 17:04, 18 December 2007 (CST)

  • Maybe I misheard it, but, Jick and Skully made a mention about an item giving intrinsic effect for Can Has Cyborger and that the item was "almost ready" or something. These parts were my first thought for that item.
    • First, remember to sign your posts. Second, that would be slightly annoying, insofar as it would decrease the unique awesomeness that is my pressie. --Flargen 00:19, 19 December 2007 (CST)
  • If you heard it last Monday, Skully mentioned a "Cyborg outfit," not an item with cyborgor ability. --Ashallond 16:51, 19 December 2007 (CST)
  • Todays item allowed the creation of a pair of pants with the second General Assembly Module. It looks like the next two days there will be a third item to construct some sort of helmet with the chinstrap and visor, as well as a third General Assembly Module. --OMGWTFLOL 22:25, 21 December 2007 (CST)

Noncombat Descriptions

So, I'm having an internal debate over these. Part of me giggles at the thought of listing the monsters required for each noncombat a la the song, while part of me... Also likes the idea. --TechSmurf 20:31, 18 December 2007 (CST)

For the most part, I think the wiki strives for a clear, concise presentation once it's satisfied the requirement of duplicating content in exacting detail. As such does not cater to our merry little whims to make weird jokes that are still technically not misleading. Most of the time, anyway. Sometimes you can sneak one in. But not on a page that's as popular as this one is right now. Try doing it a month or two after Crimbo ends. --Flargen 00:22, 19 December 2007 (CST)
Listing the noncombat conditions as the number of pear trees one has to defeat is more concise and more specific as to when you get the noncombat. The third noncombat, for example, specifically occurs after defeating 3 swiss hens, 4 turtles and 3 pear trees. Since the third pear tree is the immediate trigger, that is all that really needs to be said. --Jokermage 02:00, 23 December 2007 (CST)

Plural of Goose is Geese

In the absence of contradictory information, the page should use the normal plural for goose -- "geese". Everything else on the list is pluralized for the song part ("turtle mechS"). No reason to hold back just because it's irregular in English. Kilyle 16:40, 19 December 2007 (CST)

Hardcore Strategy

This being my first ascension and my first Hardcore run, I'm left wondering how I'm going to drum up the necessary adventures on the final day. It's way over 200, and I can't buy Hell Ramen at the mall. Assuming that the final day is also the only chance to fight the final sequence (that it's gone the next day), I request suggestions on how to approach this problem so that I can get the final prize and complete the sequence in victory. Thank you. Kilyle 20:41, 19 December 2007 (CST)

  • Not sure if I understand your question properly, but it's already been established on this very article that you don't have to do everything in one day, and that Crimbo Town disappears at the end of December, not the day after Christmas. --Bagatelle 21:49, 19 December 2007 (CST)
    • Oh man, I read through that thing so many times, and obviously for some reason I was remembering the total number of fights, instead of the number for the final day. And yes, I did understand that I didn't have to do them all in one day. I have no idea how my brain picked up on the wrong number. (Guess that's egg on my face.) Kilyle 06:14, 20 December 2007 (CST)

12 vs 11 days

Given the fondness for the number 11, and occasional tendancy to screw with spaders, I'm thinking there may only be 11 verses to this song. Plan accordingly. --AltyMcAltAlt 04:07, 20 December 2007 (CST)

  • Seems unlikely given the outfit-making process. The CBFM took 3 parts plus an assembler. We have 2 parts for pants and a hat, but we need a third part and an assembler for each. That means 3 items * (3 parts + 1 assembler) = 12 items. 1 per day = 12 days. --Wildfire393 21:36, 20 December 2007 (CST)

Rudolph the Redborg

One thing i saw was the Uncle Crimbo said that they kidnapped Rudlph the Red. Last year it was said that the Crimborg collective was Rudolph the Reds fault. It may just be me but anyone think that we may have to fight Rudolph the Redborg or something of the sort as a boss on Christmas Day?--Omglolnub 20:53, 20 December 2007 (CST)

Well, last time the Crimborg appeared, in the Not-So-Distant future, you fought Rudolphus of Crimborg, so it;s certainly possible he may show up again. Exhibit A 22:37, 20 December 2007 (CST)

Speak of the devil... --El taco 22:36, 21 December 2007 (CST)

Effect of ascending?

