Talk:Bad Moon Strategy
My feeling is that the Hippy side of the war is pretty awful in BM (the Nunnery quest, and to a lesser extent the Orchard quest, require a lot of skills and familiars that BM players just don't have). I'm not sure if / where it would be appropriate to add this to the page. --PlatypusNinja 01:03, 18 February 2008 (CST)
- Personally I find the Frat Warrior side to be the worst in all cases. Prepping the bathroom for the arena; dealing with massive HP loss and really low combat rates at the beach (and having few ways to deal with either in most cases); and monsters that ALWAYS hit and must be allowed to hit you. Hippy side is inredibly easy. Filthworms are pretty consistently done in 20 turns or less (I've done so every time, including 3 times in bad moon)--plus it nets you hippy pies, which are awesome--; ducks have a straightforward shortcut; and I just completed the nuns in about 35 turns (getting over 5000 meat per kill for the first 10). Setting up a Hoom Hah summon (which doesn't take very much effort if you acquired the name before heading into the run) and using a semi-rare for an inhaler results in tremendous gains at the hills. Also use knob goblin nasal spray and pet buffing spray. And I forgot to use the moxie buff from the styx pixie, opting for the spell damage instead (being a pastamancer, after all, which means it sucks horribly to fight anything not weak against fire/cold). --Flargen 01:15, 18 February 2008 (CST)
- There's no reason not to add a "Quest Tips" section if we can scrounge up enough of them, or just add them to the Miscellaneous section if not. However, it seems like a pretty generic rule (players with permed skills should do Frat, otherwise Hippy) which could be put on a "basic" hardcore strategy page rather than a BM-specific one. Given how out-of-date these strategy pages have gotten over the past eight months, less duplication is better (I wasn't even happy about adding the bell-bat trick, which properly belongs on Basic Farming...). --Bagatelle 16:42, 18 February 2008 (CST)
- Wait a sec, permed skills don't apply in Bad Moon, right? Shouldn't it always be advantageous to do the Hippy side? I never realized this and did Frat my first two runs.--Pc goldman 15:54, 4 December 2008 (UTC)
What is a "plink"?
This word is used twice in the article as a type of "strategy", yet I did not it in the Combat Style page that this article linked to. My dictionary was of no help. Does anyone care to explain what this term means, or perhaps rewrite the article to explain or reword it?
Thanks,
127.0.0.1 21:30, 17 June 2008 (CDT)
- Plinking is safely doing lots of small amounts of damage over a number of turns. Like, a DB doing 10 damage a turn but never getting hit. It's a fairly common word when discussing Moxie class strategy. --TechSmurf 21:34, 17 June 2008 (CDT)
- "Plink" is also commonly used as an onomatopoeia (i.e. sound effect word) for a weak attack hitting a strong object (e.g. throwing a small rock at the side of a truck) and mostly bouncing off - the idea being that it takes a lot of 'plinks' to bring something down, but it will eventually succeed. --Quietust (t|c) 21:40, 17 June 2008 (CDT)
HC No Clover Run & Black Cat Run Strategy
I think we should write a mini-guide or something for these types of runs, since they're both BM-related, but don't necessarily need their own articles. --JohnAnon 23:39, 13 September 2008 (UTC)
Bad Moon 100% Familiar Runs
To some extent following up on JohnAnon's suggestion, I added some text to the strategy guide to clarify the use of items that are only needed to acquire the gravy fairy and are not helpful in a 100% run with a different familiar. --ElroyJetson 20:38, 11 November 2008 (UTC)
Disco Bandit skill acquisition
I think the list of Disco Bandit skill suggestions should include Overdeveloped Sense of Self Preservation. At 800 meat, it is affordable far earlier than Lust at its suggested acquisition point of 3200 meat. Plus, Self Preservation is a better value at 40 meat per initiative percentage increase, compared to 64 meat for Lust at the suggested acquisition price.
Is there some factor that I'm missing that makes buying Self Preservation sub-optimal? --ElroyJetson 23:53, 8 December 2008 (UTC)
Pastamancer Spell Selection
After having done a BM run and playing with the spells, Fearful Fettucini should still be obtained but really isn't that useful except in a couple of places (e.g. The Man). The problem is that yes, it does do about 200 damage or so but it's way too expensive for everyday use and Ravioli Shurikens isn't strong enough to 2-hit stuff pretty early on since its range is ~55-60.
