Talk:Burnbarrel Blvd.

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Can someone fix the Ol' Scratch combat? I didn't really know what I was doing, and sort of failed at it :P . --MattG987 06:26, 17 June 2008 (CDT)

Molten Toby "Solar Flare" Symington, the Capsaicin Kid

You're fighting Molten Toby "Solar Flare" Symington, the Capsaicin Kid

You fire a stream of sub-Willer quality beer straight down his gullet. He chokes and takes 74 (+50) (+90) damage. ZAP! SPLAT! BAM! WHAM! SMACK! SPLAT! BAM! WHAMMO! BIFF!

He picks up a rusty old can of hairspray, and a rusty old cigarette lighter. Turns out they both work well enough to give you a pretty sound scorching. You lose 247 hit points. (hot damage)

Mox: 474 (481)
Hot Protection: Low

--Raijinili 03:17, 18 June 2008 (CDT)

I have tried 1 tire, 2 tires, 3 tires, 4 tires and 10 tires. Thus I had 2,3,4,5, and 11 tires rolling off to kill hobos. I have a feeling that at a certain number there may be a trophy or something. Post if you have tried other numbers.

10M meat??!

Can anybody verify the mega-meat gain for the clan coffers when you try to open the door? I chose this adventure and got burned, but my clan didn't get any richer. If there is meat to be had, perhaps only after the sauna valve is turned?

--Arioso 02:12, 19 June 2008 (CDT)

Hate to break it to you, but it's more along the lines of 10k meat --Duzell 20:23, 20 June 2008 (CDT)

Tires or pipe affect noncombat rate?

In my clan's current run, we've been going through Burnbarrel slowly so we can get more nickels. We've diverted steam 6 times and opened the door 5 times. But after placing 20 tires on the stack, after a good 300+ adventures we've gotten the pipe adventure once and the door 0 times. And I've been running at least +10% noncombats, (15% for about 20 turns) for more than half of those 300+ adventures. I've been getting the tire adventure regularly, though, and skipping it every time; and it pops up more often with more +noncombats. Any ideas what's going on here? Inordinately bad luck, or is the tire stack affecting the noncombat rate somehow? --Flargen 00:18, 1 July 2008 (CDT)

Tires or pipe affect how many hobos before an image change?

Right now, I have a theory that the ammount of tires on the fire might affect the overall hobo kill count needed to fight ol' scratch. I'm using this place more as a way to accumulate numbers. --Haruki jitsunin 03:52, 3 July 2008 (CDT)

Tires on the fire: Currently, I have 12 tires on the fire and am only stacking tires gently, not throwing. It took 51 hobos to change from image 0 to image 1. I will document when further image changes happen and my tire count at the time.--Haruki jitsunin 03:52, 3 July 2008 (CDT)

Currently, I have 19 tires on the fire and am only stacking tires gently, not throwing. It took 50 more hobos to change from image 1 to image 2. After this basic spading, I have a sinking feeling that my original hypothesis might be incorrect.--Haruki jitsunin 00:01, 4 July 2008 (CDT)

Currently, I have 22 tires on the fire and am only stacking tires gently, not throwing. It took 50 more hobos to change from image 2 to image 3. After more spading, it appears my hypothesis is incorrect. I'm going to continue stacking tires to see if anything more happens, though.--Haruki jitsunin 00:48, 4 July 2008 (CDT)

Currently, I have 23 tires on the fire and am only stacking tires gently, not throwing. It took, as predicted, 50 more hobos to change from image 3 to image 4. This information may not support my original theory whatsoever, however it does show the drastic reduction in the amount of tire avalanche adventures given when more tires are on the fire. This makes me wonder if this non-combat frequency is the same for the whole clan or just for one adventurer. --Haruki jitsunin 23:53, 4 July 2008 (CDT)

Currently, I have 25 tires on the fire and am only stacking tires gently. It took 50 more hobos to change from image 4 to image 5. --Haruki jitsunin 00:56, 5 July 2008 (CDT)

I still have 25 tires on the fire since last time and have already reached 50 hobo kills to get from image 5 to image 6. --Haruki jitsunin 02:28, 5 July 2008 (CDT)

Continuing with my testing, still 25 tires and it has taken me 50 hobo kills to reach both image 7 and image 8. --Haruki jitsunin 00:52, 6 July 2008 (CDT)

Finally, the results you (or no one) have been waiting for. After having 25 tires on the fire, reverting no steam, not starting any tireavalanches and not successfully opening the hot door, it took 501 hobo corpses to fight ol' scratch. My original hypothesis was incorrect, however, with a bit more RNG spading, I feel as though the number, 501, is an accurate representation of how many hot hobos it takes to fight ol' scratch. With tireavalanches, opening the hot door and diverting steam, it may change.--Haruki jitsunin 01:16, 7 July 2008 (CDT)

Tirevalanche

It seems to me, after causing several tirevalanches with varying numbers of tires stacked that the tirevalanche itself causes a number of hoboes to be killed, probably a number determined by an exponent-like figure directly related to the number of tires stacked. A clanmate and I have killed a total of 351 hoboes and caused 23 tirevalanches amounting to a total of 93 tires tossed (that adds up to a total of 444 hoboes killed, meaning we should be on the eighth image variant), but we're on the tenth image variation. Can anyone confirm or refute this in any way?--hippogasmo 19:00, 22 July 2008 (CDT)

Approx. 50

  • here's my experince today with bb, right after the image ticked over from 0 to 1:
EvilKOLBot (#250708) threw 17 tires on the fire (17 turns)
EvilKOLBot (#250708) defeated Hot hobo x 91 (91 turns)
EvilKOLBot (#250708) found 5 caches of Meat for the clan coffer (5 turns)
EvilKOLBot (#250708) diverted some steam away from Burnbarrel Blvd. (6 turns)
  • the figure of approximately 50 hobos killed seems to be stretching the meaning of approximately a little bit, unless some of the other things i am doing reduce the kill count. --Evilkolbot 06:55, 14 August 2008 (CDT)

You mean, something like opening the door for meat? >_> --Crawly2 07:04, 14 August 2008 (CDT)

  • yes, something like that. it's in the body of the text, where i failed to see it. the increase/decrease items should, perhaps, be added as a note. is forty hobos for the five sets of meat about right, then? that would be ~8 hobos per. --Evilkolbot 11:48, 14 August 2008 (CDT)
    • The number of hobos added is random, yes. The Advanced Hobopolis Mechanics page says it adds 5-10. My clannie and I did a hobopolis run with 0 tirevalanches and 5 meats in burnbarrel, and it took us 546 hobo kills to get to scratch, which averages to about 9 hobos per meat. So if the 5-10 range is actually correct (not necessarily likely), then the values of 5 and 6 are rather rare and 7-10 are much more probable. --Flargen 18:53, 14 August 2008 (CDT)

Piping Hot! banished by diverts?

Didn't encounter Piping Hot! for a pretty long time. After a little bit of searching, seems like the reason could be diverts from Exposure Esplanade, so current theory: Diverting water to Burnbarrel Blvd. from Exposure Esplanade, in addition to reducing the heat of the zone, also banishes Piping Hot! for a while. --Fredg1 (talk) 23:38, 17 April 2020 (UTC)