Talk:Brother Flying Burrito's Blessing

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This does not reset your fullness. You can eat more than your normal capacity today, it's the Feast of Boris. --TechSmurf 12:02, 16 October 2007 (CDT)

Maybe it makes you more likely to fight enemies with food drops? --Antoids

More food drops?

I can confirm that having the effect increases food drops. --Lietk12 18:09, 18 October 2007 (CDT)

  • I saw more food drops with the effect as well. --Whiskeyzours 18:45, 18 October 2007 (CDT)
    • You only get 20 adventures per day: that'll make it harder to spade, and makes it hard to say you "saw more food drops," because of the small sample size. It could just be the RNG. however, this effect, if it does increase food drops, will help immensely at the Goatlet for goat cheese. --CG1:t,c,e 21:40, 18 October 2007 (CDT)

With Blessing, and no other relevant buffs or equipment. 20 turns in the kitchen. --TechSmurf 22:33, 18 October 2007 (CDT)

Knob Goblin Chefs Knob Goblin Master Chefs
# Knob Goblin spatula Knob sausage tomato wad of dough # dry noodles Knob Goblin spatula Knob mushroom spices
10 0 2 0 0 10 0 3 2 1
13 0 4 2 2 7 1 1 0 1
14 1 5 0 3 6 1 2 1 1
14 3 3 2 1 6 1 1 0 1
15 2 0 4 4 4 1 0 0 0
14 3 3 1 3 5 3 0 1 0
13 0 2 3 2 6 0 2 1 0
15 2 3 3 4 5 1 1 1 0
14 1 2 3 0 6 3 0 2 0
13 1 0 3 2 7 3 2 3 2
14 1 5 4 2 6 0 2 3 0
28 3 5 2 8 10 1 3 1 2
30 1 8 6 4 10 2 0 2 1
27 1 8 5 2 13 1 1 2 3
14 3 3 4 2 6 0 1 2 1
22 0 4 3 2 18 3 0 3 4
23 0 4 6 4 17 2 3 3 2
14 1 1 4 1 6 1 2 1 1
26 0 4 4 6 14 2 1 5 5
28 2 3 3 3 12 1 1 0 3
18 2 3 2 5 12 1 2 3 2
44 4 10 7 8 25 3 3 10 3
56 8 6 10 7 24 4 3 4 3
50 5 7 10 8 30 0 7 8 2
120 / 16 30 18 80 13 / 14 15
94 / 16 13 17 46 4 / 9 6
Running total
743 44 127 134 118 391 52 41 81 59

Only 19 data points for my first character today-- misclicked and got bumped to the main map after the fight. Then my server died. Eesh... Aaand only 19 data points for my second character. Got the kitchen semi-rare. --TechSmurf 15:03, 21 October 2007 (CDT)

With both the Sausage and Mushroom having a ~15% drop rate, and you seeing 2 each of them in 10 adventures of the given monster each (so a 20% drop rate), that implies this is about a 30% bonus to food drops. Of course, 20 adventures is far too small of a sample size, but that seems like a decent place to start. Probably somewhere between 20% and 30% --Wildfire393 00:59, 19 October 2007 (CDT)

  • There is absolutely no way to draw any kind of conclusion from this small a data sample. I'll need at least a few hundred encounters' worth of data. I only listed this little because I can only do 20 adventures at a time. --TechSmurf 12:53, 19 October 2007 (CDT)
    • Right, of course. I was just posting my preliminary hypothesis based on the small sample size. I even said that it was far too small of a sample size, but that the guess was a decent place to start. If we look at your three days of data here, you've got 4, 4, and 6 as the total reagent food drops, which have a 15% base drop rate. That's 14/60, which is a 23% drop rate, which is about a 50% improvement on the base drop rate. We're still low on test adventures, but we're making progress. --Wildfire393 14:25, 19 October 2007 (CDT)

Can you use the blessing before rollover and recieve it the next day? I might try this tonight on my multi to get a longer buff for more accurate spading. --Devion 09:59, 19 October 2007 (CDT)


Well. We have a fairly sizeable sample now. I went ahead and crunched some numbers, and you're getting a 20% drop rate on reagent ingredients (Knob Mushrooms and Sausages). Their base rate is 15%, so this is implying a 1/3rd improvement, or 33.333...%. Which likely corresponds to an actual percentage of either 30% or 35%. --Wildfire393 19:20, 26 October 2007 (CDT)

  • Added a few more data points from my multi: see if it tilts the percentagae either way --CG1:t,c,e 09:25, 28 October 2007 (CDT)

Compiling the data so far, I get...