I found Cannelloni Cannon to be almost perfect for daily use and at 3200 meat to acquire, it's a perfect buy after selling the dictionary.
Fearful - 35MP and 1-hits pretty much anything with 200 damage. So each adventure costs 35MP + MP to restore 1 round of damage since you pretty much lose init every time from having -25% init unless other skills are purchased.
Noodles + Cannon x 2 - 17MP and 2-hits pretty much anything about 85+% of the time. Cannon with the +75% chefstaff and a kickback cookbook does ~90 and very slightly increases if you care to buff Myst a bit with things like mascara for those few cases where you run into a 190HP non-elemental. With noodles, you're still only taking one round of damage most of the time. Once in a while, it takes 2 Cannons and a jiggle/Shuriken with bad luck. On easier monsters (or with good element alignment with the elemental cookbooks), you can mostly get away with 1 Cannon and 1 Shuriken to save MP.
Late in the game, with Necrotelicomnicon and the woven baling wire bracelets, Cannon was one-shotting most things in the Battlefield.
All that said, saving 18MP/adv might not seem like much but the costs add up. Assuming approximately 23MP/MMJ, that's ~78 meat/adv and the spell pays off after ~41 advs. In addition, Cannon can be tuned elementally while Fearful is always the same element. --A123456 07:47, 30 April 2009 (UTC)
Potato Sprout Acquisition
The article twice refers to the Haunted Gallery as the source of the potato sprout adventure. However, the Bad Moon wiki page points to The Placebo Defect, which occurs in the Haunted Conservatory, for the sprout. Which is correct? --Stephie 09:53, 26 May 2009 (UTC)
- I can confirm that you can get the potato sprout in BM comes from the Haunted Conservatory special adventure. Looking back at the original language, I think the OP meant that you stand a good chance of getting the potato sprout if you open the gallery as your place of leveling since you need to be in the conservatory to open the gallery. I haven't done enough BM runs to know the trigger for the special adventure for the potato sprout, though. If there's no trigger, then there's a good chance of getting the sprout while opening the gallery. If the trigger is opening the gallery, then at least you're most of the way to the potato if you choose to open the gallery. [User:A123456|A123456]] 21:20, 28 May 2009 (UTC)
Misc.
Is it worth adding a note to the level 12 quest to stock up on pirate literature before starting the war? I just made that mistake... --Snugglypoo 14:52, 9 June 2009 (UTC)
- The pirate literature is randomized every ascension, so one is not guaranteed to get a useful selection. That said, it's probably a good idea to throw a reminder into the text somewhere. --Telis R 22:40, 20 June 2009 (UTC)
The Haiku dungeon is better for getting a Knob mushroom than the Knob kitchen. The drop rate is very low.--Harry Pesto 04:04, 13 July 2009 (UTC)
Link to BM strategy?
- Would be nice if the wiki sent you to this thread whenever you type BM Strategy into the search bar, instead of a whole list of strategy's.
-Boomies
Should this be here at all?!
I like this article, but it's a step-by-step strategy guide which strikes me as wrong for the wiki. I'm wondering if it ought to be completely replaced, and linked to externally? shockeroo 12:04, 27 June 2009 (UTC)
- I second this —Preceding unsigned comment added by Okefenokee (talk • contribs) on 19:38, 27 June 2009
- Do you also not like the Hardcore sample run? Personally, I've found this page an invaluable resource. The page has certainly expanded on the original walkthrough, so merely linking to it would eradicate all the changes the wiki-folk have made to the guide. What would you put in its place instead? --Azeltir 04:51, 28 June 2009 (UTC)
This guide seems impossible. day one takes three days. --Rapmasta G 06:51, 28 July 2009 (UTC)
- the RNG loves us all equally.
- are you utterly ruthless?
- are you ruthlessly efficient?
- i agree, though, that the schedule of time has "rng permitting" all over it. what with haiku dungeon (10), haunted pantry (~10), cobb's knob (~10), back alley (~10), haunted kitchen (10), bfob (~12!), spooky forest (~10), two trinkets (~10), spooky forest again (~10), how can they believe that you will have enough turns for a gourd, given the extreme lack of food and booze?