Does the dodec' reset if you ascend? Same with the advent calendar... Gront 16:09, 21 December 2007 (CST)

Nope. Nada. Nothing happen. Someone did not set you up the bomb.--Jorgelhorf 17:49, 21 December 2007 (CST)

Day 12

Considering the early (spoilerific) present from the Advent calendar, I think we've got pretty good odds that it'll be 12 Stompers stomping.....--Vince3 01:41, 23 December 2007 (CST)

  • "Remember, if they step to you, you have to make them pay!" Yet another hint to keep with that prediction. --Blazingthunder 10:54, 23 December 2007 (CST)
  • Is it just me, or will we have one extra, missing day? it started on the 12th, with 1 laser, so the twelth day will be the 24th, christmas eve. what will happen on actual crimbo?--Maxim123456789 15:09, 23 December 2007 (CST)

Don't rest ye, bold adventurer

"Don't rest ye, bold adventurer Go out and join the fray! Remember, if they step to you, you have to make them pay! And you know you'll grow stronger yet With every foe you slay So tirades bring comfort and joy Comfort and joy So tirades bring comfort and joy"

Many predictions. Lines 1+2: don't sit around, you need to fight to get the Crimbo gear. Line 3:day 12 will be 12 stompers stomping. Lines 4+5: we will get stronger when we have all the Crimborg gear made with the GAMs. Lines 6+7+8: I don't know what to make of this. Anything else you can predict from this?

The song's been around since last crimbo. Also, sign your posts.--Ac1983fan 12:23, 23 December 2007 (CST)

Inconsistency

In Crimbotown area is referred to as "A Sinister Dodecahedron", whereas in last adventure link thing is referred to as "The Sinister Dodecahedron". Bug? I think so, and I sent a report. Can anyone think of any reason why this might be if it is not a bug, and is deliberate? --Rethhus 11:07, 23 December 2007 (CST)

  • Oh, that's all over (An/The Oasis, Wine Racks/Wine Cellars, a bunch of areas in Cobb's Knob, and other places I'm sure I'm forgetting). I doubt they'll really care that the picture and the "last adventure" link are off. --Bagatelle 11:39, 23 December 2007 (CST)
    • One way or another, this will be fixed in about 8 days or so :P --Denarius 23:46, 23 December 2007 (CST)
  • So...we built the 3 pieces of equipments, wear it, but the outfit never got implemented? So...what now?

12 Days of Mayhem?

  • M'kay, on the final Dodecahedron adventure, he refers to these daily adventures as the 12 days of mayhem. Should we fix it on the list?--Badgerman 12:07, 24 December 2007 (CST)
    • Someone already changed half the page to say "Mayhem," so, yeah, let's be semi-official, and more importantly, consistent. --Bagatelle 19:14, 24 December 2007 (CST)

Modular, Dude

Is it just me or is ther a typo in this adventure:

The death ray completely subverts all of your previously held prejudices about death rays by self-destructing. Wait, did I say "subverts?" I meant, "confirms."

Just as you're about to explore the rest of the ship, a voice booms from the intercom overhead. "So, adventurer," it says, "have you been a good little boy this year? Or are you on my naughty list? Maybe you should walk through that door over there and sit on my lap." A door you previously hadn't noticed slides noiselessly open to your left.

"Oh, I'm coming in there," you shout at the intercom, "but not to sit on your lap. I need information, and I'm going to pump you for it! I'm going to pump you until I'm satisfied!" You take a minute and reflect. "On second that, forget I just said that; it could have been phrased better!"

I think "On second that" should be "On second thought" --Scutterman 16:28, 24 December 2007 (CST)

  • Someone beat you to it, and it also says "candesence." Although, truth be told, they probably won't bother fixing it because it's a one-time adventure and the season's almost over. --Bagatelle 19:14, 24 December 2007 (CST)