Talk:Charged magnet
Wasn't sure where to post this comment here since none of the lables really fit this (and I am a complete newb when it comes to editing stuff on a wiki). What I am after is what it says in the Notes section. "Makes it possible to meet rock monsters in a zone in which you've spent less than 30 turns in this run" If I read what Jick said "You never encounter a rock monster in a zone you've spent less than 30 turns in this run.", this is pretty much the exact oposite. Change the Notes to say that you can meet the rock monsters in a zone that I have spent more than 30 turns. Not less than 30 turns. --Ferdawoon 02:24, 7 August 2009 (UTC)
- You misunderstand - Jick's notes say "normally it is like this", the magnet overrides that, ie. the magnet makes it so you *can* meet them with less than 30 turns spent. --RavenBlack 14:38, 7 August 2009 (UTC)
Does anyone know if additional charged magnets equipped boosts the frequency further? Doubtful, due to Jick's explanation, but I'm curious.--Lukarnis 09:46, 7 August 2009 (UTC)
- Unless you know of some way to equip more than one offhand item that I don't know about... --TimRem 10:07, 7 August 2009 (UTC)
Radiates a Strange Energy
So...what does this effect do? --Grogum the Violent Activist 02:29, 29 July 2009 (UTC)
It's not a necessary precondition to get the Homunculus instead of the snake, as I just encountered one without the magnet. --Dzur 03:01, 29 July 2009 (UTC)
- I wonder if it changes the frequency of the encounters. Given how regular they were before, this might be pretty easy to test. (Maybe encounter rates without the magnet have been decreased, as a bone to speedsters.) --Starwed 05:04, 29 July 2009 (UTC)
- This seems likely. With the magnet people are seeing nothing but humunculi at the FoB encounter rate. Without it, people are only seeing like one in a 100 turns. And I hear people saying they are sometimes seeing rock snakes without the magnet, too. --Flargen 07:27, 29 July 2009 (UTC)
- Yeah, with the magnet equipped the entire time, I got a homunculus at intervals of 27, 26, and 34 turns. I wonder what happens if you only wear it part of the time... --Prestige 10:37, 29 July 2009 (UTC)
- This seems likely. With the magnet people are seeing nothing but humunculi at the FoB encounter rate. Without it, people are only seeing like one in a 100 turns. And I hear people saying they are sometimes seeing rock snakes without the magnet, too. --Flargen 07:27, 29 July 2009 (UTC)
Maybe it increases the chance of floaty sand dropping. I didn't notice an increase in the frequency of the encounter, but in the 4 encounters since I equipped the magnet, I got the sand all 4 times. Before that it would only drop about a third to half of the time. Could have to do with my equipment, or randomness, but it's a possibility. --OMGWTFLOL 07:03, 29 July 2009 (UTC)
- It does not raise it to 100% at least since I've just fought two Homunculus and only one of them dropped the sand. Winterbay 07:16, 29 July 2009 (UTC)
- Not to rain on your parade of thoughts but i just spent 200 adventures and got these special encounters 6 times...all of them were homunculi...and i have no magnet. --theassasin
- Yeah the homunculus was able to be gotten starting today, magnet or no magnet, cause the after shocks are less frequent and not as powerful, so there is not enough trembles to get the snake up, so something smaller comes up, of course thats the logical reason if any of this game made logical sense. But maybe this makes the snake appear instead of the homunculus--Coolness 14:40, 29 July 2009 (UTC)
- I think you misread the announcement: "... the aftershocks are coming less frequently but more intensely." I think the idea is stronger tremors result in stronger monsters. --AnyLameName 17:33, 29 July 2009 (UTC)
Smashing gives twinkly powder (as you would suspect) /Rb0ne 14:30, 29 July 2009 (UTC)
I haven't used the magnet, as I have no way to get it, c/o Hardcore TT. I've only encountered Homunculi, so maybe they were an upgrade of the snake, removing the snake and replacing it with a more powerful version. --TheNachomancer 00:14, 30 July 2009 (UTC)