- i always did suck at this game. --Evilkolbot 11:34, 28 July 2009 (UTC)
- The updated version has a rearranged first day as well as everything else. I wonder about just replacing the article with a soft redirect to the better version - would anybody bother updating this version for every change made? Has anyone even noticed this was updated months ago?--Ryo_Sangnoir 13:29, 28 July 2009 (UTC)
- I never noticed this page was an old version. Before I read the discussion page, I hadn't even noticed the link to the updated one at the end. I think it's better to have all those informations on the wiki instead of a clan website because of all the wikilinks. I don't mind to update this page myself but I prefer we ask salticid one more time before doing it. Is anyone in this clan or registered on this forum to ask him? I will try to add some wikilinks too. --Foman38 18:46, 13 October 2009 (UTC)
- one strange thing is it says to level at cobb's knob, even as myst class. I never understood that --Rapmasta G 07:35, 7 August 2009 (UTC)
Braaaaaains effect
Why doesn't the article acknowledge Braaaaaains (+200% meat drops)? --Annoying nerd 08:46, 14 July 2009 (UTC)
It does now. --Einielon (talk) 23:06, 24 August 2013 (UTC)
Where does this guide come from?
I refer specifically to this. I'm too lazy to check the article's history right now, but I'm willing to bet that one source copied from another. I'm hoping whoever wrote this didn't copy from the thread without permission. --Andorin Kato 07:47, 7 September 2009 (UTC)
- PS: captcha is annoying. --Andorin Kato 07:47, 7 September 2009 (UTC)
- From the article history:
"02:15, 26 October 2008 Mar (Talk | contribs) (58,150 bytes) (by salticid, with permission. this is way too much work to update, and it will need to be soon. still, substance over style)"Stormcaller58 08:03, 7 September 2009 (UTC)
- Fair enough. --Andorin Kato 09:59, 16 September 2009 (UTC)
POV for Strategy Articles
Some time back, this article was tagged for cleanup, namely that it should not be written in the first person. The article was reviewed, and I believe checked to see if it was written in a sort-of-2nd-person POV article. (e.g., "1. Do this. 2. Do that. 3. If you have X stat, do this."). The tag was then changed to ask it be written in a third-person point of view. (e.g., "1. The player should do this. 2. The player should do that. 3. If the player has X stat, the player should do this.")
Given it's a strategy article, the understood-you POV makes much more sense, is direct, and is concise. While the article could be recast in a third person-POV, two reasons not to are:
- None of the other strategy articles are third-person POV
- Recasting it would make the article longer, denser, and less direct
I'm not saying this article couldn't use some work...I tried following it for my BM runs and never came close to finishing Day 1 on Day 1, but the 2nd-person POV should be kept. --Foggy 18:09, 2 October 2009 (UTC)
Levelling mysticality classes
It says "After level 9, Mysticality classes have to choose between bedroom, gallery, and castle in the sky".
However, since the grudge noncombats have been condensed into a single choice adventure, with massive stat gains for mysticality classes (twice that of muscle/moxie), wouldn't it make sense to use (or at least mention) the bathroom?
Aside from the huge stat gains, you can also set up Guy Made of Bees during this time. --Mystia 17:41, 6 December 2009 (UTC)
problem with Day 1
Point 7 doesn't work for muscle classes -- that is, Chronologically pummeled means -5 muscle, which means that you can't go into the Haunted Kitchen (at now 2 musc; 5 required). needs updating. sad me! -- acm, 10:30 (EST), 8 January 2010
- Um, did you read the rest of the point? --BagatelleT/C 03:57, 9 January 2010 (UTC)
- Um, yes, and yet 7 - 5 + 25% (or even 40%) doesn't get me back to 5... -- acm, 10:305 (EST), 11 January 2010
- Um, so no you didn't? "You may need to use the Styx Pixie buff and your free skill to make the mainstat requirement". --BagatelleT/C 03:14, 12 January 2010 (UTC)
- I was using HellaTough (thus wasted) and Seal Clubbing Frenzy (+2) and coming up short. The problem is that the "buffed mainstat to 7" (from Point 6) already includes my basic skill, so once I lose 5, I'm back to 2 + 25% (of 5, which is just 1) from Styx, and BenGal (just short of another 1) -- my reading is fine; perhaps your math needs work? why so personal? I'm working from empirical data here... -- acm, 9:48 (EST), 13 January 2010
- With the initial post not pointing out that point 6 was also contributing to the problem, I thought you were talking about unbuffed rather than buffed stat. That being said, <actually getting personal>yes, let's post on the talk page when we find an error instead of fixing it in the article.</fully aware of the irony of not going and fixing the problem myself> --BagatelleT/C 22:46, 14 January 2010 (UTC)