  • Sausages: 69/361= .1911 ~=24% boost
  • Tomatoes: 62/361= .1717 ~=18.4% boost
  • Mushroom: 33/174= .1896 ~=30.7% boost

And now I'm confused. The numbers for the non-food items match up just fine, but I'm not getting anything consistent for the food items. Could still be RNG, perhaps. I'll check again after another few hundred data points. --TechSmurf 22:05, 5 November 2007 (CST)

Maybe it has different drop rate bonuses for different foods or food classes? --Grimdel 22:18, 5 November 2007 (CST)
Your variance is actually quite high. Take the sausages as an example: The drop rate is 69/361 = 19%, with a standard error of ~2%. That seems pretty good. But when we go to calculate the item boosting effect, we have to divide that result by .15: (.19-.15)/.15=>27.4%. Unfortunately, the uncertainty is also divided by .15, so we end up with an observed item boosting effect of 27.4% with a standard error of 14%. So your observations so far are well within expected RNG variance.
The better the base drop rate on the item, the less trials you need to get good results. The kitchens might still be the best place for this, though.
The current weighted average gives the food drop bonus as 22% with a standard error of 8.6%. --Starwed 13:15, 6 November 2007 (CST)
New weighted average gives the food drop bonus as 24.6% with a std err of 8%. Keep in mind that to halve this error will require 4 times as many data points. Is there a better zone to spade this in? --Starwed 22:00, 10 November 2007 (CST)
Not that I can think of. The kitchens has only two monsters, both of which drops food at a fairly certain percentage. No other zones both drop food and have enemies that all drop food.--TechSmurf 22:20, 10 November 2007 (CST)
Remember that the error decreases as 1/rate*sqrt(N). Doubling the base drop rate is as good as getting four times as many data points. For example, I've just noticed that Camp Logging Camp with +20% combat would give better statistical power. 3/4 regular combat encounters drop food with a 25% or 30% rate. (That's going to be about 45% the data points, but the increase in base drop rates makes up for it.) That may or not be useful to you right now, but it's worth a bit of thought, especially as per/day nature of the buff makes getting good statistics important. --Starwed 23:03, 10 November 2007 (CST)


Current total: 22.2% w/ a std err of 7.1%. (So we can say it lies within 15% and 30% with about 70% certainty.) --Starwed 11:25, 20 November 2007 (CST)

I have some data that my clan (Hobo) gathered before it died a cruel death: here it is. --Manendra 04:29, 24 September 2008 (UTC)

Another place to consider checking for data points (once we have reliable base drop rates, that is): The Briny Deeps. All three creatures there drop food (the beefy, glistening, and slick fish meats can all be eaten right off the bat).

The only downside I can see is that unless you have 20 adventures of Fishy as well, you'd burn through the blessing twice as fast as normal since adventures in the ocean zones cost 2 adventures.

Just my $0.02 --PFC Walker 15:28, 23 December 2008 (UTC)

  • I think the base drop rates there are too low. I have my multis farm the briny deeps fairly regularly. Averaging about 1 fish meat for every 13 kills or so while running +150% items (with the aerated diving helmet accounted for, and including familiar) means the drop rates are pretty crummy. --Flargen 16:52, 23 December 2008 (UTC)

I think the increase is 20%. I had a buttload of buffs and equipment on (and 45-pound fairy and the +items manor song) fighting Chester that gave me a total of +~429.7% (plus or minus 1% 'cause I don't know if I'm getting 1, 2, or 3 percent from my spades jacket) regular +items, and a rice bowl and a panhandling hat, for +~479.7% food drops. I got 5 sliders. If I understand Hobo boss drops correctly, then you get one item for each +100%. If my jacket's set to +3% this run, and this Blessing (which I also had on) is 20%, then that takes it over 500% food drops accounting for the five sliders. --Blzbob 08:32, 3 January 2009 (UTC)

Ingredients

According to /hc the buff also affects cooking ingredients. I thought I'd mention that here, because that's the first place I thought to check and it wasn't there --Groli 20:44, 11 December 2010 (UTC)

There was an update (a trivial update, I think) that said that all buffs that affect food drops now also affect cooking ingredient drops. Ditto for booze drops and cocktailcrafting ingredients. I don't know if this is noted anywhere that is visible however. It might be worth adding a notes section to this effect and other things that provide + drops to food/booze. --CheezyBob 21:08, 11 December 2010 (UTC)