Ok, I know that this is kind of a strange theory but.. what if the "radiates a strange energy" is somewhat of a group effect? somewhat similiar to how ragamuffin imp works, the more ppl to have one equipped, the bigger the monsters get and the faster they come and whatnot? --Talq 03:50, 30 July 2009 (UTC)
Good thought. Sounds possible to me. anyoneone else think so?--rawr 04:13, 30 July 2009 (UTC)
Looks like with Magnet equiped you get significantly less Rock Homunculuses. At least in Ronin/Hardcore. That's a speculation, but could be true. --Hrag 08:57, 30 July 2009 (UTC)
The magnet definitely increases the frequency of homunculi. Before, it appeared once every fifty turns. Now, when I'm using the magnet, it increases to once every 25-35 adventures. --Lycander 14:38, 30 July 2009 (UTC)
I don't know about that. I had the magnet equipped for about 100 turns and only fought one homunculus. --MorePotatoesPlease 18:03, 30 July 2009 (UTC)
Makes me wonder though. Since it's only available to moxie classes in HC and BM, does it only benefit the moxie classes? Maybe new recipes will be made available for Muscle/Myst classes? --MorePotatoesPlease 18:07, 30 July 2009 (UTC)
- Yeah, I suspect new recipes will be coming down the pike. The base magnet is an MP modifier for the moxie classes. There isn't anything similar in the Smacketeria, though. But perhaps the enchanted brass knuckles which is "imbued with powerful sorcery" will get a recipe. And maybe one of the cookbooks from Gouda's Grimoire and Grocery. --Club (#66669) (Talk) 18:25, 30 July 2009 (UTC)
anyone else get the feeling jick is lying to us again? first encounter of the day.. bounty hunt.. haven't touched clowns in over 1000 adventures and what do i get? a rock snake.. -_-;. there goes the theory of needing 30 adventures to find rock monsters.. maybe the event/magnet is broken =)(mind you, i do not even have a magnet in my inventory) --Talq 04:49, 31 July 2009 (UTC)
- It doesn't go by days; it goes by # of adventures in an area per ascension. TPTMBG do more tracking than you can see, so they probably have a record of any adventures you spent in The "Fun" House during this ascension even if that was before this event started. --Dkohler 15:04, 3 August 2009 (UTC)
+ML with a magnet?
So, I was fighting the rock homunculi without the magnet equipped, and puttying them. On the wutohit after the putty, they were doing a single point of damage. I am now using the charged magnet and puttying them, and the damage has gone up to between 4 and 5. Maybe the magnet not only increases their frequency, but makes them slightly stronger?
--R00k 05:04, 31 July 2009 (UTC)-r00k
Untinkering
This item cannot be untinkered. --Howiefeltersnatch 01:57, 2 August 2009 (UTC)
um... I just untinkered one a minute ago. This can definitely be untinkered Abbywill 17:48, 5 August 2009 (UTC)
Oh snap privacy concerns
- From Multi Czar (#6) [reply] [quoted]
- Date: Tuesday, August 25, 2009, 12:47PM
- The counter is set when you fight a rock monster. If you fight one with the magnet, it will come up in the expected number of turns even if you unequip the magnet. This means that when you fight one without, the next one will be late, exactly what happened here.
- > Got a Clod Hopper in 27 turns even though I accidentally unequipped the magnet right before the adventure. Then 49 turns to the next one, even though I had it on the whole time.
- >
- > Was in the Castle in the Clouds in the Sky, if that helps. I kept switching my outfit using the /outfit command, usually with /outfit last.
Is this already known? --Raijinili 04:46, 2 September 2009 (UTC)
Yep, right from the introduction of the charged magnet. Nice try, though.--Gan 12:00, 2 September 2009 (UTC)
My real question was, "Why isn't this mechanic stated this clearly on the page?". --Raijinili 02:24, 5 September 2009 (UTC)
Item Obsolete?
With the end of the event, should the magnet get tagged as obsolete? I've not noted any further Rock Monsters despite possession of an intact control crystal and Magnet equipped. Durr, nor noted any increase in floaty sand from Rock Lobster due to magnet equipped. --Skittius 1:00, September 13 2009