- Don't think I've ever been "called out" for my excessive humility before. I suppose that one might not edit the main page because of laziness, but, while I've played for a long time, I don't claim to be a high-level strategist. I've made "are you running under Blender?"-level errors before, and I figured there might well be something I'd overlooked. Will edit more arrogently in the future! -acm blah blah blah
- Klaw items are ten meat autosell. They should go back into the guide.--P4n1q 22:57, 15 January 2010 (UTC)
- With the initial post not pointing out that point 6 was also contributing to the problem, I thought you were talking about unbuffed rather than buffed stat. That being said, <actually getting personal>yes, let's post on the talk page when we find an error instead of fixing it in the article.</fully aware of the irony of not going and fixing the problem myself> --BagatelleT/C 22:46, 14 January 2010 (UTC)
- I was using HellaTough (thus wasted) and Seal Clubbing Frenzy (+2) and coming up short. The problem is that the "buffed mainstat to 7" (from Point 6) already includes my basic skill, so once I lose 5, I'm back to 2 + 25% (of 5, which is just 1) from Styx, and BenGal (just short of another 1) -- my reading is fine; perhaps your math needs work? why so personal? I'm working from empirical data here... -- acm, 9:48 (EST), 13 January 2010
- Um, so no you didn't? "You may need to use the Styx Pixie buff and your free skill to make the mainstat requirement". --BagatelleT/C 03:14, 12 January 2010 (UTC)
Cooking Changes
With the changes to the cooking systems, everything regarding the chef and bartender needs to be reconsidered, as well as buying a Oven/Cock Kit (now 50 meat, rather than 500).--Hyp nobono 04:30, 29 September 2010 (UTC)
Stop the page?
Should this page just be basically a link to salticid's guide until someone updates it to the new guide? I mean, it might be doing more harm than good. salticid's guide also has helpful colorful formatting thingies. --Raijinili 16:45, 18 April 2011 (UTC)
Quest Revamp
Needs some redoing for the Lvl 8 and 9 quests. Seems like it might be necessary to grab the pants of the slug lord? Also, we need to spade if the new zones have bad moon adventures. --Smaragdaemon 17:48, 16 November 2012 (CET)
Day 1 Bum Cheek necessary?
"If you didn't get the bum's cheek, keep adventuring until you get it."
- I thought that a harem veil was better because it's required. --Raijinili 22:11, 10 February 2013 (CET)
- I believe it's for the Stench Resist on 'Twin Peak' as it's the only place I've really used it. (And for slug lord map.) As long as you can get stench resist SOMEHOW, especially 4 for the peaks, you can get away with not using it. --BlueMysteryWolf (talk) 22:34, 23 May 2013 (UTC)
- Day 1 bum cheek would be for Bat Hole. Twin Peak didn't exist when that part was written. --Club (#66669) (Talk) 04:24, 24 May 2013 (UTC)
Class strategy (plinking)
Why does the guide suggest using spices or seal tooth to plink? I suspect this is before the 0MP of the combat skills, but maybe there's another reason. The combat skills are 100%. --Raijinili 22:22, 10 February 2013 (CET)
I removed the comment about the seal tooth. I am not sure that using clobber is better than simply attacking even, since monster crits are more common than fumbles, but will leave it for now. --Einielon (talk) 13:19, 4 September 2013 (UTC).
Spooky Forest
I try to get the Wooden Stakes in the Forest first, as I will collect hearts from vampires. I feel the stats aren't bad. Is this optimal, though? It takes two extra noncombats (one to start, one to trade for blood). --Raijinili (talk) 00:55, 23 March 2013 (UTC)
Barrel full of Barrels
Do we really need the Barrel full of Barrels to be mentioned in this guide? I've noticed it seems to cause a lot more harm than good to even adventure there, not to mention, you'll be lucky to have time to adventure there in the first place. Though I do know Pastamancers can still use it for staves, no other class seems to need to- it just wastes adventures for them. --BlueMysteryWolf (talk) 20:55, 21 June 2013 (UTC)
Shore
Another thing is that I don't believe all shore adventures should be used in one-two days- that they should be used perhaps once a day for three days, then two more for the plans. This is so you'll get all three items you may need for NS. Spending the first one in the +Muscle zone, the next three in all three zones for all three items for the NS, then, if you didn't get anticheese the first adventure, adventure in the +Muscle again (Otherwise, whichever gives main stats.) (Not the 'best' way to go about it, but getting anticheese here would save adventures, otherwise you wouldn't lose anything by trying anyways.) --BlueMysteryWolf (talk) 20:55, 21 June 2013 (UTC)
I always do it like this. It can also be helpful to open the island a little earlier - especially as a disco bandit or sauceror - than in the guide. Not sure where to best put this in the guide though. --Einielon (talk) 23:04, 24 August 2013 (UTC)
Rewrite of several parts because of quest revamps and mechanics changes.
I changed quite a lot of things which were no longer accurate, due to quest revamps or game mechanics changes. There still is a bit left here and there, but the guide should be much more up-to-date now than before. --Einielon (talk) 22:53, 24 August 2013 (UTC)
I don't feel qualified to seriously modify the main page, but it might be good to add that the new Hidden City 'Thrice Cursed' effect makes that Spirit significantly more challenging, and will either need to be removed or burned off for 9 or more rounds. The Fog Clipper drink is a great option for a nightcap, and the Exotic Jungle Fruit food (-25 ML) might be useful for someone struggling to kill bosses.
Also, anticheese can now be found in the abandoned house in the desert,and the divided Knoll is much friendlier for farming everything (including the bounty!). Without access to a gelatinous cube (ex. KittyCore), one might wait to get the second dungeon key and use the elemental resistance left over from fighting Lord SR, for the extra stats.--Mokume (talk) 16:45, 2 September 2013 (UTC)
Not many people seem to be improving this guide, so don't be too afraid to edit. I included some of your comments in the guide and made some basic edits to account for the Knoll, Shore and Hidden City revamps. The second dungeon key is still a glaring omission and I am not sure where to put it. Since you will never have access to a gelatinous cube (baring stunt runs), the new daily dungeon always takes at least nine turns. The fastest option is to zap the Sneaky Pete's breath spray if you can still handle the sorceress. Otherwise it is probably a good idea to use leftover elemental resistance buffs. I don't know how many stats you would get though. --Einielon (talk) 12:53, 4 September 2013 (UTC)
PvP effect burning
Apparently (some?) bad moon effects are used up when pvping. It would be good to know whether the list of effects that are not used up listed on PvP is complete. List of possibly relevant bad moon effects that can be burned:
--Einielon (talk) 18:05, 30 August 2013 (UTC)
Slimetube for Oil Peak
Slime Tube seems like a viable option to get monster level for oil peak. With decent drops you should get a ML increasing food/drink on average every 5 adventures. —Preceding unsigned comment added by Einielon (talk • contribs) on 13:48, 2013 September 3
Post-revamp cleanup
This guide needed some cleanup because of the Spookyraven and Nemesis and NS Tower revamps: getting rid of NS familiars, getting rid of conservatory unlocking the gallery, getting rid of DoD; adding in the haunted kitchen, bathroom, and gallery where they are now required; mentioning various things like beehive, boning knife, UV compass; cleaning up some stuff about the EW/LEW and when you actually get the meat for the tenderizing hammer. If anyone else is even paying attention to this page, I have some questions. (1) Should the new newbie quests be mentioned for BM? Especially madness bakery to replace getting the bugbear outfit (which I’ve found invaluable a couple of times), but also the overgrown lot for Doc Galaktik plus booze. (2) Should the Haunted Library be moved to day five? I think its monster level was significantly lowered in the revamp. (3) Is the new White Citadel quest still worth doing in BM? I haven’t bothered with it. (4) I suspect that stat gains from combats are now better than they used to be. In my past few BM runs I’ve comfortably reached level five on day one, level six on day two; I haven’t needed to do much levelling at all in later days. There are a few sections of this guide devoted to calculating expected stat gains; I suspect they all need to be reworked, but I’m not sure of the proper way to do it. Also is turning the castle wheel still even a thing? I just left it. (5) I don’t know anything about using/not using macrame nets to fight the NS in BM so I haven’t touched any of that in this guide. (My World’s Best Adventurer sash is maxed out so I have no trouble fighting her.) Sichel (talk) 02:09, 29 November 2015 (UTC)